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Chatting using CSocket

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16 Dec 2011CPOL4 min read 87.3K   10.5K   73  
This is a simple application to demonstrate about socket, socket types, and general flow diagram of socket communication, CSocket, CAsyncSocket and its API call in the easiest manner.
// ChatClient.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ChatClient.h"
#include "ChatClientDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CChatClientApp

BEGIN_MESSAGE_MAP(CChatClientApp, CWinApp)
	//{{AFX_MSG_MAP(CChatClientApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChatClientApp construction

CChatClientApp::CChatClientApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CChatClientApp object

CChatClientApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CChatClientApp initialization

BOOL CChatClientApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

	

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CChatClientDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
India India
I am working in R&D department. In programming, I'm very much interested in OOPS concepts and I have written a book on "Programming in C++". My hobbies are playing cricket, painting and I have started a Educational trust "Illuminate Educational Trust".

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