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Customizable Tree Control with Animation Support

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8 Apr 2008CPOL4 min read 108.2K   23   115  
A tree control implementation, allowing complete customization and animation support
/////////////////////////////////////////////////////////////////////////////
//
// (c) 2007 BinaryComponents Ltd.  All Rights Reserved.
//
// http://www.binarycomponents.com/
//
/////////////////////////////////////////////////////////////////////////////

using System;
using System.Collections.Generic;
using System.Text;

namespace BinaryComponents.Utility.Control
{
	public sealed class Flag
	{
		public bool IsActive
		{
			get
			{
				lock( _lock )
				{
					return _count > 0;
				}
			}
		}

		public IDisposable Apply()
		{
			int count;

			lock( _lock )
			{
				++_count;

				count = _count;
			}

			if( count == 1 && Set != null )
			{
				Set( this, EventArgs.Empty );
			}

			return new Disposer( this );
		}

		private sealed class Disposer : IDisposable
		{
			internal Disposer( Flag flag )
			{
				_flag = flag;
			}

			#region IDisposable Members

			public void Dispose()
			{
				if( _flag != null )
				{
					int count;

					lock( _flag._lock )
					{
						--_flag._count;

						count = _flag._count;
					}

					if( count == 0 && _flag.Reset != null )
					{
						_flag.Reset( _flag, EventArgs.Empty );
					}

					_flag = null;
				}
			}

			#endregion

			private Flag _flag;
		}

		public event EventHandler Set;
		public event EventHandler Reset;

		private int _count;
		private object _lock = new object();
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Web Developer
United Kingdom United Kingdom
I'm currently working for a small start-up company, BinaryComponents Ltd, producing the FeedGhost RSS reader.

FeedGhost RSS Reader:
http://www.feedghost.com

Bespoke Software Development
http://www.binarycomponents.com

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