- 1945_Code_Package.zip
- 1945 Code Package
- 1945_Demo_Package.zip
- 1945_Demo_Package
- Game.icproj
- IceCream.dll
- IceCream1945.exe
- IceCream1945Content
- 1945.xml
- 1945.xnb
- Ending.icescene
- EnemyBulletsAndIslands.xml
- EnemyBulletsAndIslands.xnb
- global.ice
- Level1.icescene
- Music
- Sounds
- ExplosionBomb.xnb
- ExplosionHit.xnb
- Laser_Shoot_Player.xnb
- Laser_Shoot_Turret.xnb
- Laser_Shoot3.xnb
- Quick_Hit.xnb
- Splash.icescene
- 1945_demo_package-noexe.zip
- Game.icproj
- 1945.xml
- 1945.xnb
- Ending.icescene
- EnemyBulletsAndIslands.xml
- EnemyBulletsAndIslands.xnb
- global.ice
- Level1.icescene
- ExplosionBomb.xnb
- ExplosionHit.xnb
- Laser_Shoot_Player.xnb
- Laser_Shoot_Turret.xnb
- Laser_Shoot3.xnb
- Quick_Hit.xnb
- Splash.icescene
- 1945_demo_package.zip
- Game.icproj
- IceCream.dll
- IceCream1945.exe
- 1945.xml
- 1945.xnb
- Ending.icescene
- EnemyBulletsAndIslands.xml
- EnemyBulletsAndIslands.xnb
- global.ice
- Level1.icescene
- ExplosionBomb.xnb
- ExplosionHit.xnb
- Laser_Shoot_Player.xnb
- Laser_Shoot_Turret.xnb
- Laser_Shoot3.xnb
- Quick_Hit.xnb
- Splash.icescene
- 1945_Demo_Package-noexe.zip
- Game.icproj
- 1945.xml
- 1945.xnb
- Ending.icescene
- EnemyBulletsAndIslands.xml
- EnemyBulletsAndIslands.xnb
- global.ice
- Level1.icescene
- ExplosionBomb.xnb
- ExplosionHit.xnb
- Laser_Shoot_Player.xnb
- Laser_Shoot_Turret.xnb
- Laser_Shoot3.xnb
- Quick_Hit.xnb
- Splash.icescene
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namespace Milkshake.Wizards
{
partial class NewSceneWizard
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.buttonCancel = new System.Windows.Forms.Button();
this.buttonOK = new System.Windows.Forms.Button();
this.labelName = new System.Windows.Forms.Label();
this.textBoxName = new System.Windows.Forms.TextBox();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.groupBox1.SuspendLayout();
this.SuspendLayout();
//
// buttonCancel
//
this.buttonCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.buttonCancel.Location = new System.Drawing.Point(211, 86);
this.buttonCancel.Name = "buttonCancel";
this.buttonCancel.Size = new System.Drawing.Size(75, 23);
this.buttonCancel.TabIndex = 0;
this.buttonCancel.Text = "Cancel";
this.buttonCancel.UseVisualStyleBackColor = true;
//
// buttonOK
//
this.buttonOK.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonOK.DialogResult = System.Windows.Forms.DialogResult.OK;
this.buttonOK.Location = new System.Drawing.Point(130, 86);
this.buttonOK.Name = "buttonOK";
this.buttonOK.Size = new System.Drawing.Size(75, 23);
this.buttonOK.TabIndex = 1;
this.buttonOK.Text = "OK";
this.buttonOK.UseVisualStyleBackColor = true;
//
// labelName
//
this.labelName.AutoSize = true;
this.labelName.Location = new System.Drawing.Point(6, 27);
this.labelName.Name = "labelName";
this.labelName.Size = new System.Drawing.Size(35, 13);
this.labelName.TabIndex = 2;
this.labelName.Text = "Name";
//
// textBoxName
//
this.textBoxName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.textBoxName.Location = new System.Drawing.Point(47, 24);
this.textBoxName.Name = "textBoxName";
this.textBoxName.Size = new System.Drawing.Size(211, 20);
this.textBoxName.TabIndex = 3;
//
// groupBox1
//
this.groupBox1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.groupBox1.Controls.Add(this.textBoxName);
this.groupBox1.Controls.Add(this.labelName);
this.groupBox1.Location = new System.Drawing.Point(12, 12);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(274, 63);
this.groupBox1.TabIndex = 4;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "New Scene";
//
// NewSceneWizard
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(298, 121);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.buttonOK);
this.Controls.Add(this.buttonCancel);
this.Name = "NewSceneWizard";
this.Text = "Milkshake - New Scene Wizard";
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button buttonCancel;
private System.Windows.Forms.Button buttonOK;
private System.Windows.Forms.Label labelName;
private System.Windows.Forms.TextBox textBoxName;
private System.Windows.Forms.GroupBox groupBox1;
}
}
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