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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Runtime.InteropServices;
using System.Xml;
namespace Vestris.ResourceLib
{
/// <summary>
/// An embedded bitmap resource.
/// </summary>
public class BitmapResource : Resource
{
private DeviceIndependentBitmap _bitmap = null;
/// <summary>
/// An existing bitmap resource.
/// </summary>
/// <param name="hModule">Module handle.</param>
/// <param name="hResource">Resource ID.</param>
/// <param name="type">Resource type.</param>
/// <param name="name">Resource name.</param>
/// <param name="language">Language ID.</param>
/// <param name="size">Resource size.</param>
public BitmapResource(IntPtr hModule, IntPtr hResource, ResourceId type, ResourceId name, UInt16 language, int size)
: base(hModule, hResource, type, name, language, size)
{
}
/// <summary>
/// A new bitmap resource.
/// </summary>
public BitmapResource()
: base(IntPtr.Zero,
IntPtr.Zero,
new ResourceId(Kernel32.ResourceTypes.RT_BITMAP),
new ResourceId(1),
Kernel32.LANG_NEUTRAL,
0)
{
}
/// <summary>
/// Read the resource.
/// </summary>
/// <param name="hModule">Module handle.</param>
/// <param name="lpRes">Pointer to the beginning of a resource.</param>
/// <returns>Pointer to the end of the resource.</returns>
internal override IntPtr Read(IntPtr hModule, IntPtr lpRes)
{
byte[] data = new byte[_size];
Marshal.Copy(lpRes, data, 0, data.Length);
_bitmap = new DeviceIndependentBitmap(data);
return new IntPtr(lpRes.ToInt32() + _size);
}
/// <summary>
/// Write the bitmap resource to a binary stream.
/// </summary>
/// <param name="w">Binary stream.</param>
internal override void Write(BinaryWriter w)
{
w.Write(_bitmap.Data);
}
/// <summary>
/// A device independent bitmap.
/// </summary>
public DeviceIndependentBitmap Bitmap
{
get
{
return _bitmap;
}
set
{
_bitmap = value;
}
}
}
}
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Daniel Doubrovkine has been in software engineering for twelve years and is currently development manager at Application Security Inc. in New York City. He has been involved in many software ventures, including Xo3 and Vestris Inc, was a development lead at Microsoft Corp. in Redmond, and director of Engineering at Visible Path Corp. in New York City. Daniel also builds and runs a foodie website, http://www.foodcandy.com.