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Chatting using CSocket

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4.81/5 (28 votes)
16 Dec 2011CPOL4 min read 87K   10.5K   73  
This is a simple application to demonstrate about socket, socket types, and general flow diagram of socket communication, CSocket, CAsyncSocket and its API call in the easiest manner.
// ChatServerDlg.cpp : implementation file
//

#include "stdafx.h"
#include "ChatServer.h"
#include "ChatServerDlg.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChatServerDlg dialog

CChatServerDlg::CChatServerDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CChatServerDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CChatServerDlg)
	m_Msg = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CChatServerDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CChatServerDlg)
	DDX_Control(pDX, IDC_DISPLAY_LIST, m_Display);
	DDX_Text(pDX, IDC_CHAT_EDIT, m_Msg);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CChatServerDlg, CDialog)
	//{{AFX_MSG_MAP(CChatServerDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_SEND_INFO, OnSendInfo)
	ON_BN_CLICKED(IDC_CREAT, OnStart)
	ON_BN_CLICKED(IDC_STOP, OnStop)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChatServerDlg message handlers

BOOL CChatServerDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon

	
	/*if( AfxSocketInit() == FALSE)
	{ 
		AfxMessageBox("Failed to Initialize Sockets"); 
		return FALSE; 
	}*/

	GetDlgItem(IDC_STOP)->EnableWindow(false);

	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CChatServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CChatServerDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CChatServerDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CChatServerDlg::OnSendInfo() 
{
	UpdateData(TRUE);
	userinfo uinf;
	
	strcpy(uinf.cUserName,"Server");
	strcpy(uinf.csMsg,m_Msg);

	char *buff=(char*)&uinf;

	m_Server.m_Client.Send(buff,sizeof(userinfo));

}

void CChatServerDlg::OnStart() 
{
	if( AfxSocketInit() == FALSE)
	{ 
		AfxMessageBox("Failed to Initialize Sockets"); 
		return; 
	}

	m_Server.m_Client.pDlg=this;

	if(m_Server.Create(1001)==FALSE)
	{
		MessageBox("Failed to create");
		return;
	}
	
	if(m_Server.Listen()==FALSE)
	{
		MessageBox("Failed");
		return;
	}

	GetDlgItem(IDC_STOP)->EnableWindow(true);
	GetDlgItem(IDC_START)->EnableWindow(false);
}

void CChatServerDlg::Accept()
{
	AfxMessageBox("Client Request Connection");
	if(m_Server.Accept(m_Server.m_Client))
		return;

}

void CChatServerDlg::AddMsg( userinfo *udata)
{
	CString sUserName;

	sUserName.Format("%s : %s",udata->cUserName,udata->csMsg);

	m_Display.AddString(sUserName);
}

void CChatServerDlg::OnStop() 
{
	m_Server.m_Client.ShutDown(2);
	m_Server.Close();

	GetDlgItem(IDC_STOP)->EnableWindow(false);
	GetDlgItem(IDC_START)->EnableWindow(true);
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
India India
I am working in R&D department. In programming, I'm very much interested in OOPS concepts and I have written a book on "Programming in C++". My hobbies are playing cricket, painting and I have started a Educational trust "Illuminate Educational Trust".

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