- StringResources_SourceCode.zip
- docu
- Pub
- Desktop.Release
- de
- Itenso.Community.StringResources.ResStrings.resources.dll
- Itenso.Community.StringResources.SampleLibrary.resources.dll
- Itenso.Community.StringResources.ResStrings.dll
- Itenso.Community.StringResources.SampleLibrary.dll
- Release
- de
- Itenso.Community.StringResources.ResStrings.resources.dll
- Itenso.Community.StringResources.SampleLibrary.resources.dll
- Itenso.Community.StringResources.ResStrings.dll
- Itenso.Community.StringResources.SampleLibrary.dll
- Silverlight.Release
- de
- Itenso.Community.StringResources.ResStrings.resources.dll
- Itenso.Community.StringResources.SampleLibrary.resources.dll
- Itenso.Community.StringResources.ResStrings.dll
- Itenso.Community.StringResources.SampleLibrary.dll
- Web.Release
- de
- Itenso.Community.StringResources.ResStrings.resources.dll
- Itenso.Community.StringResources.SampleLibrary.resources.dll
- Itenso.Community.StringResources.ResStrings.dll
- Itenso.Community.StringResources.SampleLibrary.dll
- WindowsPhone.Release
- de
- Itenso.Community.StringResources.ResStrings.resources.dll
- Itenso.Community.StringResources.SampleLibrary.resources.dll
- Itenso.Community.StringResources.ResStrings.dll
- Itenso.Community.StringResources.SampleLibrary.dll
- ResStrings
- SampleApplication.Web
- SampleApplication.WinForms
- SampleApplication.Xaml
- SampleLibrary
- StringResources.Desktop.sln
- StringResources.Desktop.suo
- StringResources.Silverlight.sln
- StringResources.Silverlight.suo
- StringResources.sln
- StringResources.suo
- StringResources.Web.sln
- StringResources.Web.suo
- StringResources.WindowsPhone.sln
- StringResources.WindowsPhone.suo
- StringResources.WinForms.sln
- StringResources.WinForms.suo
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// -- FILE ------------------------------------------------------------------
// name : App.xaml.cs
// project : Itenso String Resources
// created : Jani Giannoudis - 2011.09.09
// language : C# 4.0
// environment: .NET 2.0
// copyright : (c) 2011 by Itenso GmbH, Switzerland
// --------------------------------------------------------------------------
using System.Windows;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
namespace Itenso.Community.StringResources.SampleApplication
{
// ------------------------------------------------------------------------
public partial class App
{
// ----------------------------------------------------------------------
/// <summary>
/// Constructor for the Application object.
/// </summary>
public App()
{
// Global handler for uncaught exceptions.
UnhandledException += Application_UnhandledException;
// Show graphics profiling information while debugging.
if ( System.Diagnostics.Debugger.IsAttached )
{
// Display the current frame rate counters.
Current.Host.Settings.EnableFrameRateCounter = true;
// Show the areas of the app that are being redrawn in each frame.
//Application.Current.Host.Settings.EnableRedrawRegions = true;
// Enable non-production analysis visualization mode,
// which shows areas of a page that are being GPU accelerated with a colored overlay.
//Application.Current.Host.Settings.EnableCacheVisualization = true;
}
SetupCulture();
// Standard Silverlight initialization
InitializeComponent();
// Phone-specific initialization
InitializePhoneApplication();
} // App
// ----------------------------------------------------------------------
private static void SetupCulture()
{
//System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo( "ar-DZ" );
//System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo( "ca-ES" );
//System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo( "zh-HK" );
//System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo( "cs-CZ" );
//System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo( "da-DK" );
//System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo( "de-DE" );
//System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo( "de-CH" );
//System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo( "el-GR" );
//System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo( "en-US" );
//System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo( "es-ES" );
//System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo( "fi-FI" );
} // SetupCulture
// ----------------------------------------------------------------------
/// <summary>
/// Provides easy access to the root frame of the Phone Application.
/// </summary>
/// <returns>The root frame of the Phone Application.</returns>
public PhoneApplicationFrame RootFrame { get; private set; }
// ----------------------------------------------------------------------
// Code to execute when the application is launching (eg, from Start)
// This code will not execute when the application is reactivated
public void Application_Launching( object sender, LaunchingEventArgs e )
{
} // Application_Launching
// ----------------------------------------------------------------------
// Code to execute when the application is activated (brought to foreground)
// This code will not execute when the application is first launched
public void Application_Activated( object sender, ActivatedEventArgs e )
{
} // Application_Activated
// ----------------------------------------------------------------------
// Code to execute when the application is deactivated (sent to background)
// This code will not execute when the application is closing
public void Application_Deactivated( object sender, DeactivatedEventArgs e )
{
} // Application_Deactivated
// ----------------------------------------------------------------------
// Code to execute when the application is closing (eg, user hit Back)
// This code will not execute when the application is deactivated
public void Application_Closing( object sender, ClosingEventArgs e )
{
} // Application_Closing
// ----------------------------------------------------------------------
// Code to execute if a navigation fails
private static void RootFrame_NavigationFailed( object sender, NavigationFailedEventArgs e )
{
if ( System.Diagnostics.Debugger.IsAttached )
{
// A navigation has failed; break into the debugger
System.Diagnostics.Debugger.Break();
}
} // RootFrame_NavigationFailed
// ----------------------------------------------------------------------
// Code to execute on Unhandled Exceptions
// ReSharper disable MemberCanBeMadeStatic.Local
private void Application_UnhandledException( object sender, ApplicationUnhandledExceptionEventArgs e )
// ReSharper restore MemberCanBeMadeStatic.Local
{
if ( System.Diagnostics.Debugger.IsAttached )
{
// An unhandled exception has occurred; break into the debugger
System.Diagnostics.Debugger.Break();
}
} // Application_UnhandledException
#region Phone application initialization
// ----------------------------------------------------------------------
// Avoid double-initialization
private bool phoneApplicationInitialized;
// ----------------------------------------------------------------------
// Do not add any additional code to this method
private void InitializePhoneApplication()
{
if ( phoneApplicationInitialized )
return;
// Create the frame but don't set it as RootVisual yet; this allows the splash
// screen to remain active until the application is ready to render.
RootFrame = new PhoneApplicationFrame();
RootFrame.Navigated += CompleteInitializePhoneApplication;
// Handle navigation failures
RootFrame.NavigationFailed += RootFrame_NavigationFailed;
// Ensure we don't initialize again
phoneApplicationInitialized = true;
} // InitializePhoneApplication
// ----------------------------------------------------------------------
// Do not add any additional code to this method
private void CompleteInitializePhoneApplication( object sender, NavigationEventArgs e )
{
// Set the root visual to allow the application to render
// ReSharper disable RedundantCheckBeforeAssignment
if ( RootVisual != RootFrame )
// ReSharper restore RedundantCheckBeforeAssignment
RootVisual = RootFrame;
// Remove this handler since it is no longer needed
RootFrame.Navigated -= CompleteInitializePhoneApplication;
} // CompleteInitializePhoneApplication
#endregion
} // class App
} // namespace Itenso.Community.StringResources.SampleApplication
// -- EOF -------------------------------------------------------------------
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