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Interactive 3D bar chart custom control in WPF with rotation, touch-sense display, and databinding support

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29 Mar 2009CPOL10 min read 250.8K   8.1K   73  
Create a WPF 3D Bar chart in your .NET application easily. You can create interactive 3D bar charts in seconds using this WPF 3D bar chart custom control. You can even databind your input to see the '3D chart bar change live as you enter your input' effect.
    using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Media3D;


namespace Wpf3DChartTutorial
{
/// <summary>
/// This the main class that computes and displays the 3D chart in a WPF App
/// </summary>
    public class WPF3DChart: Control
    {
        #region Constants used in the class
        private const double    LITTLE_ABOVE                = 5.0;              // A constant to show the hit text a little above the bar
        private const int       MAX_INPUT_EXPECTED          = 1024;             // This is the maximum number of Inputs expected 
        private const string    DEFAULT_COLOR               = "DefaultColor";   // Default Color
        private Color           DEFAULT_COLOR_VALUE         = Colors.LightBlue; // Default Color, if the User has not specified any color
        private const double    PI_VALUE                    = 3.141;            // Math constant Pi value
        private const double    Z_ADJUST                    = -1.0;             // To calculate Z positions (being negative Z to be farthest.
        private const double    TEMP_POINT                  = 2.5;              // Temporary point just used to calculate the vector
        private const double    DEFAULT_BRUSH_OPACITY       = 0.985;            // Default brush opacity        
        private const int       DROP_COLOR_BRIGHTNESS       = 40;               // Used to reduce the color brightness
        private const int       DROP_MORE_COLOR_BRIGHTNESS  = 80;               // Used to reduce the color brightness
        private const double    DEFAULT_BAR_OPACITY         = 0.8;              // Default bar opacity
        private const double    SPACE_BETWEEN_BARS          = 2.0;              // Space between each bar in the grap
        private const double    CAMERA_FAR_PLANE_DISTANCE   = 10000.0;           // Camera's far plane distance
        private const double    CAMERA_NEAR_PLANE_DISTANCE  = 0.0;              // Camera's near plane distance
        private const double    CAMERA_FIELD_VIEW           = 45.0;             // Camera's field view
        private const double    DEFAULT_Z_CAMERA_POSITION   = 150.0;            // Default Camera position
        private const double    DEFAULT_CAMERA_DISTANCE     = 190.0;            // Default Camera distance
        private const double    DEFAULT_Z_CAMERA_ADJ        = 5.0;              // Value adj factor while increasing Z Items;
        private const double    DEFAULT_X_ANGLE             = -20;              // dEFAULT X Angle
        private const double    DEFAULT_Y_ANGLE             = -70;              // dEFAULT Y Angle
        private const double    DEFAULT_MOUSE_SENSITIVITY   = 4.0;                // Default Mouse sensitivity constant
        private const double    MAX_MOUSE_SENSITIVITY       = 20.0;               // Maximum Mouse sensitivity constant
        #endregion

        #region "Private Variables used for 3D Chart computation"

        private Window pThis;                           // This is the variable that stores the Main Window                   
        private bool leftButtonDown;                    // Holds the left mouse down button status
        private double MouseXFirstDown;                 // Holds the Mouse X position when the button was pressed
        private double MouseYFirstDown;                 // Holds the Mouse X position when the button was pressed

        private bool Initializing;                      // This variable is used to avoid Rendering while the chart is still initializing
        private Grid mainGrid;                          // The main grid on which the 3D Chart will be drawn.
        Viewport3D mainViewPort;                        // The main Viewport which will hold all the 3D Geometry drawings
        PerspectiveCamera persptCamera;                 // Camera used to see the scene
        
        private double XCameraPosition;                 // Used to hold X Camera position
        private double YCameraPosition;                 // Used to hold Y Camera position
        private double ZCameraPosition;                 // Used to hold Z Camera position
        private double cameraDistance;                  // Distance of Camera from  the scene
        private double centreX;                         // Centre X of the Drawing
        private double centreY;                         // Centre Y of the drawing 
        private double centreZ;                         // Centre Z of the drawing 
        private double XAngle;                          // X Angle at which the scene is perceived - In math terms theta
        private double YAngle;                          // Y angle at which the scene is preceived  - In math terms chi
        private Point3D cameraPosition;                 // 3D Camera position
        private Vector3D cameraLookDirection;           // Camera Look Direction vector
        private Model3DGroup lightsGroup;               // A Collection which holds a group of lights
        private ModelVisual3D lightModelVisual;

        private ModelVisual3D modelForHitText;          // Model used for Hit Test
        private GeometryModel3D geometryForHitText;     // Geomerty used for Hit test
        List<ModelVisual3D> modelsForHitTest;           // Models added during hit test
        private double OneLetterWidthForHitText;        // Width of the displayed text
        private double OneLetterHeightForHitText;       // Height of the displayed text
        private double LetterLengthForHitText;          // Length of the letter 
        private Size chartSize;                         // The length and the width of the Chart.

        private double xStartingPoint;                  // Used to calculate the X Starting point                      
        private List<double> xInGraph;                  // Used to calculate x points to draw the bars
        private List<double> zInGraph;                  // Used to calculate z points to draw the bars
        private double yInGraph;                        // Used to store Y Starting point

        private List<ModelVisual3D> modelArray;         // Used to store all the Geometry drawn for the 3D chart

        private Dictionary<GeometryModel3D, HitDetails> listOfHitPoints;    // Dictionary of Geometry mapped to Hit details
        private HitDetails SelectedHit = null;          // Used to store User Selected Hit point
        private HitDetails PrevSelectedHit = null;

        private Point3D PointToWrite0, PointToWrite1;   // Used to calculate the rectangle to write the text
        private Point3D PointToWrite2, PointToWrite3;   // Used to calculate the rectangle to write the text
        private TextBlock textToPrint;                  // Text block used write on the calculated rectangular space
        private MeshGeometry3D textDrawGeometry;        // Geomerty that contains the text
        private Vector3D textPlaneVector;               // Vector for the text
        private DiffuseMaterial textMaterial;           // Material used for writing the text
        private GeometryModel3D textGeometryModel;      // Geomerty model used for writing text
        private Point yPlane2DPoint0, yPlane2DPoint1;   // Used for drawing text
        private Point yPlane2DPoint2, yPlane2DPoint3;   // Used for drawing text

        #endregion 

        #region "These are related to WPF Dependency properties exposed to external world. i.e., users of this control"

        private string[] XItems;        // Array of X Items in the Bar chart.               
        private double[] YItems;        // Array of Y Items in the Bar chart
        private string[] ZItems;        // Array of Z Items in the Bar chart
        private Color[] ZPlaneColors;   // Array of Bar  Colors
        private Color XAxisColorItem;   // X Axis Color
        private Color YAxisColorItem;   // Y Axis Color

        /// <summary>
        /// The Below code is required for setting up WPF Dependency property.  This will help for Data Binding and other nice
        /// WPF facilities.
        /// </summary>
        /// 
        public static DependencyProperty HideChartProperty = DependencyProperty.Register("HideChart",
                                                                            typeof(bool),
                                                                            typeof(WPF3DChart),
                                                                            new FrameworkPropertyMetadata(false,
                                                                            FrameworkPropertyMetadataOptions.AffectsMeasure,
                                                                            new PropertyChangedCallback(OnHideChartChanged)));

        public static DependencyProperty MouseSensProperty = DependencyProperty.Register("MouseSens",
                                                                                    typeof(double),
                                                                                    typeof(WPF3DChart),
                                                                                    new FrameworkPropertyMetadata(0.0,
                                                                                    FrameworkPropertyMetadataOptions.AffectsMeasure,
                                                                                    new PropertyChangedCallback(OnMouseValueChanged)));
                                                                                    
        public static DependencyProperty XValuesInputProperty = DependencyProperty.Register("XValuesInput", 
                                                                                            typeof(string), 
                                                                                            typeof(WPF3DChart), 
                                                                                            new FrameworkPropertyMetadata(  "",
                                                                                                                            FrameworkPropertyMetadataOptions.AffectsMeasure,
                                                                                                                            new PropertyChangedCallback(OnXValueChanged)));
        public static DependencyProperty YValuesInputProperty = DependencyProperty.Register("YValuesInput", 
                                                                                            typeof(string), 
                                                                                            typeof(WPF3DChart),
                                                                                            new FrameworkPropertyMetadata(  "",
                                                                                                                            FrameworkPropertyMetadataOptions.AffectsMeasure,
                                                                                                                            new PropertyChangedCallback(OnYValueChanged)));

        public static DependencyProperty ZValuesInputProperty = DependencyProperty.Register("ZValuesInput", 
                                                                                             typeof(string), 
                                                                                             typeof(WPF3DChart),
                                                                                             new FrameworkPropertyMetadata(  "",
                                                                                             FrameworkPropertyMetadataOptions.AffectsMeasure,
                                                                                             new PropertyChangedCallback(OnZValueChanged)));


        public static DependencyProperty ChartTitleProperty = DependencyProperty.Register(  "ChartTitle",
                                                                                             typeof(string),
                                                                                             typeof(WPF3DChart),
                                                                                             new FrameworkPropertyMetadata("",
                                                                                             FrameworkPropertyMetadataOptions.AffectsMeasure,
                                                                                             new PropertyChangedCallback(OnChartTitleChanged)));

        public static DependencyProperty ZValuesColorProperty = DependencyProperty.Register("ZValuesColor",
                                                                                             typeof(string),
                                                                                             typeof(WPF3DChart),
                                                                                             new FrameworkPropertyMetadata("",
                                                                                             FrameworkPropertyMetadataOptions.AffectsMeasure,
                                                                                             new PropertyChangedCallback(OnZValuesColorChanged)));

        public static DependencyProperty YAxisColorProperty = DependencyProperty.Register(  "YAxisColor",
                                                                                            typeof(string),
                                                                                            typeof(WPF3DChart),
                                                                                            new FrameworkPropertyMetadata("",
                                                                                            FrameworkPropertyMetadataOptions.AffectsMeasure,
                                                                                            new PropertyChangedCallback(OnYAxisColorChanged)));

        public static DependencyProperty XAxisColorProperty = DependencyProperty.Register(  "XAxisColor",
                                                                                            typeof(string),
                                                                                            typeof(WPF3DChart),
                                                                                            new FrameworkPropertyMetadata("",
                                                                                            FrameworkPropertyMetadataOptions.AffectsMeasure,
                                                                                            new PropertyChangedCallback(OnXAxisColorChanged)));

