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BasicAdmin2 - Personal Finance Software

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4 Nov 2011CPOL3 min read 39K   5.9K   33  
Utility to keep track of your finances
#ifndef CRYPTOPP_SOCKETFT_H
#define CRYPTOPP_SOCKETFT_H

#include "config.h"

#ifdef SOCKETS_AVAILABLE

#include "network.h"
#include "queue.h"

#ifdef USE_WINDOWS_STYLE_SOCKETS
#	if defined(_WINSOCKAPI_) && !defined(_WINSOCK2API_)
#		error Winsock 1 is not supported by this library. Please include this file or winsock2.h before windows.h.
#	endif
#include <winsock2.h>
#include "winpipes.h"
#else
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <unistd.h>
#endif

NAMESPACE_BEGIN(CryptoPP)

#ifdef USE_WINDOWS_STYLE_SOCKETS
typedef ::SOCKET socket_t;
#else
typedef int socket_t;
const socket_t INVALID_SOCKET = -1;
// cygwin 1.1.4 doesn't have SHUT_RD
const int SD_RECEIVE = 0;
const int SD_SEND = 1;
const int SD_BOTH = 2;
const int SOCKET_ERROR = -1;
#endif

#ifndef socklen_t
typedef TYPE_OF_SOCKLEN_T socklen_t;	// see config.h
#endif

//! wrapper for Windows or Berkeley Sockets
class Socket
{
public:
	//! exception thrown by Socket class
	class Err : public OS_Error
	{
	public:
		Err(socket_t s, const std::string& operation, int error);
		socket_t GetSocket() const {return m_s;}

	private:
		socket_t m_s;
	};

	Socket(socket_t s = INVALID_SOCKET, bool own=false) : m_s(s), m_own(own) {}
	Socket(const Socket &s) : m_s(s.m_s), m_own(false) {}
	virtual ~Socket();

	bool GetOwnership() const {return m_own;}
	void SetOwnership(bool own) {m_own = own;}

	operator socket_t() {return m_s;}
	socket_t GetSocket() const {return m_s;}
	void AttachSocket(socket_t s, bool own=false);
	socket_t DetachSocket();
	void CloseSocket();

	void Create(int nType = SOCK_STREAM);
	void Bind(unsigned int port, const char *addr=NULL);
	void Bind(const sockaddr* psa, socklen_t saLen);
	void Listen(int backlog=5);
	// the next three functions return false if the socket is in nonblocking mode
	// and the operation cannot be completed immediately
	bool Connect(const char *addr, unsigned int port);
	bool Connect(const sockaddr* psa, socklen_t saLen);
	bool Accept(Socket& s, sockaddr *psa=NULL, socklen_t *psaLen=NULL);
	void GetSockName(sockaddr *psa, socklen_t *psaLen);
	void GetPeerName(sockaddr *psa, socklen_t *psaLen);
	unsigned int Send(const byte* buf, size_t bufLen, int flags=0);
	unsigned int Receive(byte* buf, size_t bufLen, int flags=0);
	void ShutDown(int how = SD_SEND);

	void IOCtl(long cmd, unsigned long *argp);
	bool SendReady(const timeval *timeout);
	bool ReceiveReady(const timeval *timeout);

	virtual void HandleError(const char *operation) const;
	void CheckAndHandleError_int(const char *operation, int result) const
		{if (result == SOCKET_ERROR) HandleError(operation);}
	void CheckAndHandleError(const char *operation, socket_t result) const
		{if (result == SOCKET_ERROR) HandleError(operation);}
#ifdef USE_WINDOWS_STYLE_SOCKETS
	void CheckAndHandleError(const char *operation, BOOL result) const
		{assert(result==TRUE || result==FALSE); if (!result) HandleError(operation);}
	void CheckAndHandleError(const char *operation, bool result) const
		{if (!result) HandleError(operation);}
#endif

	//! look up the port number given its name, returns 0 if not found
	static unsigned int PortNameToNumber(const char *name, const char *protocol="tcp");
	//! start Windows Sockets 2
	static void StartSockets();
	//! calls WSACleanup for Windows Sockets
	static void ShutdownSockets();
	//! returns errno or WSAGetLastError
	static int GetLastError();
	//! sets errno or calls WSASetLastError
	static void SetLastError(int errorCode);

protected:
	virtual void SocketChanged() {}

	socket_t m_s;
	bool m_own;
};

class SocketsInitializer
{
public:
	SocketsInitializer() {Socket::StartSockets();}
	~SocketsInitializer() {try {Socket::ShutdownSockets();} catch (...) {}}
};

class SocketReceiver : public NetworkReceiver
{
public:
	SocketReceiver(Socket &s);

#ifdef USE_BERKELEY_STYLE_SOCKETS
	bool MustWaitToReceive() {return true;}
#else
	~SocketReceiver();
	bool MustWaitForResult() {return true;}
#endif
	bool Receive(byte* buf, size_t bufLen);
	unsigned int GetReceiveResult();
	bool EofReceived() const {return m_eofReceived;}

	unsigned int GetMaxWaitObjectCount() const {return 1;}
	void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack);

private:
	Socket &m_s;
	bool m_eofReceived;

#ifdef USE_WINDOWS_STYLE_SOCKETS
	WindowsHandle m_event;
	OVERLAPPED m_overlapped;
	bool m_resultPending;
	DWORD m_lastResult;
#else
	unsigned int m_lastResult;
#endif
};

class SocketSender : public NetworkSender
{
public:
	SocketSender(Socket &s);

#ifdef USE_BERKELEY_STYLE_SOCKETS
	bool MustWaitToSend() {return true;}
#else
	~SocketSender();
	bool MustWaitForResult() {return true;}
	bool MustWaitForEof() { return true; }
	bool EofSent();
#endif
	void Send(const byte* buf, size_t bufLen);
	unsigned int GetSendResult();
	void SendEof();

	unsigned int GetMaxWaitObjectCount() const {return 1;}
	void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack);

private:
	Socket &m_s;
#ifdef USE_WINDOWS_STYLE_SOCKETS
	WindowsHandle m_event;
	OVERLAPPED m_overlapped;
	bool m_resultPending;
	DWORD m_lastResult;
#else
	unsigned int m_lastResult;
#endif
};

//! socket-based implementation of NetworkSource
class SocketSource : public NetworkSource, public Socket
{
public:
	SocketSource(socket_t s = INVALID_SOCKET, bool pumpAll = false, BufferedTransformation *attachment = NULL)
		: NetworkSource(attachment), Socket(s), m_receiver(*this)
	{
		if (pumpAll)
			PumpAll();
	}

private:
	NetworkReceiver & AccessReceiver() {return m_receiver;}
	SocketReceiver m_receiver;
};

//! socket-based implementation of NetworkSink
class SocketSink : public NetworkSink, public Socket
{
public:
	SocketSink(socket_t s=INVALID_SOCKET, unsigned int maxBufferSize=0, unsigned int autoFlushBound=16*1024)
		: NetworkSink(maxBufferSize, autoFlushBound), Socket(s), m_sender(*this) {}

	void SendEof() {ShutDown(SD_SEND);}

private:
	NetworkSender & AccessSender() {return m_sender;}
	SocketSender m_sender;
};

NAMESPACE_END

#endif	// #ifdef SOCKETS_AVAILABLE

#endif

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Argentina Argentina
System developer from Argentina.

Programmed in VB 5,6,.NET, C#, Java, PL-SQL, Transac-SQL, C, C++ and even some "calculator" language.

Love to build small, useful applications.
Usually building big and complicated apps based on solid, reliable components.

Hobbies: reading, photography, chess, paddle, running.

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