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Windows Phone Labyrinth

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4.95/5 (53 votes)
31 Jan 2012CPOL10 min read 129.1K   53.8K   115  
A Windows Phone application using accelerometer emulator and Farseer physics engine
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace FarseerPhysics.SamplesFramework
{
    public class SpriteFonts
    {
        public SpriteFont DetailsFont;
        public SpriteFont FrameRateCounterFont;
        public SpriteFont MenuSpriteFont;

        public SpriteFonts(ContentManager contentManager)
        {
            MenuSpriteFont = contentManager.Load<SpriteFont>("Fonts/menuFont");
            FrameRateCounterFont = contentManager.Load<SpriteFont>("Fonts/frameRateCounterFont");
            DetailsFont = contentManager.Load<SpriteFont>("Fonts/detailsFont");
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Instructor / Trainer Alura Cursos Online
Brazil Brazil

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