<?xml version="1.0"?>
<doc>
<assembly>
<name>FunkyLibrary</name>
</assembly>
<members>
<member name="T:NextUI.Collection.MeterLabel">
<summary>
The main class for a label
</summary>
</member>
<member name="P:NextUI.Collection.MeterLabel.Value">
<summary>
Value is the actual numeric value of the label
it is the actual value that will be raised when meter label
is used for control like knob,
It is also the actual value that is used to calculated the position
of the pointer .
</summary>
</member>
<member name="P:NextUI.Collection.MeterLabel.Desc">
<summary>
This property is used for the actual text display for a label
you can set Desc to "Hallo", but Value to 10 ,
So this label will be displayed as Hello but the numerical 10
will be the actual representation of the label
</summary>
</member>
<member name="P:NextUI.Collection.MeterLabel.Image">
<summary>
Used to show an Image for the label,
Note : Not all the control supported this
</summary>
</member>
<member name="P:NextUI.Collection.MeterLabel.MainColor">
<summary>
This is used to determined the color of the shade between label
</summary>
</member>
<member name="T:NextUI.Bar.OnRotate">
<summary>
Rotate will be raised whenever a mouse is rotating the knob
</summary>
<param name="sender"></param>
<param name="value"> the value of the knob that will be generated
is depends on the property "value" of the particular MeterLabel"</param>
</member>
<member name="T:NextUI.Bar.ControlKnob">
<summary>
This Control provides a rotating knob
</summary>
</member>
<member name="F:NextUI.Bar.ControlKnob.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:NextUI.Bar.ControlKnob.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:NextUI.Bar.ControlKnob.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="E:NextUI.Bar.ControlKnob.Rotate">
<summary>
To receive rotate event whenever a mouse is use to move the knob
</summary>
</member>
<member name="P:NextUI.Bar.ControlKnob.BackGrdColor">
<summary>
Set the background color of the control, the color is used to
paint the back ground as a linear gradient brush
to fill a solid color , consider using a image
</summary>
</member>
<member name="P:NextUI.Bar.ControlKnob.DisplayFont">
<summary>
The font that is used to display the label
</summary>
</member>
<member name="P:NextUI.Bar.ControlKnob.FontColor">
<summary>
Use this to set the color of the font ,
the font is used to display the label
</summary>
</member>
<member name="P:NextUI.Bar.ControlKnob.MarkingImageType">
<summary>
The type of label to display , if Image , the control
will use the "Image" property of the MeterLabel class to display
the label, if set to Font , the control will used the "Desc" property
to display the label, if both, font and Image will be displayed
</summary>
</member>
<member name="P:NextUI.Bar.ControlKnob.Marking">
<summary>
This property is used to set the marking.
Line will display a line as a marking using the color of the font
Cont will provide a color shade between 2 marking using the
"color" property of MeterLabel
Both will display Line as well as the shade
None will not display anything
</summary>
</member>
<member name="P:NextUI.Bar.ControlKnob.KnobHandleImage">
<summary>
To set the image of the center handle
</summary>
</member>
<member name="P:NextUI.Bar.ControlKnob.BackImage">
<summary>
Use this to set the background , for example , you can set
the background to solid color by setting this image to
solod color image
</summary>
</member>
<member name="P:NextUI.Bar.ControlKnob.Labels">
<summary>
It returns a collection that allow user to add a meterlabel.
</summary>
</member>
<member name="T:NextUI.Display.AnalogCounter">
<summary>
A control that simulate an analog counter
the analog counter can count forward and backward
</summary>
</member>
<member name="F:NextUI.Display.AnalogCounter.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:NextUI.Display.AnalogCounter.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:NextUI.Display.AnalogCounter.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="P:NextUI.Display.AnalogCounter.ScrollEffect">
<summary>
Set this to true will provides a scrolling effect when counter
change from 1 number to another. Not recommended if the counter
has rapid changing value
Set this to false will provides a faster performance
</summary>
</member>
<member name="P:NextUI.Display.AnalogCounter.CounterNumber">
<summary>
This will determined the number of panel that will be displayed
If set to 3 , there will be 3 panel, which mean the counter
will support 0 to 999 , anyrhing beyong 999 will be set back to 0.
</summary>
</member>
<member name="P:NextUI.Display.AnalogCounter.Number">
<summary>
This determined the value that will be displayed
</summary>
</member>
<member name="P:NextUI.Display.AnalogCounter.DisplayFont">
<summary>
The font to be displayed on each sub panel .
the size of the font will be ignored and is calculated based on
the size of the sub panel
</summary>
</member>
<member name="P:NextUI.Display.AnalogCounter.Panels">
<summary>
Return tha sub panel object , you can use this to set up the color
</summary>
</member>
<member name="P:NextUI.Display.AnalogCounter.MainColor">
<summary>
Set the background color of the control, the color is used to
paint the back ground as a linear gradient brush
to fill a solid color , consider using a image
</summary>
</member>
<member name="P:NextUI.Display.AnalogCounter.alignment">
<summary>
Determined the location of the counter
you can set this to left , center or right
</summary>
</member>
<member name="P:NextUI.Display.AnalogCounter.FrontImage">
<summary>
This is used to set up a analog counter .
</summary>
</member>
<member name="P:NextUI.Display.AnalogCounter.MinumumDistanceFromH">
<summary>
this determined the edge from the side ,
</summary>
</member>
<member name="T:NextUI.Display.PointerMeter">
<summary>
Provide a speedometer like control
</summary>
</member>
<member name="F:NextUI.Display.PointerMeter.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:NextUI.Display.PointerMeter.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:NextUI.Display.PointerMeter.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="P:NextUI.Display.PointerMeter.InnerBorderRing">
<summary>
Set to true will show a inner circle border , by default it is true
</summary>
</member>
<member name="P:NextUI.Display.PointerMeter.LabelFontColor">
<summary>
Use this to set the color of the font ,
the font is used to display the label
</summary>
</member>
<member name="P:NextUI.Display.PointerMeter.PointerColor">
<summary>
The color of the pointer , by default it is red
</summary>
</member>
<member name="P:NextUI.Display.PointerMeter.PointerHandleColor">
<summary>
the color of the pointer base.
</summary>
</member>
<member name="P:NextUI.Display.PointerMeter.StartGapAngle">
<summary>
Provides the starting angle of gap , measure from the positive x axis.
</summary>
</member>
<member name="P:NextUI.Display.PointerMeter.GapWidth">
<summary>
determined how wide the gap is in angle.
</summary>
</member>
<member name="P:NextUI.Display.PointerMeter.DisplayFont">
<summary>
The font that is used to display the label
</summary>
</member>
<member name="P:NextUI.Display.PointerMeter.BackGrdColor">
<summary>
Use this to set the background , for example , you can set
the background to solid color by setting this image to
solod color image
</summary>
</member>
<member name="P:NextUI.Display.PointerMeter.BackGroundImage">
<summary>
Use this to set the background , for example , you can set
the background to solid color by setting this image to
solod color image
</summary>
</member>
<member name="P:NextUI.Display.PointerMeter.Number">
<summary>
The Value to be shown in the control , the minimum and maximum depends on the
"Value" property of Meterlabel.
</summary>
</member>
<member name="P:NextUI.Display.PointerMeter.Labels">
<summary>
It returns a collection that allow user to add a meterlabel.
"Image" property for this control is currently not supported .
</summary>
</member>
<member name="T:NextUI.Bar.SelectControl">
<summary>
A control similiar to standard slide control except with more
customize feature
</summary>
</member>
<member name="F:NextUI.Bar.SelectControl.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:NextUI.Bar.SelectControl.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:NextUI.Bar.SelectControl.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="E:NextUI.Bar.SelectControl.Slide">
<summary>
Slide event will be generated whenever a slide is moved
</summary>
</member>
<member name="P:NextUI.Bar.SelectControl.Flipsize">
<summary>
Control the direction of the label .
UP will display the label on top
DOWN will display the label on the bottom
</summary>
</member>
<member name="P:NextUI.Bar.SelectControl.MarkingType">
<summary>
This property is used to set the marking.
Line will display a line as a marking using the color of the font
Cont will provide a color shade between 2 marking using the
"color" property of MeterLabel
Both will display Line as well as the shade
None will not display anything
</summary>
</member>
<member name="P:NextUI.Bar.SelectControl.DisplayFont">
<summary>
The font that is used to display the label
</summary>
</member>
<member name="P:NextUI.Bar.SelectControl.FontColor">
<summary>
Use this to set the color of the font ,
the font is used to display the label
</summary>
</member>
<member name="P:NextUI.Bar.SelectControl.PointerHoverColor">
<summary>
the color of the pointer body whenever a mouse over
</summary>
</member>
<member name="P:NextUI.Bar.SelectControl.PointerBodyColor">
<summary>
The color of the pointer body
</summary>
</member>
<member name="P:NextUI.Bar.SelectControl.PointerColor">
<summary>
get or set the color of the pointer
</summary>
</member>
<member name="P:NextUI.Bar.SelectControl.BackGrdColor">
<summary>
Set the background color of the control, the color is used to
paint the back ground as a linear gradient brush
to fill a solid color , consider using a image
</summary>
</member>
<member name="P:NextUI.Bar.SelectControl.BackImage">
<summary>
Use this to set the background , for example , you can set
the background to solid color by setting this image to
solod color image
</summary>
</member>
<member name="P:NextUI.Bar.SelectControl.Labels">
<summary>
It returns a collection that allow user to add a meterlabel.
</summary>
</member>
<member name="T:NextUI.Display.ThermoDisplay">
<summary>
a control that simulate a thermometer
</summary>
<example>
public statuc vodddd
</example>
</member>
<member name="F:NextUI.Display.ThermoDisplay.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:NextUI.Display.ThermoDisplay.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:NextUI.Display.ThermoDisplay.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="P:NextUI.Display.ThermoDisplay.LabelFontColor">
<summary>
The color of the Font label
</summary>
</member>
<member name="P:NextUI.Display.ThermoDisplay.Number">
<summary>
The Value to be shown in the control , the minimum and maximum depends on the
"Value" property of Meterlabel.
</summary>
</member>
<member name="P:NextUI.Display.ThermoDisplay.BackGrdColor">
<summary>
Use this to set the background , for example , you can set
the background to solid color by setting this image to
solod color image
</summary>
</member>
<member name="P:NextUI.Display.ThermoDisplay.Flip">
<summary>
The direction of the label , it can be left, which means the label
will display on the left hand side , or right ,
which mean label will be displayed on the right hand side.
</summary>
</member>
<member name="P:NextUI.Display.ThermoDisplay.Marking">
<summary>
This property is used to set the marking.
Line will display a line as a marking using the color of the font
Cont will provide a color shade between 2 marking using the
"color" property of MeterLabel
Both will display Line as well as the shade
None will not display anything
</summary>
</member>
<member name="P:NextUI.Display.ThermoDisplay.Alignment">
<summary>
Set the alignment , it can be left ,right or center
</summary>
</member>
<member name="P:NextUI.Display.ThermoDisplay.LabelFont">
<summary>
The font that will be used to display the label
</summary>
</member>
<member name="P:NextUI.Display.ThermoDisplay.IndicatorColor">
<summary>
The color of the indicator
</summary>
</member>
<member name="P:NextUI.Display.ThermoDisplay.BackGroundImage">
<summary>
Use this to set the background , for example , you can set
the background to solid color by setting this image to
solod color image
</summary>
</member>
<member name="P:NextUI.Display.ThermoDisplay.Label">
<summary>
return the collection of MeterLabel
</summary>
</member>
<member name="T:NextUI.Display.DigitalDisplay">
<summary>
A class that simulate a digital panel.
You can use this class to descrement or increment.
