Click here to Skip to main content
15,895,746 members
Articles / Programming Languages / C

Video Texture in OpenGL

Rate me:
Please Sign up or sign in to vote.
2.50/5 (11 votes)
25 Mar 2009GPL31 min read 113K   8.6K   25  
This article describes how a texture can be created in OpenGL from a live video stream from a web cam or a video file.
//////////////////////////////////////////////////////////////////////////////
// Video Texture: This program shows that OpenCV images can be used as
// texture in OpenGL. It can be used as first step in development of
// an Augmented Reality application
//
// Copyright (C) 2009  Arsalan Malik (arsalank2@hotmail.com)
//                                                                            
// This program is free software: you can redistribute it and/or modify       
// it under the terms of the GNU General Public License as published by       
// the Free Software Foundation, either version 3 of the License, or          
// (at your option) any later version.                                        
//                                                                            
// This program is distributed in the hope that it will be useful,            
// but WITHOUT ANY WARRANTY; without even the implied warranty of             
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the              
// GNU General Public License for more details.                               
//                                                                            
// You should have received a copy of the GNU General Public License          
// along with this program.  If not, see <http://www.gnu.org/licenses/>.      
//                                                                            
//////////////////////////////////////////////////////////////////////////////


#include <cv.h>
#include <highgui.h>

#include <stdio.h>
#include <string.h>
#include <GL/glut.h>

#define VIEWPORT_WIDTH              640
#define VIEWPORT_HEIGHT             480
#define KEY_ESCAPE                  27


CvCapture* g_Capture;
GLint g_hWindow;

GLvoid InitGL();
GLvoid OnDisplay();
GLvoid OnReshape(GLint w, GLint h);
GLvoid OnKeyPress (unsigned char key, GLint x, GLint y);
GLvoid OnIdle();

int main(int argc, char* argv[])
{

	// Create GLUT Window
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
	glutInitWindowSize(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);

	g_hWindow = glutCreateWindow("Video Texture");

	// Create OpenCV camera capture
	// If multiple cameras are installed, please choose correct index
	g_Capture = cvCreateCameraCapture(0);
	assert(g_Capture);

	// Initialize OpenGL
	InitGL();

	glutMainLoop();

	return 0;
}

GLvoid InitGL()
{  

	glClearColor (0.0, 0.0, 0.0, 0.0);

	glutDisplayFunc(OnDisplay);
	glutReshapeFunc(OnReshape);
	glutKeyboardFunc(OnKeyPress);
	glutIdleFunc(OnIdle);

}

GLvoid OnDisplay(void)
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glEnable(GL_TEXTURE_2D);

	// Set Projection Matrix
	glMatrixMode (GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT, 0);

	// Switch to Model View Matrix
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	// Draw a textured quad
	glBegin(GL_QUADS);
	glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f, 0.0f);
	glTexCoord2f(1.0f, 0.0f); glVertex2f(VIEWPORT_WIDTH, 0.0f);
	glTexCoord2f(1.0f, 1.0f); glVertex2f(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
	glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f, VIEWPORT_HEIGHT);
	glEnd();

	glFlush();
	glutSwapBuffers();

}


GLvoid OnReshape(GLint w, GLint h)
{
	glViewport(0, 0, w, h);
}

GLvoid OnKeyPress(unsigned char key, int x, int y)
{
	switch (key) {
	  case KEY_ESCAPE:
		  cvReleaseCapture(&g_Capture);
		  glutDestroyWindow(g_hWindow);
		  exit(0);
		  break;
	}
	glutPostRedisplay();
}


GLvoid OnIdle()
{
	// Capture next frame
	IplImage *image = cvQueryFrame(g_Capture);

	// Convert to RGB
	cvCvtColor(image, image, CV_BGR2RGB);

	// Create Texture
	gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, image->width, image->height, GL_RGB, GL_UNSIGNED_BYTE, image->imageData);

	// Update View port
	glutPostRedisplay();
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Software Developer (Senior)
Pakistan Pakistan
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions