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using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace RemoteGameSample
{
internal sealed class GameControl:
Control
{
internal static DrawingContext _drawingContext;
public static List<IDrawable> _drawables = new List<IDrawable>();
public static void DrawCentered(FormattedText text, Brush brush)
{
double x = MainWindow._instance.gameControl.ActualWidth / 2;
double y = MainWindow._instance.gameControl.ActualHeight / 2;
DrawOutlined(text, x, y, brush);
}
public static void DrawOutlined(FormattedText text, double x, double y, Brush brush)
{
x -= text.Width / 2;
y -= text.Height / 2;
text.SetForegroundBrush(Brushes.Black);
_drawingContext.DrawText(text, new Point(x-1, y-1));
_drawingContext.DrawText(text, new Point(x+1, y+1));
_drawingContext.DrawText(text, new Point(x+1, y-1));
_drawingContext.DrawText(text, new Point(x-1, y+1));
text.SetForegroundBrush(brush);
_drawingContext.DrawText(text, new Point(x, y));
}
protected override void OnRender(DrawingContext drawingContext)
{
base.OnRender(drawingContext);
var player = PlayerCar.Instance;
if (player != null)
{
var position = player.Position;
PlayerCar._leftModifier = -position.X + ActualWidth/2;
PlayerCar._topModifier = -position.Y + ActualHeight/2;
var background = RemoteGameSample.Background.Instance.Image;
if (PlayerCar._leftModifier > 0)
PlayerCar._leftModifier = 0;
else
{
double diffX = background.PixelWidth + PlayerCar._leftModifier - ActualWidth;
if (diffX < 0)
PlayerCar._leftModifier -= diffX;
}
if (PlayerCar._topModifier > 0)
PlayerCar._topModifier = 0;
else
{
double diffY = background.PixelHeight + PlayerCar._topModifier - ActualHeight;
if (diffY < 0)
PlayerCar._topModifier -= diffY;
}
}
_drawingContext = drawingContext;
foreach(var drawable in _drawables)
drawable.Draw();
_drawingContext = null;
}
}
}
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I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.
At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.
Want more info or simply want to contact me?
Take a look at:
http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com
Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).