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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by CGdiPlusBitmapTest.rc
//
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define IDR_CGdiPlusBitmapTTYPE 129
#define ID_LOADJPG 130
#define ID_LOADBMP 131
#define ID_LOADPNG 132
#define IDB_SUNSET 133
#define IDB_DOTS 134
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 135
#define _APS_NEXT_COMMAND_VALUE 32773
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
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Joe is one of those software engineers with a film degree. His first paid programming job (you think film is a good way to make a living?) was writing games for Apple II's using 6502 assembly. He soon moved to 80x86 assembly, C, C++ (for a long time), C# and then back to C++ with occasional dabbling in C#, Python and other vile languages.
He first wrote software for Windows 3.0 in 1990. Save for some work in Linux, DOS and a mercifully brief foray into OS/2, he has concentrated on designing and writing software for all versions and types of Windows except RT.