Click here to Skip to main content
12,759,704 members (34,259 online)
Click here to Skip to main content

Stats

184K views
20.3K downloads
167 bookmarked
Posted 22 Apr 2008

The Ultimate Toolbox - Updates and User Contributions

, 12 Feb 2013 CPOL
Updates and User Contributions for the Ultimate Toolbox Libraries
Ultimate Grid
Demos
OutlookStyle
OutlookStyle.aps
OutlookStyle.dsp
OutlookStyle.dsw
OutlookStyle.suo
res
bitmap1.bmp
bmattach.bmp
bmp00001.bmp
bmp00002.bmp
bmp00003.bmp
Flags.bmp
OutlookStyle.ico
OutlookStyleDoc.ico
Toolbar.bmp
toolbar1.bmp
toolbar2.bmp
toolbarf.bmp
CellTypes
Include
Source
DataSources
ODBC
OleDB
EditControls
BuildDLL
Build DLL.dsp
Build DLL.dsw
res
BuildLib
ugmfclib.dsp
ugmfclib.dsw
Lib
Skel
Ultimate TCP-IP
Include
Security
Include
Source
source
Examples
Client
Mail
icon1.ico
icon2.ico
MailClientS.suo
test.dsp
test.dsw
Ultimate Toolbox
include
source
lib
Build DLLs
Build Libs
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Unicode Debug|Win32">
      <Configuration>Unicode Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Unicode Release|Win32">
      <Configuration>Unicode Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>Build DLL</ProjectName>
    <ProjectGuid>{5C786BC2-6C22-4A5C-9C41-30F49780D966}</ProjectGuid>
    <RootNamespace>Build DLL</RootNamespace>
    <Keyword>MFCProj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\DLLs\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\DLLs\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">..\DLLs\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">.\Unicode_Release\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">..\DLLs\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">.\Unicode_Debug\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">true</LinkIncremental>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UGMFCD</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UGMFC</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">UGMFCDU</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">UGMFCU</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\Debug/Build DLL.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\Include;..\celltypes;..\editcontrols;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_AFXEXT;_BUILD_UG_INTO_EXTDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\Debug/Build DLL.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
      <ObjectFileName>.\Debug/</ObjectFileName>
      <ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>.\Debug/UGMFCD.pdb</ProgramDatabaseFile>
      <SubSystem>Windows</SubSystem>
      <ImportLibrary>..\DLLs\UGMFCD.lib</ImportLibrary>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\Debug/Build DLL.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\Release/Build DLL.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>..\Include;..\celltypes;..\editcontrols;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_AFXEXT;_BUILD_UG_INTO_EXTDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\Release/Build DLL.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\Release/</AssemblerListingLocation>
      <ObjectFileName>.\Release/</ObjectFileName>
      <ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <ProgramDatabaseFile>.\Release/UGMFC.pdb</ProgramDatabaseFile>
      <SubSystem>Windows</SubSystem>
      <ImportLibrary>..\DLLs\UGMFC.lib</ImportLibrary>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\Release/Build DLL.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\Unicode_Release/Build DLL.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>..\Include;..\celltypes;..\editcontrols;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_MBCS;_AFXEXT;_BUILD_UG_INTO_EXTDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\Unicode_Release/Build DLL.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\Unicode_Release/</AssemblerListingLocation>
      <ObjectFileName>.\Unicode_Release/</ObjectFileName>
      <ProgramDataBaseFileName>.\Unicode_Release/</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <ProgramDatabaseFile>.\Unicode_Release/UGMFCU.pdb</ProgramDatabaseFile>
      <SubSystem>Windows</SubSystem>
      <ImportLibrary>..\DLLs\UGMFCU.lib</ImportLibrary>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\Unicode_Release/Build DLL.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\Unicode_Debug/Build DLL.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\Include;..\celltypes;..\editcontrols;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_MBCS;_AFXEXT;_BUILD_UG_INTO_EXTDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\Unicode_Debug/Build DLL.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\Unicode_Debug/</AssemblerListingLocation>
      <ObjectFileName>.\Unicode_Debug/</ObjectFileName>
      <ProgramDataBaseFileName>.\Unicode_Debug/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>.\Unicode_Debug/UGMFCDU.pdb</ProgramDatabaseFile>
      <SubSystem>Windows</SubSystem>
