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Texture Atlas Maker

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4.94/5 (16 votes)
1 Apr 2012BSD6 min read 142.1K   7K   55  
A utility to create texture atlases for 2D OpenGL games
import java.io.File;
import java.io.FilenameFilter;

import javax.swing.tree.DefaultMutableTreeNode;


public class DirNode
{
	private DefaultMutableTreeNode node;
	private String name;
	private String fileSpec;
	private int imageFormat;
	public DefaultMutableTreeNode getNode()
	{
		return node;
	}
	public DirNode(String name, String fileSpec, String strImageFormat)
	{
		super();
		node = new DefaultMutableTreeNode(name);
		this.name = name;
		this.fileSpec = fileSpec;
		imageFormat = ImageFormat.getType(strImageFormat);
	}
	public void setImageFormat(int imageFormat)
	{
		this.imageFormat = imageFormat;
	}
	public int getImageFormat()
	{
		return imageFormat;
	}
	public String getStrImageFormat()
	{
		return ImageFormat.getName(imageFormat);
	}
	public boolean isTarga()
	{
		return imageFormat == ImageFormat.TARGA16 || 
			imageFormat == ImageFormat.TARGA_TRUE_COLOR;
	}
	public File[] getFiles()
	{
	    File dir = new File(fileSpec);
	    FilenameFilter filter = new FilenameFilter() {
	        public boolean accept(File dir, String name) {
	            return name.indexOf('.') == -1;
	        }
	    };
	    return dir.listFiles(filter);
	}
	public String getName()
	{
		return name;
	}
	public String getFileSpec()
	{
		return fileSpec;
	}
}

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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