|
using System.Collections.Generic;
namespace GG.GameAttackCombos.Logic {
/// <summary>
/// Represents an attack combo.
/// </summary>
public class AttackCombo {
#region Properties
/// <summary>
/// The sequence of commands that make up this attack combo.
/// </summary>
public List<Command> CommandSequence { get; private set; }
/// <summary>
/// The next combo group in a chain that this attack combo leads to, if any.
/// </summary>
public ComboGroup NextGroupInChain { get; set; }
#endregion
/// <summary>
/// Initializes an instance of AttackCombo.
/// </summary>
public AttackCombo() {
CommandSequence = new List<Command>();
}
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
I began programming on my Commodore 64 at around the age of 12. After migrating to DOS and then Windows, I decided to take on the Web. Several languages and platforms later, I have settled in with .NET nicely. I am currently the owner of a software consulting company and lead application developer for a learning-based technology consultation company.
The love of a finished application is usually at war with the desire to improve it as soon as it's released (they're never really finished).