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Gravity and Collision Simulation in C#

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31 Dec 2007CPOL3 min read 125.2K   8.1K   95  
This article demonstrates how to simulate the motion of an object within a Gravity and Collision enabled environment.
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gravity Simulation", "Gravity Simulation.csproj", "{88A9760B-8803-48E4-96E4-E32D61DA8AF8}"
	ProjectSection(ProjectDependencies) = postProject
	EndProjectSection
EndProject
Global
	GlobalSection(SolutionConfiguration) = preSolution
		Debug = Debug
		Release = Release
	EndGlobalSection
	GlobalSection(ProjectConfiguration) = postSolution
		{88A9760B-8803-48E4-96E4-E32D61DA8AF8}.Debug.ActiveCfg = Debug|.NET
		{88A9760B-8803-48E4-96E4-E32D61DA8AF8}.Debug.Build.0 = Debug|.NET
		{88A9760B-8803-48E4-96E4-E32D61DA8AF8}.Release.ActiveCfg = Release|.NET
		{88A9760B-8803-48E4-96E4-E32D61DA8AF8}.Release.Build.0 = Release|.NET
	EndGlobalSection
	GlobalSection(ExtensibilityGlobals) = postSolution
	EndGlobalSection
	GlobalSection(ExtensibilityAddIns) = postSolution
	EndGlobalSection
EndGlobal

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Engineer WSU
United States United States
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