|
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle( "TestConsole" )]
[assembly: AssemblyDescription( "" )]
[assembly: AssemblyConfiguration( "" )]
[assembly: AssemblyCompany( "" )]
[assembly: AssemblyProduct( "TestConsole" )]
[assembly: AssemblyCopyright( "Copyright © 2008" )]
[assembly: AssemblyTrademark( "" )]
[assembly: AssemblyCulture( "" )]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible( false )]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid( "0efe49e8-b0d3-48ed-b53d-558efad4f66c" )]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion( "1.0.0.0" )]
[assembly: AssemblyFileVersion( "1.0.0.0" )]
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
I started coding in 1984 on a ZX Spectrum. From the Sinclair Basic I jumped straight to C++ (which I use since 1992). I wrote code in assembly 386, ANSI C++ (I love it) and VisualBasic 6.0 (urgh!!!); nowadays I write code in C# 4.0!
I was born in 1968 in Italy and I live in the north west of my country (near Venice). I work as a Project Leader/Senior Developer.
Computer Science interests: I like coding 3D-GameEngine and OpenGL applications.
Sport and hobbies: Martial Arts, Latino Dance, travels, reading and writing novels.