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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2CE862EF-1649-4B1B-8ECF-D59BC1E5291D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>XnaGame</RootNamespace>
<AssemblyName>XnaGame</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<SignAssembly>true</SignAssembly>
<AssemblyOriginatorKeyFile>XnaGameKeyFile.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\XnaOnWebSite\bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<RegisterForComInterop>true</RegisterForComInterop>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<NoStdLib>false</NoStdLib>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>..\XnaOnWebSite\bin\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<RegisterForComInterop>true</RegisterForComInterop>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86" />
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Game1.cs" />
<Compile Include="XnaPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="XnaPanel.Designer.cs">
<DependentUpon>XnaPanel.cs</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Service Include="{94E38DFF-614B-4cbd-B67C-F211BB35CE8B}" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="XnaPanel.resx">
<DependentUpon>XnaPanel.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="XnaGameKeyFile.snk" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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