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Lego Pan Tilt Camera and Objects Tracking

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20 Nov 2008GPL37 min read 195K   6.3K   151  
Turning regular USB web camera into a pan tilt camera using the Lego Mindstorms robotics kit and tracking simple objects using C#.
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.3053
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace LegoCamera.Properties
{


    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute( "System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0" )]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute( )]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute( )]
    internal class Resources
    {

        private static global::System.Resources.ResourceManager resourceMan;

        private static global::System.Globalization.CultureInfo resourceCulture;

        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
        internal Resources( )
        {
        }

        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute( global::System.ComponentModel.EditorBrowsableState.Advanced )]
        internal static global::System.Resources.ResourceManager ResourceManager
        {
            get
            {
                if ( ( resourceMan == null ) )
                {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager( "LegoCamera.Properties.Resources", typeof( Resources ).Assembly );
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }

        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute( global::System.ComponentModel.EditorBrowsableState.Advanced )]
        internal static global::System.Globalization.CultureInfo Culture
        {
            get
            {
                return resourceCulture;
            }
            set
            {
                resourceCulture = value;
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Software Developer IBM
United Kingdom United Kingdom
Started software development at about 15 years old and it seems like now it lasts most part of my life. Fortunately did not spend too much time with Z80 and BK0010 and switched to 8086 and further. Similar with programming languages – luckily managed to get away from BASIC and Pascal to things like Assembler, C, C++ and then C#. Apart from daily programming for food, do it also for hobby, where mostly enjoy areas like Computer Vision, Robotics and AI. This led to some open source stuff like AForge.NET, Computer Vision Sandbox, cam2web, ANNT, etc.

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