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Loading JPG & PNG resources using GDI+

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6 Sep 2004CPOL4 min read 872.5K   20.2K   157  
A class to facilitate loading JPG and PNG files from resources using GDI+
#pragma once

#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers
#endif

// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER				// Allow use of features specific to Windows 95 and Windows NT 4 or later.
#define WINVER 0x0400		// Change this to the appropriate value to target Windows 98 and Windows 2000 or later.
#endif

#ifndef _WIN32_WINNT		// Allow use of features specific to Windows NT 4 or later.
#define _WIN32_WINNT 0x0400		// Change this to the appropriate value to target Windows 98 and Windows 2000 or later.
#endif						

#ifndef _WIN32_WINDOWS		// Allow use of features specific to Windows 98 or later.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif

#ifndef _WIN32_IE			// Allow use of features specific to IE 4.0 or later.
#define _WIN32_IE 0x0400	// Change this to the appropriate value to target IE 5.0 or later.
#endif

#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS	// some CString constructors will be explicit

// turns off MFC's hiding of some common and often safely ignored warning messages
#define _AFX_ALL_WARNINGS

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions

#include <gdiplus.h>
#pragma comment(lib, "gdiplus.lib")
//using namespace Gdiplus;

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
United States United States
Joe is one of those software engineers with a film degree. His first paid programming job (you think film is a good way to make a living?) was writing games for Apple II's using 6502 assembly. He soon moved to 80x86 assembly, C, C++ (for a long time), C# and then back to C++ with occasional dabbling in C#, Python and other vile languages.

He first wrote software for Windows 3.0 in 1990. Save for some work in Linux, DOS and a mercifully brief foray into OS/2, he has concentrated on designing and writing software for all versions and types of Windows except RT.

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