        /// <summary>
        /// Gets or Sets the Hide Chart 
        /// </summary>
        public bool HideChart
        {
            get
            {
                return (bool)this.GetValue(HideChartProperty);
            }

            set
            {
                this.SetValue(HideChartProperty, value);
            }
        }


        /// <summary>
        /// Gets or Sets the Mouse sensitivity property.  
        /// </summary>
        public double MouseSens
        {
            get
            {
                return (double)this.GetValue(MouseSensProperty);
            }

            set
            {
                this.SetValue(MouseSensProperty, value);
            }
        }

        /// <summary>
        /// The below are the dependency properties exposed.  The only difference is, 
        /// this class do not store the values, but the base calss
        /// </summary>
        /// 

        /// <summary>
        /// Gets or Sets the X axis Color.  
        /// </summary>
        public string XAxisColor
        {
            get
            {
                return (string)this.GetValue(XAxisColorProperty);
            }

            set
            {
                this.SetValue(XAxisColorProperty, value);
            }
        }

        /// <summary>
        /// Gets or Sets the Y axis Color.
        /// </summary>
        public string YAxisColor
        {
            get
            {
                return (string)this.GetValue(YAxisColorProperty);
            }

            set
            {
                this.SetValue(YAxisColorProperty, value);
            }
        }

        /// <summary>
        /// Gets or Sets X values input to the WPF 3D chart
        /// </summary>
        public string XValuesInput
        {
            get
            {
                return (string)this.GetValue(XValuesInputProperty);
            }

            set
            {
                this.SetValue(XValuesInputProperty, value);
            }
        }

        /// <summary>
        /// Gets or Sets Y values input to the WPF 3D chart
        /// </summary>
        public string YValuesInput
        {
            get
            {
                return (string)this.GetValue(YValuesInputProperty);
            }

            set
            {
                this.SetValue(YValuesInputProperty, value);
            }
        }

        /// <summary>
        /// Gets or Sets Z values to the WPF 3D chart
        /// </summary>
        public string ZValuesInput
        {
            get
            {
                return (string)this.GetValue(ZValuesInputProperty);
            }

            set
            {
                this.SetValue(ZValuesInputProperty, value);
            }
        }

        /// <summary>
        /// Gets or Sets the WPF 3D Chart title
        /// </summary>
        public string ChartTitle
        {
            get
            {
                return (string)this.GetValue(ChartTitleProperty);
            }

            set
            {
                this.SetValue(ChartTitleProperty, value);
            }
        }

        /// <summary>
        /// Gets or Sets the Bar colors for Z Items in WPF 3D bar chart
        /// </summary>
        public string ZValuesColor
        {
            get
            {
                return (string)this.GetValue(ZValuesColorProperty);
            }

            set
            {
                this.SetValue(ZValuesColorProperty, value);
            }
        }

        #endregion

        #region "The below methods are used for Computing the Array X,Y and Z values from the string input from user"
        /// <summary>
        /// Function that is called by the Call back function when the Property Hide Chart changes.
        /// </summary>
        /// <param name="currentObject"></param>
        private static void OnHideChartChanged(DependencyObject DependencyObjParam, DependencyPropertyChangedEventArgs e)
        {
            try
            {
                WPF3DChart currentObject = (WPF3DChart)DependencyObjParam;
                if (currentObject == null) return;
                currentObject.Update();
            }
            catch
            {
                // If there's an exception, then exit gracefully showing error to the user
                MessageBox.Show("Error in HideChart values input.  Correct it and try again");
            }
        }

        /// <summary>
        /// Function that is called by the Call back function when the Property Bar Color / ZColorValues changes.
        /// This function converts the string input of Bar color values to an array of Color Values.
        /// </summary>
        /// <param name="currentObject"></param>
        private static void UpdateZColorValues(WPF3DChart currentObject)
        {
            try
            {
                // First let's split the Input Colors to string array.
                string[] ZValueColorStrings = currentObject.ZValuesColor.Split(",".ToCharArray(), MAX_INPUT_EXPECTED);

                // If there are no Z axis Items, then there is no point in computing the Colors.
                if (currentObject.ZItems == null || currentObject.ZItems.Length == 0) return;

                // Initialize an array of colors to hold the Z Values
                currentObject.ZPlaneColors = new Color[currentObject.ZItems.Length];

                int Counter = 0;
                // Fill in the Color values to the Array 
                foreach (string zValueColorItem in ZValueColorStrings)
                {
                    // Trim the string colors as user input may contain spaces
                    string trimmedzValueColorItem = zValueColorItem.Trim();
                    // This function ColorFromString returns Media Color from the string value.
                    currentObject.ZPlaneColors[Counter] = currentObject.ColorFromString(trimmedzValueColorItem);
                    Counter++;
                    // If the array is full, we need no more color values.
                    if (Counter >= currentObject.ZItems.Length) break;
                }

                // In case, if the user has not specified enough colors, we fill with default color
                while (Counter < currentObject.ZItems.Length)
                {
                    currentObject.ZPlaneColors[Counter] = currentObject.ColorFromString(DEFAULT_COLOR);
                    Counter++;
                }
            }
            catch
            {
                // If there's an exception, then exit gracefully showing error to the user
                MessageBox.Show("Error in Color values input.  Correct it and try again");
            }

        }


        /// <summary>
        /// Callback function when Mouse sensitivity value changed by the user or user program.
        /// </summary>
        /// <param name="DependencyObjParam"></param>
        /// <param name="e"></param>

        private static void OnMouseValueChanged(DependencyObject DependencyObjParam, DependencyPropertyChangedEventArgs e)
        {
            WPF3DChart currentObject = (WPF3DChart)DependencyObjParam;

            if (currentObject == null) return;

            try
            {
                currentObject.MouseSens = currentObject.MouseSens;
                if (currentObject.MouseSens < 0)
                {
                    currentObject.MouseSens = DEFAULT_MOUSE_SENSITIVITY;     // Default Mouse sensitivity constant
                }
                else if (currentObject.MouseSens > MAX_MOUSE_SENSITIVITY)
                {
                    currentObject.MouseSens = MAX_MOUSE_SENSITIVITY;               // Maximum Mouse sensitivity constant
                }
            }
            catch
            {
                currentObject.MouseSens = DEFAULT_MOUSE_SENSITIVITY;
            }

        }

        /// <summary>
        /// Callback function when Xaxis plane color value changed by the user or user program.
        /// </summary>
        /// <param name="DependencyObjParam"></param>
        /// <param name="e"></param>
        private static void OnXAxisColorChanged(DependencyObject DependencyObjParam, DependencyPropertyChangedEventArgs e)
        {
            try
            {
                WPF3DChart currentObject = (WPF3DChart)DependencyObjParam;

                if (currentObject != null)
                {
                    // Simply call the ColorFromString to get the X plane color
                    currentObject.XAxisColorItem = currentObject.ColorFromString(currentObject.XAxisColor);
                }
            }
            catch
            {
                // If there's an exception, then exit gracefully showing error to the user
                MessageBox.Show("Error in X Axis Color value input.  Correct it and try again");
            }
        }

        /// <summary>
        /// Callback function called by the base class when YAxis plane color property value changes
        /// </summary>
        /// <param name="DependencyObjParam"></param>
        /// <param name="e"></param>
        private static void OnYAxisColorChanged(DependencyObject DependencyObjParam, DependencyPropertyChangedEventArgs e)
        {
            try
            {
                WPF3DChart currentObject = (WPF3DChart)DependencyObjParam;

                if (null != currentObject)
                {
                    // Simply call the ColorFromString to get the X plane color
                    currentObject.YAxisColorItem = currentObject.ColorFromString(currentObject.YAxisColor);
                }
            }
            catch
            {
                // If there's an exception, then exit gracefully showing error to the user
                MessageBox.Show("Error in Y Axis Color value input.  Correct it and try again");
            }
        }

        /// <summary>
        /// Callback function that gets called when Z values color changes / i.e., Bar color changes
        /// </summary>
        /// <param name="DependencyObjParam"></param>
        /// <param name="e"></param>
        private static void OnZValuesColorChanged(DependencyObject DependencyObjParam, DependencyPropertyChangedEventArgs e)
        {
            try
            {
                WPF3DChart currentObject = (WPF3DChart)DependencyObjParam;

                if (null != currentObject)
                {
                    // Updte the Bar color values by calling UpdateZColorValues
                    WPF3DChart.UpdateZColorValues(currentObject);
                    currentObject.Update();
                }
            }
            catch
            {
                // If there's an exception, then exit gracefully showing error to the user
                MessageBox.Show("Error in Bar Color values input.  Correct it and try again");
            }
        }

        /// <summary>
        /// Callback function that gets called when X value input for the 3D chart changes
        /// </summary>
        /// <param name="DependencyObjParam"></param>
        /// <param name="e"></param>
        private static void OnXValueChanged(DependencyObject DependencyObjParam, DependencyPropertyChangedEventArgs e)
        {
            try
            {
                WPF3DChart currentObject = (WPF3DChart)DependencyObjParam;

                if (null != currentObject)
                {
                    // Fill in the XItems Array.
                    currentObject.XItems = currentObject.XValuesInput.Split(",".ToCharArray(), MAX_INPUT_EXPECTED);
                    // Update the Y values
                    UpdateYValues(currentObject);
                    // Update the graph
                    currentObject.Update();
                }
            }
            catch
            {
                // If there's an exception, then exit gracefully showing error to the user
                MessageBox.Show("Error in X values input.  Correct it and try again");
            }
        }

        /// <summary>
        /// This method is called by the callback function to update the Y values array in
        /// the 3D bar chart graph
        /// </summary>
        /// <param name="currentObject"></param>
        private static void UpdateYValues(WPF3DChart currentObject)
        {
            try
            {
                // Create a string array from the User input
                string[] YIemsArray = currentObject.YValuesInput.Split(",".ToCharArray(), MAX_INPUT_EXPECTED);

