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My First Windows 8 Application – Metro Puzzle

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7 Apr 2012Ms-PL4 min read 128.3K   6.4K   97  
My first Windows 8 application, Metro Puzzle.
using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using Windows.UI.Xaml.Data;

namespace PuzzleMetro.Common
{
    /// <summary>
    /// Implementation of <see cref="INotifyPropertyChanged"/> to simplify models.
    /// </summary>
    [Windows.Foundation.Metadata.WebHostHidden]
    public abstract class BindableBase : INotifyPropertyChanged
    {
        /// <summary>
        /// Multicast event for property change notifications.
        /// </summary>
        public event PropertyChangedEventHandler PropertyChanged;

        /// <summary>
        /// Checks if a property already matches a desired value.  Sets the property and
        /// notifies listeners only when necessary.
        /// </summary>
        /// <typeparam name="T">Type of the property.</typeparam>
        /// <param name="storage">Reference to a property with both getter and setter.</param>
        /// <param name="value">Desired value for the property.</param>
        /// <param name="propertyName">Name of the property used to notify listeners.  This
        /// value is optional and can be provided automatically when invoked from compilers that
        /// support CallerMemberName.</param>
        /// <returns>True if the value was changed, false if the existing value matched the
        /// desired value.</returns>
        protected bool SetProperty<T>(ref T storage, T value, [CallerMemberName] String propertyName = null)
        {
            if (object.Equals(storage, value)) return false;

            storage = value;
            this.OnPropertyChanged(propertyName);
            return true;
        }

        /// <summary>
        /// Notifies listeners that a property value has changed.
        /// </summary>
        /// <param name="propertyName">Name of the property used to notify listeners.  This
        /// value is optional and can be provided automatically when invoked from compilers
        /// that support <see cref="CallerMemberNameAttribute"/>.</param>
        protected void OnPropertyChanged([CallerMemberName] string propertyName = null)
        {
            var eventHandler = this.PropertyChanged;
            if (eventHandler != null)
            {
                eventHandler(this, new PropertyChangedEventArgs(propertyName));
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Microsoft Public License (Ms-PL)


Written By
Architect Sela
Israel Israel
Shai Raiten is VS ALM MVP, currently working for Sela Group as a ALM senior consultant and trainer specializes in Microsoft technologies especially Team System and .NET technology. He is currently consulting in various enterprises in Israel, planning and analysis Load and performance problems using Team System, building Team System customizations and adjusts ALM processes for enterprises. Shai is known as one of the top Team System experts in Israel. He conducts lectures and workshops for developers\QA and enterprises who want to specialize in Team System.

My Blog: http://blogs.microsoft.co.il/blogs/shair/

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