// OpenGLSurface.h // Copyright (C) Dave Kerr // // The OpenGLSurface is a drawing surface for OpenGL. #pragma once #include "DIBSurface.h" class COpenGLSurface : public CDIBSurface { public: COpenGLSurface() : m_hRenderContext(NULL) {} virtual ~COpenGLSurface() {} // Creation / destruction virtual bool Create(int nWidth, int nHeight, int nBitCount); virtual void Destroy(); // Render Contexts virtual void MakeCurrent(); static void MakeNoneCurrent() {wglMakeCurrent(NULL, NULL);} protected: HGLRC m_hRenderContext; };
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