                // If there are no Z input values, there is  no point in computing the bar length using Y values. 
                if (currentObject.ZValuesInput == null || 
                    currentObject.XValuesInput == null ||
                    currentObject.ZValuesInput.Length * currentObject.XValuesInput.Length == 0) return;

                // Initialize the array with number of expected Y values.  This is because the user might have
                // given more values or less values.
                currentObject.YItems = new double[currentObject.ZValuesInput.Length * currentObject.XValuesInput.Length];
                int Counter = 0;

                // Fill in the array based  on user input
                foreach (string yItemInArray in YIemsArray)
                {
                    string yItem = yItemInArray.Trim();
                    try
                    {
                        currentObject.YItems[Counter] = double.Parse(yItem);
                    }
                    catch
                    {
                        // If the user input is wrong, fill that value to be 0.
                        currentObject.YItems[Counter] = double.Parse("0");
                    }
                    Counter++;
                }

                // If the user has less Y values inputs, then fill the empty with 0 values.
                while (Counter < currentObject.ZValuesInput.Length * currentObject.XValuesInput.Length)
                {
                    currentObject.YItems[Counter] = 0;
                    Counter++;
                }
            }
            catch
            {
                // If there's an exception, then exit gracefully showing error to the user
                MessageBox.Show("Error in Y values input.  Correct it and try again");
            }
        }

        /// <summary>
        /// Callback function that gets called when Y input values changed
        /// </summary>
        /// <param name="DependencyObjParam"></param>
        /// <param name="e"></param>
        private static void OnYValueChanged(DependencyObject DependencyObjParam, DependencyPropertyChangedEventArgs e)
        {
            try
            {
                WPF3DChart currentObject = (WPF3DChart)DependencyObjParam;

                if (currentObject != null)
                {
                    WPF3DChart.UpdateYValues(currentObject);
                    currentObject.Update();
                }
            }
            catch
            {
                // If there's an exception, then exit gracefully showing error to the user
                MessageBox.Show("Error in Y values input.  Correct it and try again");
            }
        }

        /// <summary>
        /// Callback function that gets called when  Z values changes.
        /// </summary>
        /// <param name="DependencyObjParam"></param>
        /// <param name="e"></param>
        private static void OnZValueChanged(DependencyObject DependencyObjParam, DependencyPropertyChangedEventArgs e)
        {
            try
            {
                WPF3DChart currentObject = (WPF3DChart)DependencyObjParam;

                if (currentObject != null)
                {
                    currentObject.ZItems = currentObject.ZValuesInput.Split(",".ToCharArray(), MAX_INPUT_EXPECTED);
                    // We need to update Y values, as the user might have not filled in Y values yet.
                    UpdateYValues(currentObject);
                    UpdateZColorValues(currentObject);
                    currentObject.Update();
                }
            }
            catch
            {
                // If there's an exception, then exit gracefully showing error to the user
                MessageBox.Show("Error in Z values input.  Correct it and try again");
            }
        }

        /// <summary>
        /// Callback function called when Chart title is changed.
        /// </summary>
        /// <param name="DependencyObjParam"></param>
        /// <param name="e"></param>
        private static void OnChartTitleChanged(DependencyObject DependencyObjParam, DependencyPropertyChangedEventArgs e)
        {
            try
            {
                WPF3DChart currentObject = (WPF3DChart)DependencyObjParam;

                if (currentObject != null)
                {
                    // Update the  graph.
                    currentObject.Update();
                }
            }
            catch
            {
                // If there's an exception, then exit gracefully showing error to the user
                MessageBox.Show("Error in X values input.  Correct it and try again");
            }
        }
        #endregion

        #region "Just All ablut colors. This method is used for converting string Color (user Input) to Media Color"
        private Color ColorFromString(string stringColor)
        {
            stringColor = stringColor.Trim();
            Color retValue = DEFAULT_COLOR_VALUE;

            if (stringColor == DEFAULT_COLOR)
            {
                return retValue;
            }

            string colorTochk = stringColor.ToLower();

            #region A Big Switch case.. If at all you want to read this.
            switch (colorTochk )
            {
                case "darkblue":
                    retValue = Colors.DarkBlue;
                    break;
                case "aliceblue":
                    retValue = Colors.AliceBlue;
                    break;
                case "antiquewhite":
                    retValue = Colors.AntiqueWhite;
                    break;
                case "aqua":
                    retValue = Colors.Aqua;
                    break;
                case "aquamarine":
                    retValue = Colors.Aquamarine;
                    break;
                case "azure":
                    retValue = Colors.Azure;
                    break;
                case "beige":
                    retValue = Colors.Beige;
                    break;
                case "bisque":
                    retValue = Colors.Bisque;
                    break;
                case "black":
                    retValue = Colors.Black;
                    break;
                case "blanchedalmond":
                    retValue = Colors.BlanchedAlmond;
                    break;
                case "blue":
                    retValue = Colors.Blue;
                    break;
                case "blueviolet":
                    retValue = Colors.BlueViolet;
                    break;
                case "brown":
                    retValue = Colors.Brown;
                    break;
                case "burlywood":
                    retValue = Colors.BurlyWood;
                    break;
                case "cadetblue":
                    retValue = Colors.CadetBlue;
                    break;
                case "chartreuse":
                    retValue = Colors.Chartreuse;
                    break;
                case "chocolate":
                    retValue = Colors.Chocolate;
                    break;
                case "coral":
                    retValue = Colors.Coral;
                    break;
                case "papayawhip":
                    retValue = Colors.PapayaWhip;
                    break;
                case "cornflowerblue":
                    retValue = Colors.CornflowerBlue;
                    break;
                case "cornsilk":
                    retValue = Colors.Cornsilk;
                    break;
                case "crimson":
                    retValue = Colors.Crimson;
                    break;
                case "cyan":
                    retValue = Colors.Cyan;
                    break;
      
                case "darkcyan":
                    retValue = Colors.DarkCyan;
                    break;
                case "darkgoldenrod":
                    retValue = Colors.DarkGoldenrod;
                    break;
                case "darkgray":
                    retValue = Colors.DarkGray;
                    break;
                case "darkgreen":
                    retValue = Colors.DarkGreen;
                    break;
                case "darkkhaki":
                    retValue = Colors.DarkKhaki;
                    break;
                case "darkmagenta":
                    retValue = Colors.DarkMagenta;
                    break;
                case "darkolivegreen":
                    retValue = Colors.DarkOliveGreen;
                    break;
                case "darkorange":
                    retValue = Colors.DarkOrange;
                    break;
                case "darkred":
                    retValue = Colors.DarkRed;
                    break;
                case "darksalmon":
                    retValue = Colors.DarkSalmon;
                    break;
                case "darkseagreen":
                    retValue = Colors.DarkSeaGreen;
                    break;
                case "darkslateblue":
                    retValue = Colors.DarkSlateBlue;
                    break;

                case "darkslategray":
                    retValue = Colors.DarkSlateGray;
                    break;
                case "darkturquoise":
                    retValue = Colors.DarkTurquoise;
                    break;
                case "darkviolet":
                    retValue = Colors.DarkViolet;
                    break;
                case "deeppink":
                    retValue = Colors.DeepPink;
                    break;
                case "deepskyblue":
                    retValue = Colors.DeepSkyBlue;
                    break;
                case "dimgray":
                    retValue = Colors.DimGray;
                    break;
                case "dodgerblue":
                    retValue = Colors.DodgerBlue;
                    break;
                case "firebrick":
                    retValue = Colors.Firebrick;
                    break;
                case "floralwhite":
                    retValue = Colors.FloralWhite;
                    break;
                case "forestgreen":
                    retValue = Colors.ForestGreen;
                    break;
                case "fuchsia":
                    retValue = Colors.Fuchsia;
                    break;
                case "gainsboro":
                    retValue = Colors.Gainsboro;
                    break;
                case "ghostwhite":
                    retValue = Colors.GhostWhite;
                    break;
                case "gold":
                    retValue = Colors.Gold;
                    break;
                case "goldenrod":
                    retValue = Colors.Goldenrod;
                    break;
                case "gray":
                    retValue = Colors.Gray;
                    break;
                case "green":
                    retValue = Colors.Green;
                    break;
                case "greenyellow":
                    retValue = Colors.GreenYellow;
                    break;
                case "honeydew":
                    retValue = Colors.Honeydew;
                    break;
                case "hotpink":
                    retValue = Colors.HotPink;
                    break;
                case "indianred":
                    retValue = Colors.IndianRed;
                    break;
                case "indigo":
                    retValue = Colors.Indigo;
                    break;
                case "ivory":
                    retValue = Colors.Ivory;
                    break;
                case "khaki":
                    retValue = Colors.Khaki;
                    break;
                case "lavender":
                    retValue = Colors.Lavender;
                    break;
                case "lavenderblush":
                    retValue = Colors.LavenderBlush;
                    break;
                case "lawngreen":
                    retValue = Colors.LawnGreen;
                    break;
                case "lemonchiffon":
                    retValue = Colors.LemonChiffon;
                    break;
                case "lightblue":
                    retValue = Colors.LightBlue;
                    break;
                case "lightcoral":
                    retValue = Colors.LightCoral;
                    break;
                case "lightcyan":
                    retValue = Colors.LightCyan;
                    break;
                case "lightgoldenrodyellow":
                    retValue = Colors.LightGoldenrodYellow;
                    break;
                case "lightgray":
                    retValue = Colors.LightGray;
                    break;
                case "lightgreen":
                    retValue = Colors.LightGreen;
                    break;
                case "lightpink":
                    retValue = Colors.LightPink;
                    break;
                case "lightsalmon":
                    retValue = Colors.LightSalmon;
                    break;
                case "lightseagreen":
                    retValue = Colors.LightSeaGreen;
                    break;
                case "lightskyblue":
                    retValue = Colors.LightSkyBlue;
                    break;
                case "lightslategray":
                    retValue = Colors.LightSlateGray;
                    break;
                case "lightsteelblue":
                    retValue = Colors.LightSteelBlue;
                    break;
                case "lightyellow":
                    retValue = Colors.LightYellow;
                    break;
                case "lime":
                    retValue = Colors.Lime;
                    break;
                case "limegreen":
                    retValue = Colors.LimeGreen;
                    break;
                case "linen":
                    retValue = Colors.Linen;
                    break;
                case "magenta":
                    retValue = Colors.Magenta;
                    break;
                case "maroon":
                    retValue = Colors.Maroon;
                    break;
                case "mediumaquamarine":
                    retValue = Colors.MediumAquamarine;
                    break;
                case "mediumblue":
                    retValue = Colors.MediumBlue;
                    break;
                case "mediumorchid":
                    retValue = Colors.MediumOrchid;
                    break;
                case "mediumpurple":
                    retValue = Colors.MediumPurple;
                    break;
                case "mediumseagreen":
                    retValue = Colors.MediumSeaGreen;
                    break;
                case "mediumslateblue":
                    retValue = Colors.MediumSlateBlue;
                    break;
                case "mediumspringgreen":
                    retValue = Colors.MediumSpringGreen;
                    break;
                case "mediumturquoise":
                    retValue = Colors.MediumTurquoise;
                    break;
                case "mediumvioletred":
                    retValue = Colors.MediumVioletRed;
                    break;
                case "midnightblue":
                    retValue = Colors.MidnightBlue;
                    break;
                case "mintcream":
                    retValue = Colors.MintCream;
                    break;
                case "mistyrose":
                    retValue = Colors.MistyRose;
                    break;
                case "moccasin":
                    retValue = Colors.Moccasin;
                    break;
                case "navajowhite":
                    retValue = Colors.NavajoWhite;
                    break;

