11:35:28
11:35:28 Start realtime state tracking ...
11:35:28 Trace Test
11:35:28 APPLICATION SRC STATE DEST STATE EVENT TIME(ms) REASON
11:35:28 Player1 PowerDown 0 Activated
11:35:28 SingleState1 SingleState 0 Activated
11:35:29 SingleState1 SingleState SingleState 1 0 Not Matched
11:35:29 Player1 PowerDown Pause 1 0 Hit
11:35:32 SingleState1 SingleState SingleState 2 0 Not Matched
11:35:32
11:35:32 Catching the current active application states ...
11:35:32 APPLICATION STATE
11:35:32 SingleState1 SingleState
11:35:32 Player1 Playing
11:35:32
11:35:32 Player1 Pause Playing 2 47 Hit
11:35:33 Player1 Playing Playing Timeout 0 Not Matched
11:43:47
11:43:47 Trace Test
11:43:47 Start realtime state tracking ...
11:43:47 APPLICATION SRC STATE DEST STATE EVENT TIME(ms) REASON
11:43:47 Player1 PowerDown 0 Activated
11:43:47 SingleState1 SingleState 0 Activated
11:43:51 SingleState1 SingleState SingleState 1 0 Not Matched
11:43:51 Player1 Cond1 Playing 1 0 Hit
11:43:52 Player1 Playing Playing Timeout 0 Not Matched
11:44:29
11:44:29 Trace Test
11:44:29 Start realtime state tracking ...
11:44:29 XSetThreadContext=11599436
11:44:29 APPLICATION SRC STATE DEST STATE EVENT TIME(ms) REASON
11:44:30 Player1 PowerDown 0 Activated
11:44:30 XGetThreadContext=11599436
11:44:31 Player1 Cond1 Playing 1 16 Hit
11:44:32 Player1 Playing Playing Timeout 0 Not Matched
13:36:10
13:36:10 Trace Test
13:36:10 Start realtime state tracking ...
13:36:10 XSetThreadContext=11599436
13:36:10 APPLICATION SRC STATE DEST STATE EVENT TIME(ms) REASON
13:36:10 XGetThreadContext=11599436
13:36:10 Player1 PowerDown 0 Activated
13:36:12 Player1 Cond1 Playing 1 0 Hit
13:36:13 Player1 Playing Playing Timeout 0 Not Matched
13:58:58
13:58:58 Trace Test
13:58:58 Start realtime state tracking ...
13:58:58 APPLICATION ROOT SRC STATE DEST STATE EVENT TIME(ms) REASON
13:58:58 Player1 Player PowerDown 0 Activated
13:58:58 SingleState1 SingleState SingleState 0 Activated
13:59:01 SingleState1 SingleState SingleState SingleState 1 0 Not Matched
13:59:01 Player1 Player Cond1 Playing 1 0 Hit
13:59:02 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:03 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:04 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:05 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:06 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:07 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:08 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:09 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:10 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:18
13:59:18 Trace Test
13:59:18 Start realtime state tracking ...
13:59:18 APPLICATION ROOT SRC STATE DEST STATE EVENT TIME(ms) REASON
13:59:18 Player1 Player PowerDown 0 Activated
13:59:18 SingleState1 SingleState SingleState 0 Activated
13:59:21 SingleState1 SingleState SingleState SingleState 1 0 Not Matched
13:59:21 Player1 Player Cond1 Playing 1 0 Hit
13:59:22 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:23 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:24 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:25 Player1 Player Playing Playing Timeout 0 Not Matched
14:00:07
14:00:07 Trace Test
14:00:07 Start realtime state tracking ...
14:00:07 APPLICATION ROOT SRC STATE DEST STATE EVENT TIME(ms) REASON
14:00:07 Player1 Player PowerDown 0 Activated
14:00:07 SingleState1 SingleState SingleState 0 Activated
14:00:10 SingleState1 SingleState SingleState SingleState 1 0 Not Matched
14:00:10 Player1 Player Cond1 Playing 1 0 Hit
14:00:11 Player1 Player Playing Playing Timeout 0 Not Matched
14:00:12 Player1 Player Playing Playing Timeout 0 Not Matched
14:00:13 Player1 Player Playing Playing Timeout 0 Not Matched
14:00:14 Player1 Player Playing Playing Timeout 0 Not Matched
14:06:10
14:06:10 Trace Test
14:06:10 Start realtime state tracking ...
