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#pragma once
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h"
class CCGdiPlusBitmapTestApp : public CWinApp
{
public:
CCGdiPlusBitmapTestApp();
ULONG_PTR m_gdiplusToken;
// Overrides
public:
virtual BOOL InitInstance();
// Implementation
public:
afx_msg void OnAppAbout();
DECLARE_MESSAGE_MAP()
virtual int ExitInstance();
};
extern CCGdiPlusBitmapTestApp theApp;
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Joe is one of those software engineers with a film degree. His first paid programming job (you think film is a good way to make a living?) was writing games for Apple II's using 6502 assembly. He soon moved to 80x86 assembly, C, C++ (for a long time), C# and then back to C++ with occasional dabbling in C#, Python and other vile languages.
He first wrote software for Windows 3.0 in 1990. Save for some work in Linux, DOS and a mercifully brief foray into OS/2, he has concentrated on designing and writing software for all versions and types of Windows except RT.