</summary>
</member>
<member name="F:NextUI.Display.DigitalDisplay.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:NextUI.Display.DigitalDisplay.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:NextUI.Display.DigitalDisplay.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="P:NextUI.Display.DigitalDisplay.EnableGlare">
<summary>
Enable a kind of glowing effect for the digital display
</summary>
</member>
<member name="P:NextUI.Display.DigitalDisplay.FontColor">
<summary>
Set the color of the display
</summary>
</member>
<member name="P:NextUI.Display.DigitalDisplay.PanelColor">
<summary>
The color of each digital panel, where each panel hold 1 numerical
value
</summary>
</member>
<member name="P:NextUI.Display.DigitalDisplay.BackGrdColor">
<summary>
Set the background color of the control, the color is used to
paint the back ground as a linear gradient brush
to fill a solid color , consider using a image
</summary>
</member>
<member name="P:NextUI.Display.DigitalDisplay.Alignment">
<summary>
Set the alignment , it can be left , right or center
</summary>
</member>
<member name="P:NextUI.Display.DigitalDisplay.BackGroundImage">
<summary>
Use this to set the background , for example , you can set
the background to solid color by setting this image to
solod color image
</summary>
</member>
<member name="P:NextUI.Display.DigitalDisplay.Number">
<summary>
The Value to be displayed . It can be floating point or negative number
as well . if the number exceeded the value that can be supported by
the control, a ------ will be displayed
</summary>
</member>
<member name="P:NextUI.Display.DigitalDisplay.PanelNumber">
<summary>
The number of panel that can be displayed . the more the panel ,the larger
value will be supported
</summary>
</member>
<member name="T:NextUI.Bar.OnSwitchOn">
<summary>
Delegate that handle event when the button is switch on
</summary>
<param name="sender"></param>
</member>
<member name="T:NextUI.Bar.OnSwitchOff">
<summary>
Delegate that handle event when the button is switch off
</summary>
<param name="sender"></param>
</member>
<member name="T:NextUI.Bar.Switchbutton">
<summary>
A toggle button that provide a blinking light
</summary>
</member>
<member name="F:NextUI.Bar.Switchbutton.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:NextUI.Bar.Switchbutton.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:NextUI.Bar.Switchbutton.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="E:NextUI.Bar.Switchbutton.SwitchOn">
<summary>
Event that raised when button is toggled on
</summary>
</member>
<member name="E:NextUI.Bar.Switchbutton.SwitchOff">
<summary>
Event that raised when button is toggled off
</summary>
</member>
<member name="P:NextUI.Bar.Switchbutton.Blink">
<summary>
if set to true , when the button is toggled , the led will
start blinking
</summary>
</member>
<member name="P:NextUI.Bar.Switchbutton.BlinkRate">
<summary>
set the rate of blinking if Blink is set to true
</summary>
</member>
<member name="P:NextUI.Bar.Switchbutton.MainColor">
<summary>
Set the background color of the control, the color is used to
paint the back ground as a path gradient brush
to fill a solid color , consider using a image
</summary>
</member>
<member name="P:NextUI.Bar.Switchbutton.NonLitColor">
<summary>
The color of the led when button is not toggled
</summary>
</member>
<member name="P:NextUI.Bar.Switchbutton.LitColor">
<summary>
The color of the leb when button is toggled
</summary>
</member>
<member name="P:NextUI.Bar.Switchbutton.HaloEffect">
<summary>
Enable a grow effect of the led when button is toggled
</summary>
</member>
<member name="P:NextUI.Bar.Switchbutton.OnImage">
<summary>
use this to set the Image of the button when button is toggled
</summary>
</member>
<member name="P:NextUI.Bar.Switchbutton.OffImage">
<summary>
use this to set the image of the button when button is toggled off
</summary>
</member>
<member name="T:NextUI.Bar.OnSlide">
<summary>
delegate for Slide event
</summary>
<param name="sender"></param>
<param name="val"> the value that will be generated
is depends on the property "value" of the particular MeterLabel"</param>
</member>
<member name="T:NextUI.Resource1">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:NextUI.Resource1.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:NextUI.Resource1.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member>
</members>
</doc>