using System; using System.Collections.Generic; using System.Text; namespace MyDownloader.App.Controls { [Serializable()] public class BlockList { private int _length = 0; private List<Block> _blockList; public BlockList() { _blockList = new List<Block>(); } public enum UpdateMode { All, FilledSegments, FullListSegment, BlockList } /// <summary> /// Update mode of segments /// </summary> public UpdateMode Update = UpdateMode.All; /// <summary> /// Change quantity of segments /// </summary> public int Length { get { return _length; } set { if (_length != value && value > 0) { bool[] bools = FullListSegment; bool[] bools2 = new bool[value]; for (int i = 0; i < bools.Length; i++) bools2[i] = bools[i]; FullListSegment = bools2; } } } /// <summary> /// Get or set filled segments /// </summary> public int[] FilledSegments { get { bool[] bools = FullListSegment; List<int> filled = new List<int>(); ; for (int i = 0; i < bools.Length; i++) if (bools[i]) filled.Add(i); return filled.ToArray(); } set { if (Update != UpdateMode.All && Update != UpdateMode.FilledSegments) throw new InvalidOperationException(); if (value != null) if (value.Length > 0) { bool[] bools = FullListSegment; for (int i = 0; i < value.Length; i++) bools.SetValue(true, value[i]); FullListSegment = bools; } } } /// <summary> /// Get or sets the full list of segments /// </summary> public bool[] FullListSegment { get { int size_anterior = 0; bool[] bools = new bool[_length]; if (bools.Length > 0) { foreach (Block block in _blockList) { for (int i = 0; i < Convert.ToInt32(block.BlockSize * block.PercentProgress / 100); i++) bools.SetValue(true, i + size_anterior); size_anterior += Convert.ToInt32(block.BlockSize); } } return bools; } set { if (Update != UpdateMode.All && Update != UpdateMode.FullListSegment) throw new InvalidOperationException(); bool b_old = false; int qtd = 0; int filled = 0; float percent = 0; if (value != null) { if (value.Length > 0) { _blockList.Clear(); foreach (bool b in value) { if (b == b_old) qtd++; else { if (b_old) filled = qtd; else if (filled + qtd > 0) { percent = (float)filled / (float)(filled + qtd) * (float)100; _blockList.Add(new Block(filled + qtd, percent)); } qtd = 1; b_old = b; } } if (filled + qtd > 0) { percent = (float)filled / (float)(filled + qtd) * (float)100; _blockList.Add(new Block(filled + qtd, percent)); } _length = value.Length; } } else { _length = 0; } } } /// <summary> /// Get or set the block list of segments /// </summary> public List<Block> List { get { return _blockList; } set { if (Update != UpdateMode.All && Update != UpdateMode.BlockList) throw new InvalidOperationException(); float size = 0; _blockList = value; if (_blockList != null) foreach (Block block in _blockList) size += block.BlockSize; _length = Convert.ToInt32(size); } } } }
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