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A Very Simple Car Race Game in C# and OpenGL

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30 Mar 2020CPOL3 min read 141.8K   18.4K   44  
A simple straightforward car race game with minimum LOC.
This article is a simple straightforward car race game with minimum lines of code. There are 3 cars that begin in a start line, they randomly change their speeds on the race and the race ends on an end line, quite simple.
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>9.0.21022</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{D6A463ED-D80E-45E8-A21E-38560AE0AF71}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>CarRace</RootNamespace>
    <AssemblyName>CarRace</AssemblyName>
    <TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <FileUpgradeFlags>
    </FileUpgradeFlags>
    <OldToolsVersion>3.5</OldToolsVersion>
    <UpgradeBackupLocation />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget>x86</PlatformTarget>
    <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="ShadowEngine, Version=1.1.0.0, Culture=neutral, processorArchitecture=MSIL" />
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Deployment" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
    <Reference Include="Tao.OpenGl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=346d62138898d8d4">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\..\..\proyecto batalla\engine\ShadowEngine\bin\Release\Tao.OpenGl.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Camara.cs" />
    <Compile Include="Road.cs" />
    <Compile Include="Car.cs" />
    <Compile Include="World.cs" />
    <Compile Include="Controller.cs" />
    <Compile Include="MainForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MainForm.Designer.cs">
      <DependentUpon>MainForm.cs</DependentUpon>
    </Compile>
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <EmbeddedResource Include="MainForm.resx">
      <DependentUpon>MainForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
      <DesignTime>True</DesignTime>
    </Compile>
    <None Include="Properties\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
    </None>
    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
    <Compile Include="winapi.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
United States United States
Born on 86, had my first computer at the age of 8, wrote my first code at the age of 15(pascal), began to study software engineering at 2005 and graduated in 2010. I have a dev blog www.vasilydev.blogspot.com. My real passion is 3D game programming and playing guitar. I've programmed stuff in C#, python, Delphi, PHP, C++, JS, QT and others...

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