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Templates, Inversion of Control, Factories, and so on

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8 Jul 2011CPOL11 min read 23K   270   18  
This article gives a little presentation of Control Templates, Data Templates, Inversion of Control, and Factories, explaining why they are all related and how to better use them.
using System.Collections;
using System.Collections.Generic;
using Pfz.Caching;
using Pfz.Threading;

namespace Pfz.Collections
{
	/// <summary>
	/// A very simple hashset collection that's thread-safe and also calls TrimExcess automatically.
	/// </summary>
	public class AutoTrimHashSet<T>:
		ThreadSafeDisposable,
		ICollection<T>
	{
		private HashSet<T> _hashSet;

		/// <summary>
		/// Creates a new hashset.
		/// </summary>
		public AutoTrimHashSet()
		{
			_hashSet = new HashSet<T>();
			GCUtils.Collected += _Collected;
		}

		/// <summary>
		/// Creates a new hashset, using the given comparer.
		/// </summary>
		public AutoTrimHashSet(IEqualityComparer<T> comparer)
		{
			_hashSet = new HashSet<T>(comparer);
			GCUtils.Collected += _Collected;
		}
			
		/// <summary>
		/// Returns the comparer used by this hashset.
		/// </summary>
		public IEqualityComparer<T> Comparer
		{
			get
			{
				var hashSet = _hashSet;
				CheckUndisposed();
				return hashSet.Comparer;
			}
		}

		/// <summary>
		/// Unregisters this from GCUtils.Collected.
		/// </summary>
		protected override void Dispose(bool disposing)
		{
			if (disposing)
			{
				GCUtils.Collected -= _Collected;
				_hashSet = null;
			}

			base.Dispose(disposing);
		}
		private void _Collected()
		{
			try
			{
				lock(DisposeLock)
				{
					if (WasDisposed)
					{
						GCUtils.Collected -= _Collected;
						return;
					}

					_hashSet.TrimExcess();
				}
			}
			catch
			{
			}
		}

		/// <summary>
		/// Clears this hashset.
		/// </summary>
		public void Clear()
		{
			lock(DisposeLock)
			{
				CheckUndisposed();

				_hashSet.Clear();
			}
		}

		/// <summary>
		/// Tries to add an item to the hashset. Returns true if the item was added.
		/// </summary>
		public bool Add(T item)
		{
			lock(DisposeLock)
			{
				CheckUndisposed();

				return _hashSet.Add(item);
			}
		}

		/// <summary>
		/// Removes an item. Returns true if the item was found and removed.
		/// </summary>
		public bool Remove(T item)
		{
			lock(DisposeLock)
			{
				CheckUndisposed();

				return _hashSet.Remove(item);
			}
		}

		/// <summary>
		/// Verifies if an item exists.
		/// </summary>
		public bool Contains(T item)
		{
			lock(DisposeLock)
			{
				CheckUndisposed();

				return _hashSet.Contains(item);
			}
		}

		/// <summary>
		/// Copies the values from this hashset to an array.
		/// </summary>
		public void CopyTo(T[] array, int arrayIndex)
		{
			lock(DisposeLock)
			{
				CheckUndisposed();

				_hashSet.CopyTo(array, arrayIndex);
			}
		}

		/// <summary>
		/// Gets the number of items in this hashset.
		/// </summary>
		public int Count
		{
			get
			{
				lock(DisposeLock)
				{
					CheckUndisposed();

					return _hashSet.Count;
				}
			}
		}

		/// <summary>
		/// Gets a list that is a copy of this hashset.
		/// </summary>
		public List<T> ToList()
		{
			lock(DisposeLock)
			{
				CheckUndisposed();

				int count = _hashSet.Count;
				var result = new List<T>(count);

				foreach(T value in _hashSet)
					result.Add(value);

				return result;
			}
		}

		/// <summary>
		/// Gets an enumerator over a copy of this hashset.
		/// </summary>
		public IEnumerator<T> GetEnumerator()
		{
			return ToList().GetEnumerator();
		}

		/// <summary>
		/// Returns an array that's a copy of this hashset.
		/// </summary>
		public T[] ToArray()
		{
			lock(DisposeLock)
			{
				CheckUndisposed();

				int count = _hashSet.Count;
				var result = new T[count];

				int index = -1;
				foreach(T value in _hashSet)
				{
					index++;
					result[index] = value;
				}

				return result;
			}
		}

		#region ICollection<T> Members
			void ICollection<T>.Add(T item)
			{
				Add(item);
			}

			bool ICollection<T>.IsReadOnly
			{
				get
				{
					return false;
				}
			}
		#endregion
		#region IEnumerable Members
			IEnumerator IEnumerable.GetEnumerator()
			{
				return GetEnumerator();
			}
		#endregion
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Microsoft
United States United States
I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.

At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.

Want more info or simply want to contact me?
Take a look at: http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com

Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).

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