      <ImportLibrary>..\DLLs\UGMFCDU.lib</ImportLibrary>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\Unicode_Debug/Build DLL.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="Build DLL.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="StdAfx.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\Source\UGCBType.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGCell.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGCelTyp.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGCnrBtn.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGCTarrw.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGCtrl.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGDLType.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGDrgDrp.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGDrwHnt.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGDtaSrc.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGEdit.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGEditBase.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\ugformat.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\uggdinfo.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGGrid.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGHint.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\ughscrol.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\ugLstBox.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGMEdit.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGMemMan.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGMultiS.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\ugprint.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\ugptrlst.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\ugsidehd.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGStrOp.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\ugtab.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGTopHdg.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\ugvscrol.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\Source\UGXPThemes.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTafnt.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTAutoSize.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTbutn.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTDropGrid.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTdtp.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\ugctelps.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTLabeled.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTMarquee.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTmfnt.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTNote.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\ugctnotewnd.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTpie.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTpro1.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTprog.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTRado.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTsarw.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTsldr.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\CellTypes\UGCTSpin.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\EditControls\UTEdit.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\EditControls\UTMaskedEdit.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="Build DLL.rc">
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Unicode Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="Resource.h" />
    <ClInclude Include="StdAfx.h" />
    <ClInclude Include="..\Include\UG64Bit.h" />
    <ClInclude Include="..\Include\UGCBType.h" />
    <ClInclude Include="..\Include\UGCell.h" />
    <ClInclude Include="..\Include\ugceltyp.h" />
    <ClInclude Include="..\Include\UGCnrBtn.h" />
    <ClInclude Include="..\Include\UGCTarrw.h" />
    <ClInclude Include="..\Include\UGCtrl.h" />
    <ClInclude Include="..\Include\ugdefine.h" />
    <ClInclude Include="..\Include\UGDLType.h" />
    <ClInclude Include="..\Include\UGDrgDrp.h" />
    <ClInclude Include="..\Include\UGDrwHnt.h" />
    <ClInclude Include="..\Include\UGDtaSrc.h" />
    <ClInclude Include="..\Include\UGEdit.h" />
    <ClInclude Include="..\Include\UGEditBase.h" />
    <ClInclude Include="..\Include\ugformat.h" />
    <ClInclude Include="..\Include\uggdinfo.h" />
    <ClInclude Include="..\Include\UGGrid.h" />
    <ClInclude Include="..\Include\UGHint.h" />
    <ClInclude Include="..\Include\ughscrol.h" />
    <ClInclude Include="..\Include\uglstbox.h" />
    <ClInclude Include="..\Include\UGMEdit.h" />
    <ClInclude Include="..\Include\UGMemMan.h" />
    <ClInclude Include="..\Include\UGMultiS.h" />
    <ClInclude Include="..\Include\ugprint.h" />
    <ClInclude Include="..\Include\ugptrlst.h" />
    <ClInclude Include="..\Include\ugsidehd.h" />
    <ClInclude Include="..\Include\UGStrOp.h" />
    <ClInclude Include="..\Include\ugstruct.h" />
    <ClInclude Include="..\Include\ugtab.h" />
    <ClInclude Include="..\Include\UGTopHdg.h" />
    <ClInclude Include="..\Include\ugvscrol.h" />
    <ClInclude Include="..\Include\ugxpthemes.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="res\Build DLL.rc2" />
    <None Include="ReadMe.txt" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

The Ultimate Toolbox
Web Developer
Canada Canada
In January 2005, David Cunningham and Chris Maunder created TheUltimateToolbox.com, a new group dedicated to the continued development, support and growth of Dundas Software’s award winning line of MFC, C++ and ActiveX control products.

Ultimate Grid for MFC, Ultimate Toolbox for MFC, and Ultimate TCP/IP have been stalwarts of C++/MFC development for a decade. Thousands of developers have used these products to speed their time to market, improve the quality of their finished products, and enhance the reliability and flexibility of their software.
Group type: Organisation

435 members


You may also be interested in...

Permalink | Advertise | Privacy | Terms of Use | Mobile
Web02 | 2.8.170217.1 | Last Updated 13 Feb 2013
Article Copyright 2008 by The Ultimate Toolbox
Everything else Copyright © CodeProject, 1999-2017
Layout: fixed | fluid