Click here to Skip to main content
15,895,833 members
Articles / Desktop Programming / Win32

File Resource Management Library (.NET)

Rate me:
Please Sign up or sign in to vote.
4.82/5 (27 votes)
16 Sep 2009CPOL14 min read 134.4K   2.6K   113  
A .NET implementation of a file resource management, with complete support for VS_VERSIONINFO version resources.
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Runtime.InteropServices;
using System.Xml;

namespace Vestris.ResourceLib
{
    /// <summary>
    /// An embedded bitmap resource.
    /// </summary>
    public class BitmapResource : Resource
    {
        private DeviceIndependentBitmap _bitmap = null;

        /// <summary>
        /// An existing bitmap resource.
        /// </summary>
        /// <param name="hModule">Module handle.</param>
        /// <param name="hResource">Resource ID.</param>
        /// <param name="type">Resource type.</param>
        /// <param name="name">Resource name.</param>
        /// <param name="language">Language ID.</param>
        /// <param name="size">Resource size.</param>
        public BitmapResource(IntPtr hModule, IntPtr hResource, ResourceId type, ResourceId name, UInt16 language, int size)
            : base(hModule, hResource, type, name, language, size)
        {

        }

        /// <summary>
        /// A new bitmap resource.
        /// </summary>
        public BitmapResource()
            : base(IntPtr.Zero,
                IntPtr.Zero,
                new ResourceId(Kernel32.ResourceTypes.RT_BITMAP),
                new ResourceId(1),
                Kernel32.LANG_NEUTRAL,
                0)
        {

        }

        /// <summary>
        /// Read the resource.
        /// </summary>
        /// <param name="hModule">Module handle.</param>
        /// <param name="lpRes">Pointer to the beginning of a resource.</param>
        /// <returns>Pointer to the end of the resource.</returns>
        internal override IntPtr Read(IntPtr hModule, IntPtr lpRes)
        {
            byte[] data = new byte[_size];
            Marshal.Copy(lpRes, data, 0, data.Length);
            _bitmap = new DeviceIndependentBitmap(data);
            return new IntPtr(lpRes.ToInt32() + _size);
        }

        /// <summary>
        /// Write the bitmap resource to a binary stream.
        /// </summary>
        /// <param name="w">Binary stream.</param>
        internal override void Write(BinaryWriter w)
        {
            w.Write(_bitmap.Data);
        }

        /// <summary>
        /// A device independent bitmap.
        /// </summary>
        public DeviceIndependentBitmap Bitmap
        {
            get
            {
                return _bitmap;
            }
            set
            {
                _bitmap = value;
            }
        }
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
dB.
Team Leader Application Security Inc., www.appsecinc.com
United States United States
Daniel Doubrovkine has been in software engineering for twelve years and is currently development manager at Application Security Inc. in New York City. He has been involved in many software ventures, including Xo3 and Vestris Inc, was a development lead at Microsoft Corp. in Redmond, and director of Engineering at Visible Path Corp. in New York City. Daniel also builds and runs a foodie website, http://www.foodcandy.com.

Comments and Discussions