- 1945_Code_Package.zip
- 1945 Code Package
- 1945_Demo_Package.zip
- 1945_Demo_Package
- Game.icproj
- IceCream.dll
- IceCream1945.exe
- IceCream1945Content
- 1945.xml
- 1945.xnb
- Ending.icescene
- EnemyBulletsAndIslands.xml
- EnemyBulletsAndIslands.xnb
- global.ice
- Level1.icescene
- Music
- Sounds
- ExplosionBomb.xnb
- ExplosionHit.xnb
- Laser_Shoot_Player.xnb
- Laser_Shoot_Turret.xnb
- Laser_Shoot3.xnb
- Quick_Hit.xnb
- Splash.icescene
- 1945_demo_package-noexe.zip
- Game.icproj
- 1945.xml
- 1945.xnb
- Ending.icescene
- EnemyBulletsAndIslands.xml
- EnemyBulletsAndIslands.xnb
- global.ice
- Level1.icescene
- ExplosionBomb.xnb
- ExplosionHit.xnb
- Laser_Shoot_Player.xnb
- Laser_Shoot_Turret.xnb
- Laser_Shoot3.xnb
- Quick_Hit.xnb
- Splash.icescene
- 1945_demo_package.zip
- Game.icproj
- IceCream.dll
- IceCream1945.exe
- 1945.xml
- 1945.xnb
- Ending.icescene
- EnemyBulletsAndIslands.xml
- EnemyBulletsAndIslands.xnb
- global.ice
- Level1.icescene
- ExplosionBomb.xnb
- ExplosionHit.xnb
- Laser_Shoot_Player.xnb
- Laser_Shoot_Turret.xnb
- Laser_Shoot3.xnb
- Quick_Hit.xnb
- Splash.icescene
- 1945_Demo_Package-noexe.zip
- Game.icproj
- 1945.xml
- 1945.xnb
- Ending.icescene
- EnemyBulletsAndIslands.xml
- EnemyBulletsAndIslands.xnb
- global.ice
- Level1.icescene
- ExplosionBomb.xnb
- ExplosionHit.xnb
- Laser_Shoot_Player.xnb
- Laser_Shoot_Turret.xnb
- Laser_Shoot3.xnb
- Quick_Hit.xnb
- Splash.icescene
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IceCream.Drawing;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using IceCream.SceneItems;
namespace IceCream.Debug
{
public static class OnScreenStats
{
static List<string> Stats = new List<string>();
static Vector2 BaseLocation = new Vector2(0, 0);
static SpriteFont mFont;
public static void Init() {
mFont = SceneManager.GetEmbeddedFont("DefaultFont").Font;
}
public static void AddStat(string stat) {
Stats.Add(stat);
}
public static void Draw() {
Vector2 drawPosition = BaseLocation;
DrawingManager.SpriteBatch.Begin();
foreach (string stat in Stats) {
//DrawingManager.SpriteBatch.DrawString(mFont, stat, drawPosition, Color.Black);
DrawingManager.SpriteBatch.DrawString(mFont, stat, drawPosition, Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0);
drawPosition.Y += mFont.LineSpacing;
}
DrawingManager.SpriteBatch.End();
Stats.Clear();
}
}
}
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