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Declarative multithreading

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13 Mar 2012CDDL19 min read 57.9K   862   139  
An introduction and proof of concept code for the idea of declarative multi threading in C#.
using System;
using System.Windows.Forms;
using ThreadBound;

namespace FormsTest
{
    public interface IUpdateInterface
    {
        void NewNumber(int number);
    }

    [ThreadBound(ThreadBoundAttribute.ThreadBinding.CurrentContext)]
    public partial class MainForm :
        Form,
        IUpdateInterface
    {
        private ThreadBound.IAsyncCallState callState;
        private NumberWorker numWorker;
        private NumberWorkerC numWorkerC;
        private IUpdateInterface threadBoundUpdater;

        public MainForm()
        {
            InitializeComponent();

            numWorker= new NumberWorker();
            numWorkerC = new NumberWorkerC();

            threadBoundUpdater = this.BindInterfaceToThread<IUpdateInterface>();

            numWorker.NewNumber += threadBoundUpdater.NewNumber;
            numWorkerC.NewNumber += threadBoundUpdater.NewNumber;
        }

        private void BtnStart_Click(object sender, EventArgs e)
        {
            numWorker.CreateNumbers(10, 500);
        }

        private void BtnCancel_Click(object sender, EventArgs e)
        {
            numWorker.Cancel();
        }

        public void NewNumber(int number)
        {
            LBNumbers.Items.Add(number.ToString());
        }

        private void BtnDispose_Click(object sender, EventArgs e)
        {
            numWorker.Dispose();
            numWorkerC.Dispose();
        }

        private void BtnStartState_Click(object sender, EventArgs e)
        {
            callState = numWorkerC.CreateNumbers(50, 100);
        }

        private void BtnCancelState_Click(object sender, EventArgs e)
        {
            if (callState != null)
                callState.Cancel();
        }
    }
}

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This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


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