14:06:10 APPLICATION ROOT SRC STATE DEST STATE EVENT TIME(ms) REASON
14:06:10 Player1 Player PowerDown 0 Activated
14:06:10 SingleState1 SingleState SingleState 0 Activated
14:06:11 SingleState1 SingleState SingleState SingleState 1 0 Not Matched
14:06:11 Player1 Player Cond1 Playing 1 0 Hit
14:06:12 Player1 Player Playing Playing Timeout 0 Not Matched
14:06:13 Player1 Player Playing Playing Timeout 0 Not Matched
14:06:14 Player1 Player Playing Playing Timeout 0 Not Matched
14:06:15 Player1 Player Playing Playing Timeout 0 Not Matched
14:12:28
14:12:28 Trace Test
14:12:28 Start realtime state tracking ...
14:12:28 APPLICATION ROOT SRC STATE DEST STATE EVENT TIME(ms) REASON
14:12:28 Player1 Player PowerDown 0 Activated
14:12:28 SingleState1 SingleState SingleState 0 Activated
14:12:30 SingleState1 SingleState SingleState SingleState 1 0 Not Matched
14:12:30 Player1 Player PowerDown Playing 1 0 Hit
14:12:31 Player1 Player Playing Playing Timeout 0 Not Matched
14:12:32 Player1 Player Playing Playing Timeout 0 Not Matched
14:12:33 Player1 Player Playing Playing Timeout 0 Not Matched
14:12:34 Player1 Player Playing Playing Timeout 0 Not Matched
14:12:35 Player1 Player Playing Playing Timeout 0 Not Matched
14:12:36 Player1 Player Playing Playing Timeout 0 Not Matched
14:12:37 Player1 Player Playing Playing Timeout 0 Not Matched
14:12:38 Player1 Player Playing Playing Timeout 0 Not Matched
14:12:38 SingleState1 SingleState SingleState SingleState 2 0 Not Matched
14:12:38 Player1 Player Playing Pause 2 141 Hit
14:22:48
14:22:48 Trace Test
14:22:48 Start realtime state tracking ...
14:22:48 APPLICATION ROOT SRC STATE DEST STATE EVENT TIME(ms) REASON
14:22:48 Player1 Player PowerDown 0 Activated
14:22:48 SingleState1 SingleState SingleState 0 Activated
14:22:49 SingleState1 SingleState SingleState SingleState 1 0 Not Matched
14:22:49 Player1 Player PowerDown Pause 1 0 Hit
14:22:53 SingleState1 SingleState SingleState SingleState 2 0 Not Matched
14:22:53 Player1 Player Pause Playing 2 31 Hit
14:22:54 Player1 Player Playing Playing Timeout 0 Not Matched
14:22:55 Player1 Player Playing Playing Timeout 0 Not Matched
14:22:56 Player1 Player Playing Playing Timeout 0 Not Matched
14:22:57 SingleState1 SingleState SingleState SingleState 2 0 Not Matched
14:22:57 Player1 Player Playing Pause 2 140 Hit
14:22:59 SingleState1 SingleState SingleState SingleState 1 0 Not Matched
14:22:59 Player1 Player Pause PowerDown 1 187 Hit
21:30:58 Trace Test
21:30:58
21:30:58 Start realtime state tracking ...