                case "navy":
                    retValue = Colors.Navy;
                    break;
                case "oldlace":
                    retValue = Colors.OldLace;
                    break;
                case "olive":
                    retValue = Colors.Olive;
                    break;
                case "olivedrab":
                    retValue = Colors.OliveDrab;
                    break;
                case "orange":
                    retValue = Colors.Orange;
                    break;
                case "orangered":
                    retValue = Colors.OrangeRed;
                    break;
                case "orchid":
                    retValue = Colors.Orchid;
                    break;
                case "palegoldenrod":
                    retValue = Colors.PaleGoldenrod;
                    break;
                case "palegreen":
                    retValue = Colors.PaleGreen;
                    break;
                case "paleturquoise":
                    retValue = Colors.PaleTurquoise;
                    break;
                case "palevioletred":
                    retValue = Colors.PaleVioletRed;
                    break;
                case "peachpuff":
                    retValue = Colors.PeachPuff;
                    break;
                case "peru":
                    retValue = Colors.Peru;
                    break;
                case "pink":
                    retValue = Colors.Pink;
                    break;
                case "plum":
                    retValue = Colors.Plum;
                    break;
                case "powderblue":
                    retValue = Colors.PowderBlue;
                    break;
                case "purple":
                    retValue = Colors.Purple;
                    break;
                case "red":
                    retValue = Colors.Red;
                    break;
                case "rosybrown":
                    retValue = Colors.RosyBrown;
                    break;
                case "royalblue":
                    retValue = Colors.RoyalBlue;
                    break;
                case "saddlebrown":
                    retValue = Colors.SaddleBrown;
                    break;
                case "salmon":
                    retValue = Colors.Salmon;
                    break;
                case "sandybrown":
                    retValue = Colors.SandyBrown;
                    break;
                case "seagreen":
                    retValue = Colors.SeaGreen;
                    break;
                case "seashell":
                    retValue = Colors.SeaShell;
                    break;
                case "sienna":
                    retValue = Colors.Sienna;
                    break;
                case "silver":
                    retValue = Colors.Silver;
                    break;
                case "skyblue":
                    retValue = Colors.SkyBlue;
                    break;
                case "slateblue":
                    retValue = Colors.SlateBlue;
                    break;
                case "slategray":
                    retValue = Colors.SlateGray;
                    break;
                case "snow":
                    retValue = Colors.Snow;
                    break;
                case "springgreen":
                    retValue = Colors.SpringGreen;
                    break;
                case "steelblue":
                    retValue = Colors.SteelBlue;
                    break;
                case "tan":
                    retValue = Colors.Tan;
                    break;
                case "teal":
                    retValue = Colors.Teal;
                    break;
                case "thistle":
                    retValue = Colors.Thistle;
                    break;
                case "tomato":
                    retValue = Colors.Tomato;
                    break;
                case "transparent":
                    retValue = Colors.Transparent;
                    break;
                case "turquoise":
                    retValue = Colors.Turquoise;
                    break;
                case "violet":
                    retValue = Colors.Violet;
                    break;
                case "wheat":
                    retValue = Colors.Wheat;
                    break;
                case "white":
                    retValue = Colors.White;
                    break;
                case "whitesmoke":
                    retValue = Colors.WhiteSmoke;
                    break;
                case "yellow":
                    retValue = Colors.Yellow;
                    break;
                case "yellowgreen":
                    retValue = Colors.YellowGreen;
                    break;

            }
            #endregion

            return retValue;
        }

        #endregion

        static WPF3DChart()
        {
            DefaultStyleKeyProperty.OverrideMetadata(typeof(WPF3DChart), new FrameworkPropertyMetadata(typeof(WPF3DChart)));
        }

        public WPF3DChart()
        {
        }

        #region "These are supportive methods used to draw the Geometry in the region"
        /// <summary>
        /// This function takes 3 parameters of a triangle.  Then calculates its normal
        /// </summary>
        /// <param name="p0"></param>
        /// <param name="p1"></param>
        /// <param name="p2"></param>
        /// <returns></returns>
        private Vector3D CalculateNormal(Point3D p0, Point3D p1, Point3D p2)
        {    
            Vector3D Vec0 = new Vector3D(p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z);
            Vector3D Vec1 = new Vector3D(p2.X - p1.X, p2.Y - p1.Y, p2.Z - p1.Z);
            return Vector3D.CrossProduct(Vec0, Vec1);
        }

        /// <summary>
        /// This method is used to WriteText taking starting point, width, height and text
        /// to print as input
        /// </summary>
        /// <param name="StartPoint"></param>
        /// <param name="Width"></param>
        /// <param name="Height"></param>
        /// <param name="TextToPrint"></param>
        /// <returns></returns>
        private GeometryModel3D WriteText(Point3D StartPoint, double Width, double Height, string TextToPrint, Color ColorToPrint)
        {
            //////////////////////////////////////////////////////////////////////////////////////////
            // The below blocks calculate rectangular co-ordinates inside which the text can be     //
            // written                                                                              //
            //////////////////////////////////////////////////////////////////////////////////////////
            PointToWrite0.X = StartPoint.X;
            PointToWrite0.Y = StartPoint.Y;
            PointToWrite0.Z = StartPoint.Z;

            PointToWrite1.X = StartPoint.X + Width;
            PointToWrite1.Y = StartPoint.Y;
            PointToWrite1.Z = StartPoint.Z;

            PointToWrite2.X = StartPoint.X + Width;
            PointToWrite2.Y = StartPoint.Y + Height;
            PointToWrite2.Z = StartPoint.Z;

            PointToWrite3.X = StartPoint.X;
            PointToWrite3.Y = StartPoint.Y + Height;
            PointToWrite3.Z = StartPoint.Z;
            //////////////////////////////////////////////////////////////////////////////////////////
            // The above blocks calculate rectangular co-ordinates inside which the text can be     //
            // written                                                                              //
            //////////////////////////////////////////////////////////////////////////////////////////


            //////////////////////////////////////////////////////////////////////////////////////////
            // The below blocks draws the rectangle.  The rectangle is formed using triangular      //
            // planes.                                                                              //
            //////////////////////////////////////////////////////////////////////////////////////////
            textDrawGeometry = new MeshGeometry3D();
            textDrawGeometry.Positions.Add(PointToWrite0);
            textDrawGeometry.Positions.Add(PointToWrite1);
            textDrawGeometry.Positions.Add(PointToWrite2);
            textDrawGeometry.Positions.Add(PointToWrite3);

            // Adding Indices for the triangles
            textDrawGeometry.TriangleIndices.Add(0);
            textDrawGeometry.TriangleIndices.Add(1);
            textDrawGeometry.TriangleIndices.Add(2);

            textDrawGeometry.TriangleIndices.Add(2);
            textDrawGeometry.TriangleIndices.Add(1);
            textDrawGeometry.TriangleIndices.Add(0);

            textDrawGeometry.TriangleIndices.Add(0);
            textDrawGeometry.TriangleIndices.Add(2);
            textDrawGeometry.TriangleIndices.Add(3);

            textDrawGeometry.TriangleIndices.Add(3);
            textDrawGeometry.TriangleIndices.Add(2);
            textDrawGeometry.TriangleIndices.Add(0);

            // Adding normals for the triangle
            textPlaneVector = CalculateNormal(PointToWrite2, PointToWrite1, PointToWrite0);
            textDrawGeometry.Normals.Add(textPlaneVector);
            textDrawGeometry.Normals.Add(textPlaneVector);
            textDrawGeometry.Normals.Add(textPlaneVector);

            textPlaneVector = CalculateNormal(PointToWrite0, PointToWrite1, PointToWrite2);
            textDrawGeometry.Normals.Add(textPlaneVector);
            textDrawGeometry.Normals.Add(textPlaneVector);
            textDrawGeometry.Normals.Add(textPlaneVector);

            textPlaneVector = CalculateNormal(PointToWrite3, PointToWrite2, PointToWrite0);
            textDrawGeometry.Normals.Add(textPlaneVector);
            textDrawGeometry.Normals.Add(textPlaneVector);
            textDrawGeometry.Normals.Add(textPlaneVector);

            textPlaneVector = CalculateNormal(PointToWrite0, PointToWrite2, PointToWrite3);
            textDrawGeometry.Normals.Add(textPlaneVector);
            textDrawGeometry.Normals.Add(textPlaneVector);
            textDrawGeometry.Normals.Add(textPlaneVector);

            // Ading Texture co-ordinates for the triangles.
            textDrawGeometry.TextureCoordinates.Add(yPlane2DPoint0);
            textDrawGeometry.TextureCoordinates.Add(yPlane2DPoint1);
            textDrawGeometry.TextureCoordinates.Add(yPlane2DPoint2);
            textDrawGeometry.TextureCoordinates.Add(yPlane2DPoint3);

            textToPrint = new TextBlock();
            textToPrint.Text = TextToPrint;
            textToPrint.Foreground = new SolidColorBrush(ColorToPrint);

