Click here to Skip to main content
15,896,453 members
Articles / Desktop Programming / WPF

WPF Diagram Designer - Part 3

Rate me:
Please Sign up or sign in to vote.
4.96/5 (245 votes)
29 Feb 2008CPOL4 min read 671.6K   22.8K   571  
Connecting items
using System;
using System.Collections.Generic;
using System.IO;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Markup;
using System.Xml;

namespace DiagramDesigner
{
    public class DesignerCanvas : Canvas
    {
        // start point of the rubberband drag operation
        private Point? rubberbandSelectionStartPoint = null;

        // keep track of selected items 
        private List<ISelectable> selectedItems;
        public List<ISelectable> SelectedItems
        {
            get
            {
                if (selectedItems == null)
                    selectedItems = new List<ISelectable>();
                return selectedItems;
            }
            set
            {
                selectedItems = value;
            }
        }

        public DesignerCanvas()
        {
            this.AllowDrop = true;
        }

        protected override void OnMouseDown(MouseButtonEventArgs e)
        {
            base.OnMouseDown(e);
            if (e.Source == this)
            {
                // in case that this click is the start for a 
                // drag operation we cache the start point
                this.rubberbandSelectionStartPoint = new Point?(e.GetPosition(this));

                // if you click directly on the canvas all 
                // selected items are 'de-selected'
                foreach (ISelectable item in SelectedItems)
                    item.IsSelected = false;
                selectedItems.Clear();

                e.Handled = true;
            }
        }

        protected override void OnMouseMove(MouseEventArgs e)
        {
            base.OnMouseMove(e);

            // if mouse button is not pressed we have no drag operation, ...
            if (e.LeftButton != MouseButtonState.Pressed)
                this.rubberbandSelectionStartPoint = null;

            // ... but if mouse button is pressed and start
            // point value is set we do have one
            if (this.rubberbandSelectionStartPoint.HasValue)
            {
                // create rubberband adorner
                AdornerLayer adornerLayer = AdornerLayer.GetAdornerLayer(this);
                if (adornerLayer != null)
                {
                    RubberbandAdorner adorner = new RubberbandAdorner(this, rubberbandSelectionStartPoint);
                    if (adorner != null)
                    {
                        adornerLayer.Add(adorner);
                    }
                }
            }
            e.Handled = true;
        }

        protected override void OnDrop(DragEventArgs e)
        {
            base.OnDrop(e);
            DragObject dragObject = e.Data.GetData(typeof(DragObject)) as DragObject;
            if (dragObject != null && !String.IsNullOrEmpty(dragObject.Xaml))
            {
                DesignerItem newItem = null;
                Object content = XamlReader.Load(XmlReader.Create(new StringReader(dragObject.Xaml)));

                if (content != null)
                {
                    newItem = new DesignerItem();
                    newItem.Content = content;

                    Point position = e.GetPosition(this);

                    if (dragObject.DesiredSize.HasValue)
                    {
                        Size desiredSize = dragObject.DesiredSize.Value;
                        newItem.Width = desiredSize.Width;
                        newItem.Height = desiredSize.Height;

                        DesignerCanvas.SetLeft(newItem, Math.Max(0, position.X - newItem.Width / 2));
                        DesignerCanvas.SetTop(newItem, Math.Max(0, position.Y - newItem.Height / 2));
                    }
                    else
                    {
                        DesignerCanvas.SetLeft(newItem, Math.Max(0, position.X));
                        DesignerCanvas.SetTop(newItem, Math.Max(0, position.Y));
                    }

                    this.Children.Add(newItem);

                    //update selection
                    foreach (ISelectable item in this.SelectedItems)
                        item.IsSelected = false;
                    SelectedItems.Clear();
                    newItem.IsSelected = true;
                    this.SelectedItems.Add(newItem);
                }

                e.Handled = true;
            }
        }

        protected override Size MeasureOverride(Size constraint)
        {
            Size size = new Size();
            foreach (UIElement element in base.Children)
            {
                double left = Canvas.GetLeft(element);
                double top = Canvas.GetTop(element);
                left = double.IsNaN(left) ? 0 : left;
                top = double.IsNaN(top) ? 0 : top;

                //measure desired size for each child
                element.Measure(constraint);

                Size desiredSize = element.DesiredSize;
                if (!double.IsNaN(desiredSize.Width) && !double.IsNaN(desiredSize.Height))
                {
                    size.Width = Math.Max(size.Width, left + desiredSize.Width);
                    size.Height = Math.Max(size.Height, top + desiredSize.Height);
                }
            }
            // add margin 
            size.Width += 10;
            size.Height += 10;
            return size;
        }
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Austria Austria
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions