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/* ---------------------------------------------------------
Super Star Trek
C++ Port Copyright 2008, James M. Curran <jamescurran@mvps.org>
based upon the C Port, Copyright 1996, Chris Nystrom
based upon the PC Basic port, Copyright 1978, Workman Publishing
based upon the HP Basic original, PD circa 1971, Mike Mayfield
C++ code licensed using the Code Project Open License v1.02
http://www.codeproject.com/info/cpol10.aspx
-------------------------------------------------------------- */
// Torpedos.h: interface for the Torpedos class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TORPEDOS_H__77A88B2E_0B3D_11D1_9963_00AA0020E483__INCLUDED_)
#define AFX_TORPEDOS_H__77A88B2E_0B3D_11D1_9963_00AA0020E483__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "ShipSystem.h"
#include"location.h"
class Torpedos : public ShipSystem
{
public:
Torpedos(Ship& s);
virtual ~Torpedos();
string name() const {return("Photon Torpedos");}
string keyword() const {return("TOR");}
bool activate();
int Torpedos::Remaining()
{ return(nRemaining); }
void Restock();
private:
int nRemaining;
int static const nCapacity;
};
typedef ILocatable Torpedo ;
#endif // !defined(AFX_TORPEDOS_H__77A88B2E_0B3D_11D1_9963_00AA0020E483__INCLUDED_)
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20+ years as a developer : Assembly, C, C++ and C# (in that order) with sidelines in ASP/VBScript, ASP.Net, JavaScript, Perl, QuickBasic, VisualBasic, plus a few others which I'm not going to mention because if I did someone might ask me to use them again (shudder)
Microsoft MVP in VC++ (1994-2004)
I also run www.NJTheater.com as a hobby.
Full resume & stuff at NovelTheory.com
Underused blog at HonestIllusion.com