            // We create a visual brush containing the text to print.
            textMaterial = new DiffuseMaterial(new VisualBrush(textToPrint));

            // Now this is returned to be added to the Viewport3D
            textGeometryModel = new GeometryModel3D(textDrawGeometry, textMaterial);

            return textGeometryModel;
        }

        /// <summary>
        /// This method is used to compute the camera position.  This is very useful while rotating the graph.
        /// </summary>
        private void ComputeCameraPosition()
        {
            /////////////////////////////////////////////////////////////////////////////////////////
            // The camera assumes a plane on a sphere.  Hence any point on sphere is calculated    //
            // when the user moves the mouse.  When we move the camera to this position the user   //
            // gets a view of the graph from that position in the sphere                           //
            /////////////////////////////////////////////////////////////////////////////////////////

            ZCameraPosition = centreZ + (Z_ADJUST) * 
                                        cameraDistance *
                                        Math.Cos(XAngle * PI_VALUE / 180.0) *
                                        Math.Sin(YAngle * PI_VALUE / 180.0);

            XCameraPosition = centreX + cameraDistance *
                                        Math.Sin(XAngle * PI_VALUE / 180.0) *
                                        Math.Sin(YAngle * PI_VALUE / 180.0);

            YCameraPosition = centreY + cameraDistance * Math.Cos(YAngle * PI_VALUE / 180.0);

            cameraPosition.X = XCameraPosition;
            cameraPosition.Y = YCameraPosition;
            cameraPosition.Z = ZCameraPosition;

            // We are using a constant TEMP_POINT  just to calculate the vector.
            cameraLookDirection.X = TEMP_POINT - XCameraPosition;
            cameraLookDirection.Y = TEMP_POINT - YCameraPosition;
            cameraLookDirection.Z = (Z_ADJUST * TEMP_POINT )- ZCameraPosition;

        }

        /// <summary>
        /// This method is used to calculate a rectangle taking input Points, Bar Color and Opacity.
        /// </summary>
        /// <param name="P0"></param>
        /// <param name="P1"></param>
        /// <param name="P2"></param>
        /// <param name="P3"></param>
        /// <param name="BarColor"></param>
        /// <param name="OpacityIndex"></param>
        /// <returns></returns>
        private GeometryModel3D DrawRect(Point3D P0, Point3D P1, Point3D P2, Point3D P3, 
                                            Color BarColor, double OpacityIndex)
        {
            MeshGeometry3D side0Plane = new MeshGeometry3D();

            //////////////////////////////////////////////////////////////////////////////////////////////////
            // Drawing two triangles for every rectangle that is to be formed.  Hence, we add positions,    //
            // triangle indices, and normals                                                                //
            //////////////////////////////////////////////////////////////////////////////////////////////////

            // Adding Positions
            side0Plane.Positions.Add(P0);
            side0Plane.Positions.Add(P1);
            side0Plane.Positions.Add(P2);
            side0Plane.Positions.Add(P3);

            // Adding triangle indices
            side0Plane.TriangleIndices.Add(0);
            side0Plane.TriangleIndices.Add(1);
            side0Plane.TriangleIndices.Add(2);

            side0Plane.TriangleIndices.Add(2);
            side0Plane.TriangleIndices.Add(1);
            side0Plane.TriangleIndices.Add(0);

            side0Plane.TriangleIndices.Add(0);
            side0Plane.TriangleIndices.Add(2);
            side0Plane.TriangleIndices.Add(3);

            side0Plane.TriangleIndices.Add(3);
            side0Plane.TriangleIndices.Add(2);
            side0Plane.TriangleIndices.Add(0);

            // Adding normals
            Vector3D normal = CalculateNormal(P2, P1, P0);
            side0Plane.Normals.Add(normal);
            side0Plane.Normals.Add(normal);
            side0Plane.Normals.Add(normal);

            normal = CalculateNormal(P0, P1, P2);
            side0Plane.Normals.Add(normal);
            side0Plane.Normals.Add(normal);
            side0Plane.Normals.Add(normal);

            normal = CalculateNormal(P3, P2, P0);
            side0Plane.Normals.Add(normal);
            side0Plane.Normals.Add(normal);
            side0Plane.Normals.Add(normal);

            normal = CalculateNormal(P0, P2, P3);
            side0Plane.Normals.Add(normal);
            side0Plane.Normals.Add(normal);
            side0Plane.Normals.Add(normal);

            // Atlast brush.
            MaterialGroup plane0MatGroup = new MaterialGroup();

            SolidColorBrush plane0Brush = new SolidColorBrush(BarColor);
            plane0Brush.Opacity = DEFAULT_BRUSH_OPACITY;
            plane0Brush.Opacity = OpacityIndex;
            DiffuseMaterial plane0Material = new DiffuseMaterial(plane0Brush);

            // Create the geometry to be added to the viewport
            plane0MatGroup.Children.Add(plane0Material);
            GeometryModel3D plane0Geometry = new GeometryModel3D(side0Plane, plane0MatGroup);

            return plane0Geometry;
        }

        /// <summary>
        /// This methods draws 3D bars getting X,Y,Z values, Point to start, height, width and BarColor.
        /// </summary>
        /// <param name="XItem"></param>
        /// <param name="YItem"></param>
        /// <param name="ZItem"></param>
        /// <param name="PointToStart"></param>
        /// <param name="Height"></param>
        /// <param name="Width"></param>
        /// <param name="BarColor"></param>
        /// <returns></returns>
        private List<ModelVisual3D> Draw3DBar(  string XItem, string YItem, string ZItem, Point3D PointToStart, double Height, 
                                                double Width, Color BarColor)
        {
            //////////////////////////////////////////////////////////////////////////////////////////////////////////
            // This method first calculates the 8 points P0 to P7 required to draw the bar.  Then it calculates     //
            // the points to write the Hit Text.  I.e., when the bar is hit by a hovering mouse,  we need to        //
            // display the X,Y,Z values for that bar.  So this point P00 to P33 is calculated to draw the text      //
            // during hit text.  We store this information in a seperate class called HitDetails with the geometry  //
            // as the hit key. Then we draw the bars using the DrawRect method.                                     //
            //////////////////////////////////////////////////////////////////////////////////////////////////////////

            modelArray = new List<ModelVisual3D>();
            // Points are calculated to draw the bar
            Point3D P0 = new Point3D(PointToStart.X, PointToStart.Y, PointToStart.Z);
            Point3D P1 = new Point3D(PointToStart.X + Width, PointToStart.Y, PointToStart.Z);
            Point3D P2 = new Point3D(PointToStart.X + Width, PointToStart.Y, PointToStart.Z - Width);
            Point3D P3 = new Point3D(PointToStart.X, PointToStart.Y, PointToStart.Z - Width);

            Point3D P4 = new Point3D(PointToStart.X, PointToStart.Y + Height, PointToStart.Z);
            Point3D P5 = new Point3D(PointToStart.X + Width, PointToStart.Y + Height, PointToStart.Z);
            Point3D P6 = new Point3D(PointToStart.X + Width, PointToStart.Y + Height, PointToStart.Z - Width);
            Point3D P7 = new Point3D(PointToStart.X, PointToStart.Y + Height, PointToStart.Z - Width);
            ModelVisual3D myModelVisual = new ModelVisual3D();
            Model3DGroup myModelGroup = new Model3DGroup();

            // Points are calculated to draw the hit text and hit line
            Point3D P00 = new Point3D(xStartingPoint, P4.Y + 0.3, P4.Z - Width / 2.0);
            Point3D P11 = new Point3D(P4.X, P4.Y + 0.3, P4.Z - Width / 2.0);
            Point3D P22 = new Point3D(P4.X, P4.Y, P4.Z - Width / 2.0 - 0.3);
            Point3D P33 = new Point3D(xStartingPoint, P4.Y, P4.Z - Width / 2.0 - 0.3);
            Point3D PtToWrite = new Point3D(P4.X, P4.Y + LITTLE_ABOVE, P4.Z + Width / 2.0 - 0.3);

            HitDetails newHitDetails = new HitDetails(XItem, YItem, ZItem, P00, P11, P22, P33, PtToWrite, PointToStart, Width, Height, BarColor);
            
            GeometryModel3D rectVisual = DrawRect(P0, P1, P5, P4, BarColor, DEFAULT_BRUSH_OPACITY);
            listOfHitPoints.Add(rectVisual, newHitDetails);
            myModelGroup.Children.Add(rectVisual);

            // Lets draw the rectangles that form a full bar convering its top and bottom
            Color LightColor = BarColor;
            LightColor.A -= DROP_COLOR_BRIGHTNESS;
            rectVisual = DrawRect(P1, P2, P6, P5, LightColor, DEFAULT_BAR_OPACITY);
            listOfHitPoints.Add(rectVisual, newHitDetails);
            myModelGroup.Children.Add(rectVisual);

            rectVisual = DrawRect(P3, P2, P6, P7, BarColor, DEFAULT_BAR_OPACITY);
            listOfHitPoints.Add(rectVisual, newHitDetails);
            myModelGroup.Children.Add(rectVisual);

            rectVisual = DrawRect(P0, P3, P7, P4, LightColor, DEFAULT_BAR_OPACITY);
            listOfHitPoints.Add(rectVisual, newHitDetails);
            myModelGroup.Children.Add(rectVisual);
            LightColor.A -= DROP_MORE_COLOR_BRIGHTNESS;
            rectVisual = DrawRect(P4, P5, P6, P7, LightColor, DEFAULT_BRUSH_OPACITY);
            listOfHitPoints.Add(rectVisual, newHitDetails);
            myModelGroup.Children.Add(rectVisual);

            rectVisual = DrawRect(P0, P1, P2, P3, BarColor, DEFAULT_BRUSH_OPACITY);
            listOfHitPoints.Add(rectVisual, newHitDetails);
            myModelGroup.Children.Add(rectVisual);

            myModelVisual.Content = myModelGroup;
            modelArray.Add(myModelVisual);

            // return the model to be added to the main ViewPort3D
            return modelArray;
        }

