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#ifndef LONG_MSG_H
#define LONG_MSG_H
/*
LongMsg.h
CLongMsg class declaration. This class represents a system exclusive
MIDI message.
Copyright (C) 2002 Leslie Sanford
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA
Contact: Leslie Sanford (jabberdabber@hotmail.com)
Last modified: 12/14/2002
*/
//---------------------------------------------------------------------
// Dependencies
//---------------------------------------------------------------------
#include "MIDIMsg.h" // For CMIDIMsg base class
#include <exception> // For std::exception
namespace midi
{
//-----------------------------------------------------------------
// CLongMsgIndexOutOfBounds class
//
// An exception class. Thrown when an index to a CLongMsg object is
// out of bounds.
//-----------------------------------------------------------------
class CLongMsgIndexOutOfBounds : public std::exception
{
public:
const char *what() const
{ return "Index to CLongMsg object is out of bounds."; }
};
//-----------------------------------------------------------------
// CLongMsg class
//
// This class represents system exclusive messages.
//-----------------------------------------------------------------
class CLongMsg : public CMIDIMsg
{
public:
// Constructors/Destructor
CLongMsg();
CLongMsg(const char *Msg, DWORD Length);
CLongMsg(const CLongMsg &Msg);
virtual ~CLongMsg();
// Assignment
CLongMsg &operator = (const CLongMsg &Msg);
// Sends message
void SendMsg(midi::CMIDIOutDevice &OutDevice);
// Accessors/Mutators
DWORD GetLength() const { return m_Length; }
const char *GetMsg() const { return m_Msg;}
void SetMsg(const char *Msg, DWORD Length);
protected:
// Subscript access. This is for derived classes to use in order
// to access the individual bytes within a CLongMsg object.
char &operator [] (int i);
private:
char *m_Msg;
DWORD m_Length;
};
}
#endif
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Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.
After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.
Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.
Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.
Besides programming, his other interests are photography and playing his Les Paul guitars.