21:30:58 APPLICATION ROOT SRC STATE DEST STATE DEPTH EVENT SEQ NUM EVENT DATA TIME(ms) REASON
21:30:58 Player1 Player Player 1 0 Activated
21:30:58 Player1 Player PowerDown 2 0 Activated
21:30:58 SingleState1 SingleState SingleState 1 0 Activated
21:31:00 SingleState1 SingleState SingleState SingleState 1 1 0 I(0 ,0 ) 0 Not Matched
21:31:00 Player1 Player PowerDown 2 1 0 I(0 ,0 ) 0 De-activated
21:31:00 Player1 Player PowerDown PowerUp 2 1 0 I(0 ,0 ) 0 Hit
21:31:00 Player1 Player Pause 3 1 0 I(0 ,0 ) 0 Activated
21:31:01 SingleState1 SingleState SingleState SingleState 1 2 0 I(0 ,0 ) 0 Not Matched
21:31:01 Player1 Player Pause 3 2 0 I(0 ,0 ) 0 De-activated
21:31:01 Player1 Player Pause Playing 3 2 0 I(0 ,0 ) 0 Hit
21:31:02 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
21:31:03 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
21:31:04 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
21:31:05 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
21:31:06 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
21:31:07 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
21:31:08 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
21:31:08 SingleState1 SingleState SingleState SingleState 1 2 0 I(0 ,0 ) 0 Not Matched
21:31:08 Player1 Player Playing 3 2 0 I(0 ,0 ) 0 De-activated
21:31:08 Player1 Player Playing Pause 3 2 0 I(0 ,0 ) 0 Hit
22:05:43
22:05:43 Trace Test
22:05:43 Start realtime state tracking ...
22:05:43 APPLICATION ROOT SRC STATE DEST STATE DEPTH EVENT SEQ NUM EVENT DATA TIME(ms) REASON
22:05:43 Player1 Player Player 1 0 Activated
22:05:43 Player1 Player PowerDown 2 16 Activated
22:05:43 SingleState1 SingleState SingleState 1 0 Activated
22:05:46 SingleState1 SingleState SingleState SingleState 1 1 0 I(0 ,0 ) 0 Not Matched
22:05:46 Player1 Player PowerDown 2 1 0 I(0 ,0 ) 0 De-activated
22:05:46 Player1 Player PowerDown PowerUp 2 1 0 I(0 ,0 ) 0 Hit
22:05:46 Player1 Player Pause 3 1 0 I(0 ,0 ) 0 Activated
22:05:48 SingleState1 SingleState SingleState SingleState 1 2 0 I(0 ,0 ) 0 Not Matched
22:05:48 Player1 Player Pause 3 2 0 I(0 ,0 ) 0 De-activated
22:05:48 Player1 Player Pause Playing 3 2 0 I(0 ,0 ) 0 Hit
22:05:49 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:05:50 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:05:51 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:05:52 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:05:53 SingleState1 SingleState SingleState SingleState 1 2 0 I(0 ,0 ) 0 Not Matched
22:05:53 Player1 Player Playing 3 2 0 I(0 ,0 ) 0 De-activated
22:05:53 Player1 Player Playing Pause 3 2 0 I(0 ,0 ) 0 Hit
15:23:49 Trace Test
15:23:49 Start realtime state tracking ...
15:23:49 OBJECT ROOT SRC STATE DEST STATE DEPTH EVENT SEQ NUM EVENT DATA TIME(ms) REASON
15:23:49 Player1 Player Player 1 0 Activated
15:23:49 Player1 Player PowerDown 2 0 Activated
15:23:49 SingleState1 SingleState SingleState 1 0 Activated
15:23:58 SingleState1 SingleState SingleState SingleState 1 1 0 I(0 ,0 ) 0 Not Matched
15:23:58 Player1 Player PowerDown 2 1 0 I(0 ,0 ) 0 De-activated
15:23:58 Player1 Player PowerDown PowerUp 2 1 0 I(0 ,0 ) 0 Hit
15:23:58 Player1 Player Pause 3 1 0 I(0 ,0 ) 0 Activated
15:24:01 SingleState1 SingleState SingleState SingleState 1 2 0 I(0 ,0 ) 0 Not Matched
15:24:01 Player1 Player Pause 3 2 0 I(0 ,0 ) 0 De-activated
15:24:01 Player1 Player Pause Playing 3 2 0 I(0 ,0 ) 31 Hit
15:24:02 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
15:24:03 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
15:24:04 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
15:24:05 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
15:24:06 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
15:24:06 SingleState1 SingleState SingleState SingleState 1 2 0 I(0 ,0 ) 0 Not Matched
15:24:06 Player1 Player Playing 3 2 0 I(0 ,0 ) 0 De-activated
15:24:06 Player1 Player Playing Pause 3 2 0 I(0 ,0 ) 31 Hit