        /// <summary>
        /// This method is used to compute the X,Y and Z bar starting positions to draw.
        /// </summary>
        /// <param name="NoOfXItems"></param>
        /// <param name="NoOfZItems"></param>
        /// <param name="BarWidth"></param>
        private void ComputeXZInGraph(int NoOfXItems, int NoOfZItems, double BarWidth)
        {
            double Width = chartSize.Width / 10.0;
            double Height = chartSize.Height / 10.0;
            NoOfXItems++;
            NoOfZItems++;

            // Compute the starting X position and One X unit with the available Width/height to the control
            double StartX = -1.0 * Width / 2.0 + 0.5;
            double StartY = -1.0 * Height / 2.0 + 0.5;
            double OneUnitX = (Width - 0.5) / NoOfXItems;
            double StartXPosition = StartX + OneUnitX;

            xStartingPoint = StartX;
            // Fill in an array of values where the bars will be placed
            yInGraph = StartY;
            for (int Counter = 0; Counter < NoOfXItems - 1; Counter++)
            {
                xInGraph.Add(StartXPosition);
                StartXPosition += OneUnitX;
            }

            double OneUnitZ = BarWidth * SPACE_BETWEEN_BARS;

            // Fill in an array of values of Z positions to draw the bar
            double StartZPosition = 0 - OneUnitZ;
            for (int Counter = 0; Counter < NoOfZItems - 1; Counter++)
            {
                zInGraph.Add(StartZPosition);
                StartZPosition -= OneUnitZ;
            }
        }

        /// <summary>
        /// This method is used to Draw the XZ and Y axis in the 3D bar chart
        /// </summary>
        /// <param name="XItems"></param>
        /// <param name="NumberOfXItems"></param>
        /// <param name="YIncrement"></param>
        /// <param name="NumberOfYItems"></param>
        /// <param name="ZItems"></param>
        /// <param name="NumberOfZItems"></param>
        /// <param name="BarWidth"></param>
        /// <param name="PlaneXColor"></param>
        /// <param name="PlaneYColor"></param>
        /// <param name="XMarkingColor"></param>
        /// <param name="YMarkingColor"></param>
        /// <param name="ZMarkingColor"></param>
        /// <returns></returns>
        private List<ModelVisual3D> DrawXYZWithMarkings( string[] XItems, int NumberOfXItems, double YIncrement, int NumberOfYItems, 
                                                        string[] ZItems, int NumberOfZItems, double BarWidth, Color PlaneXColor,
                                                        Color PlaneYColor, Color XMarkingColor, Color YMarkingColor, Color ZMarkingColor)
        {
            ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            // This method draws the XZ and Y axis.  Not only that, this method draws the X, Y and Z markings.  These are important to   //
            // know the values of the bars to the user                                                                                   //
            ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

            List<ModelVisual3D> listXYZ = new List<ModelVisual3D>();
            Model3DGroup myModelGroup = new Model3DGroup();
            ModelVisual3D myModelVisual = new ModelVisual3D();
            myModelVisual.Content = myModelGroup;
            listXYZ.Add(myModelVisual);

            NumberOfXItems++;
            NumberOfYItems++;
            NumberOfZItems++;

            xInGraph.Clear();
            zInGraph.Clear();
            yInGraph = 0;

            // We calculate One X,Y and Z units.  Also we calculate the starting points.
            double Width = chartSize.Width / 10.0;
            double Height = chartSize.Height / 10.0;

            double StartX = -1.0 * Width / 2.0 + 0.5;
            double StartY = -1.0 * Height / 2.0 + 0.5;
            double EndX = Width / 2.0;
            double EndY = -1.0 * Height / 2.0;
            double EndYY = Height / 2.0;

            xStartingPoint = StartX;

            double OneUnitX = (Width - 0.5) / NumberOfXItems;
            double OneUnitY = (Height - 0.5) / NumberOfYItems;
            double OneUnitZ = BarWidth * SPACE_BETWEEN_BARS;

            double ZEnd = (BarWidth * NumberOfZItems * (Z_ADJUST) * (SPACE_BETWEEN_BARS));

            centreX = Width / 2.0;
            centreY = Height / 2.0;
            centreZ = ZEnd / 2.0;

            //Compute the points to draw the XZ and Y axis. 
            Point3D PXpoint0 = new Point3D(StartX, StartY, 0);
            Point3D PXpoint1 = new Point3D(EndX, StartY, 0);
            Point3D PXpoint2 = new Point3D(EndX, StartY, ZEnd);
            Point3D PXpoint3 = new Point3D(StartX, StartY, ZEnd);

            // Draw the Plane XZ
            GeometryModel3D planeX = DrawRect(PXpoint3, PXpoint0, PXpoint1, PXpoint2, PlaneXColor, 0.9);

            Point3D PYpoint0 = new Point3D(StartX, StartY, 0);
            Point3D PYpoint1 = new Point3D(StartX, StartY, ZEnd);
            Point3D PYpoint2 = new Point3D(StartX, EndYY, ZEnd);
            Point3D PYpoint3 = new Point3D(StartX, EndYY, 0);


            Point3D PZpoint0 = new Point3D(StartX, StartY, ZEnd);
            Point3D PZpoint1 = new Point3D(EndX, StartY, ZEnd);
            Point3D PZpoint2 = new Point3D(EndX, EndYY, ZEnd);
            Point3D PZpoint3 = new Point3D(StartX, EndYY, ZEnd);

            Color PlaneZColor = PlaneYColor;
            PlaneZColor.A -= 120;

            myModelGroup.Children.Add(planeX);

            double MarkingWidth = 0.07;
            double MarkingHeight = 0.5;
            double OneLetterWidth = 0.7;
            double OneLetterHeight = 1.4;

            // Draw X markings.
            double StartXPosition = StartX + OneUnitX;
            yInGraph = StartY;
            for (int Counter = 0; Counter < NumberOfXItems - 1; Counter++)
            {
                xInGraph.Add(StartXPosition);
                Point3D pMarkX0 = new Point3D(StartXPosition - MarkingWidth, EndY + MarkingHeight, 0 - MarkingHeight);
                Point3D pMarkX1 = new Point3D(StartXPosition + MarkingWidth, EndY + MarkingHeight, 0 - MarkingHeight);
                Point3D PMarkX2 = new Point3D(StartXPosition + MarkingWidth, EndY, 0);
                Point3D pMarkX3 = new Point3D(StartXPosition - MarkingWidth, EndY, 0);

                Point3D pToWrite = new Point3D(StartXPosition - (XItems[Counter].Length * OneLetterWidth / 2.0), EndY + MarkingHeight, 0 - MarkingHeight);

                GeometryModel3D planeToMark = DrawRect(pMarkX0, pMarkX1, PMarkX2, pMarkX3, XMarkingColor, 0.985);
                myModelGroup.Children.Add(planeToMark);

                double LetterLength = XItems[Counter].Length * OneLetterWidth;
                planeToMark = WriteText(pToWrite, LetterLength, OneLetterHeight, XItems[Counter], Colors.Black);
                myModelGroup.Children.Add(planeToMark);

                StartXPosition += OneUnitX;
            }

            // Draw Y markings
            double PrevStartYPosition = StartY;
            double StartYPosition = StartY + OneUnitY;
            double StartYItem = YIncrement;
            bool FlipFlop = true;
            Color FlipColor = PlaneZColor;
            FlipColor.A -= 40;
            Color FlipYColor = PlaneYColor;
            FlipYColor.A -= 100;

            for (int Counter = 0; Counter <= NumberOfYItems - 1; Counter++)
            {
                Point3D pMarkY0 = new Point3D(StartX - MarkingHeight / 2.0, StartYPosition - MarkingWidth, 0);
                Point3D pMarkY1 = new Point3D(StartX - MarkingHeight / 2.0, StartYPosition + MarkingWidth, 0);
                Point3D PMarkY2 = new Point3D(StartX + MarkingHeight / 2.0, StartYPosition + MarkingWidth, 0 - MarkingHeight);
                Point3D pMarkY3 = new Point3D(StartX + MarkingHeight / 2.0, StartYPosition - MarkingWidth, 0 - MarkingHeight);

                GeometryModel3D planeToMark = DrawRect(pMarkY0, pMarkY1, PMarkY2, pMarkY3, YMarkingColor, 0.985);
                myModelGroup.Children.Add(planeToMark);

                StringBuilder YItemToWrite = new StringBuilder();
                YItemToWrite.AppendFormat("{0,2:f}", StartYItem);
                double LetterLength = YItemToWrite.Length * OneLetterWidth;

                Point3D pToWrite = new Point3D(StartX - MarkingHeight / 2.0 - LetterLength, StartYPosition - MarkingWidth, 0);
                planeToMark = WriteText(pToWrite, LetterLength, OneLetterHeight, YItemToWrite.ToString(), Colors.Black);
                myModelGroup.Children.Add(planeToMark);

                Point3D TempPYpoint0 = new Point3D(StartX, PrevStartYPosition, ZEnd);
                Point3D TempPYpoint1 = new Point3D(EndX, PrevStartYPosition, ZEnd);
                Point3D TempPYpoint2 = new Point3D(EndX, StartYPosition, ZEnd);
                Point3D TempPYpoint3 = new Point3D(StartX, StartYPosition, ZEnd);

                Point3D TempPYpoint00 = new Point3D(StartX, PrevStartYPosition, 0);
                Point3D TempPYpoint11 = new Point3D(StartX, PrevStartYPosition, ZEnd);
                Point3D TempPYpoint22 = new Point3D(StartX, StartYPosition, ZEnd);
                Point3D TempPYpoint33 = new Point3D(StartX, StartYPosition, 0);
               
                // Draw the Plane Y
                if (FlipFlop == true)
                {
                    GeometryModel3D planeYTemp = DrawRect(TempPYpoint0, TempPYpoint1, TempPYpoint2, TempPYpoint3, FlipYColor, 0.9);
                    myModelGroup.Children.Add(planeYTemp);
                    planeYTemp = DrawRect(TempPYpoint00, TempPYpoint11, TempPYpoint22, TempPYpoint33,PlaneYColor , 0.9);
                    myModelGroup.Children.Add(planeYTemp);
                    FlipFlop = false;
                }
                else
                {
                    GeometryModel3D planeYTemp = DrawRect(TempPYpoint0, TempPYpoint1, TempPYpoint2, TempPYpoint3, PlaneYColor, 0.9);
                    myModelGroup.Children.Add(planeYTemp);
                    planeYTemp = DrawRect(TempPYpoint00, TempPYpoint11, TempPYpoint22, TempPYpoint33, FlipYColor, 0.9);
                    myModelGroup.Children.Add(planeYTemp);
                    FlipFlop = true;
                }
                PrevStartYPosition = StartYPosition;


