Click here to Skip to main content
15,881,559 members
Articles / Mobile Apps / Android

Texture Atlas Maker

Rate me:
Please Sign up or sign in to vote.
4.94/5 (16 votes)
1 Apr 2012BSD6 min read 142K   7K   55  
A utility to create texture atlases for 2D OpenGL games
#ifndef _RESMANAGER_H_INCLUDED_
#define _RESMANAGER_H_INCLUDED_


class XParser;
class AtlasMaster;


class ResManager
{
public:
	ResManager();
	~ResManager();
	const string& GetDirResources() const
	{
		return m_dirResources;
	}
	int GetScreenHeight() const
	{
		return m_screenHeight;
	}
	int GetScreenWidth() const
	{
		return m_screenWidth;
	}
	bool IsInitalised() const
	{
		return m_initialised;
	}
	void Init(const string& dirResources, const string& dirUser, 
		int width, int height);
	void Release();
	const string& GetDirUser() const
	{
		return m_dirUser;
	}
	XParser* GetXParser() const
	{
		return m_pXParser;
	}
	AtlasMaster* GetAtlasMaster() 
	{
		return m_pAtlasMaster;
	}
private:
	int m_screenWidth;
	int m_screenHeight;

	string m_dirResources;
	bool m_initialised;
	string m_dirUser;
	XParser* m_pXParser;
	AtlasMaster* m_pAtlasMaster;
};

extern ResManager g_resManager;



#endif // _RESMANAGER_H_INCLUDED_

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

Comments and Discussions