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Creating Your First EMGU Image Processing Project

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2 Nov 2011CPOL12 min read 426.9K   94.1K   125  
A complete step by step guide to show newcomers to EMGUcv how to set up their project
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{2C7F154C-52D4-4DCB-96D3-A76E26AFBF51}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>My_EMGU_Program</RootNamespace>
    <AssemblyName>My EMGU Program</AssemblyName>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
    <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <PlatformTarget>x86</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <PlatformTarget>x86</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Emgu.CV, Version=2.2.1.1150, Culture=neutral, PublicKeyToken=7281126722ab4438, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\..\..\libemgucv-windows-x86-2.3.0.1416\bin\Emgu.CV.dll</HintPath>
    </Reference>
    <Reference Include="Emgu.CV.UI, Version=2.2.1.1150, Culture=neutral, PublicKeyToken=7281126722ab4438, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\..\..\libemgucv-windows-x86-2.3.0.1416\bin\Emgu.CV.UI.dll</HintPath>
    </Reference>
    <Reference Include="Emgu.Util, Version=2.2.1.1150, Culture=neutral, PublicKeyToken=7281126722ab4438, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\..\..\libemgucv-windows-x86-2.3.0.1416\bin\Emgu.Util.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Deployment" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Form1.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Form1.Designer.cs">
      <DependentUpon>Form1.cs</DependentUpon>
    </Compile>
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <EmbeddedResource Include="Form1.resx">
      <DependentUpon>Form1.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
    <None Include="Properties\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
    </None>
    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Content Include="opencv_core231.dll">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </Content>
    <Content Include="opencv_imgproc231.dll">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </Content>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Engineer Manchester Metropolitan University
United Kingdom United Kingdom
I have a large amount of experience in image processing undertaking it as a major part of my PhD. As an assistant lecturer I have helped teach the subject mater at masters level and programming skills to undergraduates. I have a good grasp of the abilities of various image processing methods and an expertise in there practical application.

What makes my experience unique is the ability to design a high-specification machine vision system from principle up. Using my extensive knowledge of electronics to produce the custom electronics often required to help provide the best images possible. Such well designed systems assist image processing algorithms and increase their abilities. Additional expertise developed from my education focuses around software engineering, electronic engineering and practical skills developed in mechanical engineering. My PHD research has produced industry quality designs that surpass the ability of products currently available to end users with in-depth experience of Image processing, microcontrollers (PIC’s) and FPGA devices. I am also experience with the new range of development boards that are replacing traditional microcontroller programming methods.

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