                StartYPosition += OneUnitY;
                StartYItem += YIncrement;
            }

            // Draw Z markings
            double StartZPosition = 0 - OneUnitZ;
            for (int Counter = 0; Counter < NumberOfZItems - 1; Counter++)
            {
                zInGraph.Add(StartZPosition);
                Point3D pMarkX0 = new Point3D(EndX - MarkingHeight / 2.0, EndY, StartZPosition + MarkingWidth);
                Point3D pMarkX1 = new Point3D(EndX + MarkingHeight / 2.0, EndY + MarkingHeight / 2.0, StartZPosition + MarkingWidth);
                Point3D PMarkX2 = new Point3D(EndX + MarkingHeight / 2.0, EndY + MarkingHeight / 2.0, StartZPosition - MarkingWidth);
                Point3D pMarkX3 = new Point3D(EndX - MarkingHeight / 2.0, EndY, StartZPosition - MarkingWidth);

                Point3D pToWrite = new Point3D(EndX - MarkingHeight / 2.0 + 1.0, EndY, StartZPosition + MarkingWidth);


                GeometryModel3D planeToMark = DrawRect(pMarkX0, pMarkX1, PMarkX2, pMarkX3, XMarkingColor, 0.985);
                myModelGroup.Children.Add(planeToMark);

                double LetterLength = ZItems[Counter].Length * OneLetterWidth;
                planeToMark = WriteText(pToWrite, LetterLength, OneLetterHeight, ZItems[Counter], Colors.Black);
                myModelGroup.Children.Add(planeToMark);

                StartZPosition -= OneUnitZ;
            }

            if (OneLetterWidth * 2.0 * ChartTitle.Length > chartSize.Width/10.0)
            {
                double Length = chartSize.Width / (OneLetterWidth * 20.0);
                string strTitle = ChartTitle.Substring(0, (int)Length - 3);
                strTitle += "...";
                GeometryModel3D titleToDisplay = WriteText(new Point3D((chartSize.Width / -20.0), (chartSize.Height / -20.0) - 7.0, 2.5), OneLetterWidth * 2.0 * strTitle.Length, OneLetterHeight * 2.0, strTitle, Colors.Black);
                myModelGroup.Children.Add(titleToDisplay);

            }
            else
            {
                GeometryModel3D titleToDisplay = WriteText(new Point3D((chartSize.Width / -20.0), (chartSize.Height / -20.0) - 7.0, 2.5), OneLetterWidth * 2.0 * ChartTitle.Length, OneLetterHeight * 2.0, ChartTitle, Colors.Black);
                myModelGroup.Children.Add(titleToDisplay);
            }

            return listXYZ;
        }

        #endregion

        #region "The below are Mouse methods used for spinning/rotating the geometry based on user's mouse move

        /// <summary>
        /// This method is called when the mouse is moved.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="me"></param>
        private void OnMouseMove(object sender, MouseEventArgs me)
        {
            if (me.LeftButton == MouseButtonState.Pressed && leftButtonDown == true)
            {
                // If the left mouse button is pressed, then we calculate the Camera position, 
                // then invalidate the current drawing for a redraw
                me.MouseDevice.SetCursor(Cursors.ScrollAll);
                Point retPoint = me.GetPosition(pThis);
                double MouseX = retPoint.X;
                double MouseY = retPoint.Y;

                if (MouseX == MouseXFirstDown && MouseY == MouseYFirstDown)
                {
                    return;
                }

                // To calculate how much the mouse moved X position
                if (MouseXFirstDown != MouseX)
                {
                    XAngle += (MouseX - MouseXFirstDown) / MouseSens;
                    MouseXFirstDown = MouseX;
                }

                // To calculate how much the mouse mofed Y position
                if (MouseYFirstDown != MouseY)
                {
                    YAngle += (MouseY - MouseYFirstDown) / MouseSens;
                    MouseYFirstDown = MouseY;
                }

                //ZCameraPosition = -2.5 + (-1) * cameraDistance * Math.Cos(XAngle * 3.141 / 180.0) * Math.Sin(YAngle * 3.141 / 180.0);
                //XCameraPosition = 2.5 + cameraDistance * Math.Sin(XAngle * 3.141 / 180.0) * Math.Sin(YAngle * 3.141 / 180.0);
                //YCameraPosition = 2.5 + cameraDistance * Math.Cos(YAngle * 3.141 / 180.0);
                ComputeCameraPosition();
                SelectedHit = null;
            }
            else
            {
                Point pt = me.GetPosition((UIElement)sender);
                HitTestResult result = VisualTreeHelper.HitTest(mainGrid, pt);

                // If there is a hit, then draw the bar slightly bigger and display the Hit text 
                // (as we stored thia already while drawing
                if (result != null)
                {
                    RayHitTestResult res = result as RayHitTestResult;
                    if (res != null)
                    {
                        GeometryModel3D geoMod = res.ModelHit as GeometryModel3D;

                        HitDetails myHitDetails;
                        if (listOfHitPoints.TryGetValue(geoMod, out myHitDetails))
                        {
                            me.MouseDevice.SetCursor(Cursors.Hand);
                            SelectedHit = myHitDetails;
                            SelectedHit.ShowValue = false;
                            this.InvalidateVisual();
                            return;
                        }
                    }
                }

                SelectedHit = null;
            }
            this.InvalidateVisual();
        }

        /// <summary>
        /// This methodis called when the mouse button is down.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnMouseDown(object sender, MouseEventArgs e)
        {
            // If the left mouse button is down, we compute the mouse first pressed point
            if (e.LeftButton == MouseButtonState.Pressed)
            {
                e.MouseDevice.SetCursor(Cursors.ScrollAll);
                leftButtonDown = true;
                Point retPoint = e.GetPosition(pThis);
                MouseXFirstDown = retPoint.X;
                MouseYFirstDown = retPoint.Y;
            }
            else
            {
                leftButtonDown = false;
            }

            
        }

       

        /// <summary>
        /// This method is called when Left mouse button is up.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void MouseLeftButtonUpEventHandler(object sender, MouseEventArgs e)
        {
            // We reset the boolean so  that we dont move the graph when the user is not 
            // pressing the left mouse down
            leftButtonDown = false;
            
        }

        #endregion

        #region "This method is the main method that draws the 3D bar chart "
        /// <summary>
        /// This method draws the 3D bar chart.
        /// </summary>
        /// <param name="XItems"></param>
        /// <param name="YItems"></param>
        /// <param name="ZItems"></param>
        /// <param name="xStartingPointColor"></param>
        /// <param name="YPlaneColor"></param>
        /// <param name="ZPlaneColor"></param>
        /// <param name="BarWidth"></param>
        /// <returns></returns>
        private List<ModelVisual3D> Draw3DChart(string[] XItems, double[] YItems, string[] ZItems,
                                Color xStartingPointColor, Color YPlaneColor, Color[] ZPlaneColor, double BarWidth)
        {
            List<ModelVisual3D> modelsToAdd = new List<ModelVisual3D>();

            // This If block is just for understanding sake.  The compiler will remove this during release build.
            if (XItems.Length * ZItems.Length != YItems.Length || ZPlaneColor.Length <= ZItems.Length)
            {
                // We will display less items in the graph then..
            }

            // If there are anything to draw then enter in this if block
            if (YItems.Length > 0 && XItems.Length > 0 && ZItems.Length > 0)
            {
                // Calculate the max Y point
                double MaxY = YItems[0];

                for (int Counter = 1; Counter < XItems.Length * ZItems.Length; Counter++)
                {
                    if (MaxY < YItems[Counter])
                    {
                        MaxY = YItems[Counter];
                    }
                }

                // Calculate the Height of the longest bar and also calculate On Y Unit
                double Ht = chartSize.Height / 30.0;

                double OneYUnit = ((chartSize.Height / 10.0)) / MaxY;

                ComputeXZInGraph(XItems.Length, YItems.Length, BarWidth);

                OneYUnit = ((chartSize.Height / 10.0) - (chartSize.Height / (10 * Ht))) / MaxY;
                int CounterY = 0;

                // Draw the Bars one by one based on values computed in the method ComputeXZInGraph above
                for (int CounterZ = 0; CounterZ < ZItems.Length; CounterZ++)
                {
                    for (int CounterX = 0; CounterX < XItems.Length; CounterX++)
                    {
                        List<ModelVisual3D> modelBars = Draw3DBar(XItems[CounterX], YItems[CounterY].ToString(), ZItems[CounterZ], new Point3D(xInGraph[CounterX] - BarWidth / 2.0, yInGraph, zInGraph[CounterZ] + BarWidth / 2.0),
                                                                OneYUnit * YItems[CounterY], BarWidth, ZPlaneColor[CounterZ]);
                        List<ModelVisual3D>.Enumerator enumModels = modelBars.GetEnumerator();

                        while (enumModels.MoveNext())
                        {
                            modelsToAdd.Add(enumModels.Current);
                        }
                        CounterY++;
                    }
                }

                // Now draw the XZ plane and Y plane
                Ht = (chartSize.Height /50.0);

                OneYUnit = Ht/ MaxY;
                OneYUnit = 1 / OneYUnit;
//                List<ModelVisual3D> modelBars1 = DrawXYZWithMarkings(XItems, XItems.Length, MaxY / (Ht - 1), (int)Ht, ZItems, ZItems.Length, BarWidth, XAxisColorItem,
  //                                          YAxisColorItem, Colors.Black, Colors.Black, Colors.Black);
                List<ModelVisual3D> modelBars1 = DrawXYZWithMarkings(XItems, XItems.Length, OneYUnit, (int)(Ht), ZItems, ZItems.Length, BarWidth, XAxisColorItem,
                                          YAxisColorItem, Colors.Black, Colors.Black, Colors.Black);

                List<ModelVisual3D>.Enumerator enumModels1 = modelBars1.GetEnumerator();

                while (enumModels1.MoveNext())
                {
                    modelsToAdd.Add(enumModels1.Current);
                }

            }

            // Return the model so that it can be added to the main Viewport3D
            return modelsToAdd;
        }
        #endregion

