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using System;
using System.Runtime.Serialization;
namespace Pfz.RemoteGaming
{
[Serializable]
internal sealed class _RemoteGameComponentReference:
IObjectReference
{
private long _ownerId;
private long _id;
public _RemoteGameComponentReference(SerializationInfo info, StreamingContext context)
{
_ownerId = info.GetInt64("_ownerId");
_id = info.GetInt64("_id");
}
public object GetRealObject(StreamingContext streamingContext)
{
var context = streamingContext.Context as _RemoteGameContext;
if (context == null)
throw new RemoteGameException("You can't deserialize game components outside of a game.");
if (_ownerId != context._ownerId)
throw new RemoteGameException("Error deserializing game component.");
RemoteGameComponent result;
lock(context._lock)
if (!context._components.TryGetValue(_id, out result))
throw new RemoteGameException("Can't find game component.");
return result;
}
}
}
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I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.
At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.
Want more info or simply want to contact me?
Take a look at:
http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com
Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).