        #region "These are overridden methods of the Base class Control"

        /// <summary>
        /// This is the method that gets to know the size available for the 3D chart.  This value is stored
        /// which will be used in the Initialize method.
        /// </summary>
        /// <param name="constraint"></param>
        /// <returns></returns>
        protected override Size MeasureOverride(Size constraint)
        {
            chartSize.Height = constraint.Height;
            chartSize.Width = constraint.Width;
            Initialize();


            return base.MeasureOverride(constraint);
        }


        /// <summary>
        /// This method is used to initialize the values and also attach ourselves to the main window of the 
        /// application.
        /// </summary>
        /// <param name="e"></param>
        protected override void OnInitialized(EventArgs e)
        {
            mainGrid = new Grid();
            mainViewPort = new Viewport3D();
            
            // Attach our control to the main window
            //pThis = Application.Current.MainWindow;
            if (!System.ComponentModel.DesignerProperties.GetIsInDesignMode(this))
            {
                pThis = Window.GetWindow(this);
            }
            else 
            {
                pThis = Application.Current.MainWindow;
            }
            UIElement otherUIElements = pThis.Content as UIElement;
            pThis.Content = null;
            mainGrid.Children.Add(mainViewPort);
            mainGrid.Children.Add(otherUIElements);
            pThis.Content = mainGrid;

            // Add a camera to the scene
            cameraPosition = new Point3D(XCameraPosition, YCameraPosition, ZCameraPosition);
            cameraLookDirection = new Vector3D( TEMP_POINT - XCameraPosition, 
                                                TEMP_POINT - YCameraPosition, 
                                                ((Z_ADJUST) * (TEMP_POINT)) - ZCameraPosition);

            persptCamera = new PerspectiveCamera(cameraPosition, cameraLookDirection, new Vector3D(0, 1, 0), 200);


            persptCamera.FarPlaneDistance = CAMERA_FAR_PLANE_DISTANCE;
            persptCamera.LookDirection = cameraLookDirection;
            persptCamera.UpDirection = new Vector3D(0, 1, 0);
            persptCamera.NearPlaneDistance = CAMERA_NEAR_PLANE_DISTANCE;
            persptCamera.Position = cameraPosition;
            persptCamera.FieldOfView = CAMERA_FIELD_VIEW;
            mainViewPort.Camera = persptCamera;

            
            // Add lights to the scene
            lightModelVisual = new ModelVisual3D();

            lightsGroup = new Model3DGroup();
            DirectionalLight light2 = new DirectionalLight(Colors.White, new Vector3D(0, 0, 1));
            lightsGroup.Children.Add(light2);
            DirectionalLight light1 = new DirectionalLight(Colors.White, new Vector3D(1, 0, 0));
            lightsGroup.Children.Add(light1);
            DirectionalLight light0 = new DirectionalLight(Colors.White, new Vector3D(-1, 0, 0));
            lightsGroup.Children.Add(light0);
            DirectionalLight light3 = new DirectionalLight(Colors.White, new Vector3D(0, 0, -1));
            lightsGroup.Children.Add(light3);
            DirectionalLight light4 = new DirectionalLight(Colors.White, new Vector3D(0, 1, 0));
            lightsGroup.Children.Add(light4);
            DirectionalLight light5 = new DirectionalLight(Colors.White, new Vector3D(0, -1, 0));
            lightsGroup.Children.Add(light5);
            lightModelVisual.Content = lightsGroup;

            // Add mouse movements
            mainGrid.MouseLeftButtonUp += new MouseButtonEventHandler(MouseLeftButtonUpEventHandler);
            mainGrid.MouseMove += new MouseEventHandler(OnMouseMove);
            mainGrid.MouseDown += new MouseButtonEventHandler(OnMouseDown);
         
            listOfHitPoints = new Dictionary<GeometryModel3D, HitDetails>();

            // Give default values to the properties and other stuff

            XAngle = DEFAULT_X_ANGLE;
            YAngle = DEFAULT_Y_ANGLE;

            ChartTitle = "WPF 3D Chart Demo";
            XAxisColor = "Bisque";
            YAxisColor = "Burlywood";
            XValuesInput = "One,Two,Three,Four,Five";
            ZValuesInput =  "Comp A,Comp B,Comp C" ;
            YValuesInput =  "2, 4, 6, 8, 4, 9, 8, 10, 7, 6,11, 15, 12, 10, 9";
            ZValuesColor = "DarkGreen, DarkBlue, DarkRed";
            MouseSens = DEFAULT_MOUSE_SENSITIVITY;

            XCameraPosition = centreX;
            YCameraPosition = centreY;
            ZCameraPosition = DEFAULT_Z_CAMERA_POSITION;
            cameraDistance = DEFAULT_CAMERA_DISTANCE;
            cameraDistance = 175 + DEFAULT_Z_CAMERA_ADJ * ZItems.Length;

            xInGraph = new List<double>();
            zInGraph = new List<double>();

            base.OnInitialized(e);

        }

        /// <summary>
        /// This medhod is used to change the chart behaviour from design time to runtime.
        /// </summary>
        public override void OnApplyTemplate()
        {
            if (!System.ComponentModel.DesignerProperties.GetIsInDesignMode(this))
            {
                // At runtime we just minimize this Template Image
                Image thisImage = this.Template.FindName("TemplateImage", this) as Image;
                thisImage.Width = 0;
                thisImage.Height = 0;
            }


            base.OnApplyTemplate();
        }

        /// <summary>
        /// This method is called when rendering is required.  
        /// </summary>
        /// <param name="drawingContext"></param>
        protected override void OnRender(DrawingContext drawingContext)
        {
            if (!Initializing)
            {
                // Update the CAmera position
                persptCamera.LookDirection = cameraLookDirection;
                persptCamera.Position = cameraPosition;

                // If the user's mouse is on one of the 3D bar. then enhance the bar and display its values.
                if (null != SelectedHit && 
                    (PrevSelectedHit == null || 
                    0 != PrevSelectedHit.StringToDisplay.CompareTo(SelectedHit.StringToDisplay)))
                {
                    if (geometryForHitText != null)
                    {
                        geometryForHitText = null;
                        modelForHitText.Content = null;
                        mainViewPort.Children.Remove(modelForHitText);
                    }

                    if (modelsForHitTest != null)
                    {
                        List<ModelVisual3D>.Enumerator enumModelsI = modelsForHitTest.GetEnumerator();

                        while (enumModelsI.MoveNext())
                        {
                            mainViewPort.Children.Remove(enumModelsI.Current);
                        }
                    }

                    LetterLengthForHitText = SelectedHit.StringToDisplay.Length * OneLetterWidthForHitText;
                    Point3D ptToWRite = SelectedHit.P2;
                    ptToWRite.Y += LITTLE_ABOVE;
                    
                    geometryForHitText = WriteText(SelectedHit.PointToWrite, LetterLengthForHitText, OneLetterHeightForHitText, SelectedHit.StringToDisplay, Colors.Black);

                    modelsForHitTest = Draw3DBar(SelectedHit.XItem, SelectedHit.YItem, SelectedHit.ZItem, SelectedHit.PointToStart, SelectedHit.Height, SelectedHit.Width , SelectedHit.BarColor);

                    List<ModelVisual3D>.Enumerator enumModels = modelsForHitTest.GetEnumerator();

                    while (enumModels.MoveNext())
                    {
                        mainViewPort.Children.Add(enumModels.Current);
                    }
                    
                    PrevSelectedHit = SelectedHit;

                    modelForHitText.Content = geometryForHitText;
                    mainViewPort.Children.Add(modelForHitText);
                }
                    // Else if there is no bar selected remove the enhancement and Hit text.
                else if (null == SelectedHit)
                {
                    geometryForHitText = null;
                    modelForHitText.Content = null;
                    mainViewPort.Children.Remove(modelForHitText);

                    if (modelsForHitTest != null)
                    {
                        List<ModelVisual3D>.Enumerator enumModels = modelsForHitTest.GetEnumerator();

                        while (enumModels.MoveNext())
                        {
                            mainViewPort.Children.Remove(enumModels.Current);
                        }
                    }
                }

            }
            
 	        base.OnRender(drawingContext);
        }
        #endregion

        /// <summary>
        /// This method is called to update the graph after user input
        /// </summary>
        public void Update()
        {
            Initialize();
        }

        #region "This is the method used/called during initialization.  Also this is called to update the Graph with new values"
        /// <summary>
        /// This method is called during initialization to create the 3D Bar chart and then its called to update
        /// </summary>
        private void Initialize()
        {
            if (chartSize.Height == 0 || chartSize.Width == 0) return;
            Initializing = true;
            cameraDistance = 160 + 5 * ZItems.Length + 140 / XItems.Length;
            

            // We clear the 3D drawings, if any previously added
            mainViewPort.Children.Clear();
            if (HideChart == true) return;
            mainViewPort.Children.Add(lightModelVisual);

            listOfHitPoints.Clear();
            this.InvalidateVisual();

            List<ModelVisual3D> retValue;
            List<ModelVisual3D>.Enumerator enumList;

            SelectedHit = null;
            modelForHitText = new ModelVisual3D();
            OneLetterWidthForHitText = 1.1;
            OneLetterHeightForHitText = 1.7;

            PointToWrite0 = new Point3D();
            PointToWrite1 = new Point3D();
            PointToWrite2 = new Point3D();
            PointToWrite3 = new Point3D();

            yPlane2DPoint0 = new Point(0, 1);
            yPlane2DPoint1 = new Point(1, 1);
            yPlane2DPoint2 = new Point(1, 0);
            yPlane2DPoint3 = new Point(0, 0);

            // We draw 3D cart here.
            retValue = Draw3DChart(XItems, YItems, ZItems, Colors.Yellow, Colors.Cyan, ZPlaneColors, chartSize.Width/(XItems.Length * 2.2 * 10));
            enumList = retValue.GetEnumerator();

            // Add the resultant geometry to the main viewport.
            while (enumList.MoveNext())
            {
                mainViewPort.Children.Add(enumList.Current);
            }

            retValue.Clear();
            // Compute the camera position.
            ComputeCameraPosition();
            Initializing = false;

            // Display the graph
            this.InvalidateVisual();
        }
        #endregion
    }
}

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