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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/***************************************************************************
* GLSurface.h
*
* Thu Jun 29 22:59:47 2006
* Copyright 2006 N. Sharjith
* sharjith@gmail.com
****************************************************************************/
#ifndef _GLSURFACE_H
#define _GLSURFACE_H
#include "VKGraphic.h"
#include "GLObject.h"
#include <Geometry.h>
#include <GeomException.h>
#include <Point3D.h>
#include <Vector3D.h>
#include <Line3D.h>
#include <Plane.h>
#include <Cone.h>
#include <Cylinder.h>
#include <Sphere.h>
#include <Torus.h>
#include <ExtrudedSurface.h>
#include <RevolvedSurface.h>
#include <RuledSurface.h>
#include <PipeSurface.h>
#include <ListOfCPoint3D.h>
#include <ListIteratorOfListOfCPoint3D.h>
class VKGRAPHIC_API CGLSurface : public CGLObject
{
public:
CGLSurface(const CSurface*);
virtual ~CGLSurface();
virtual CGLObject* Copy() const;
virtual void DefineDisplay();
virtual void Display(const GLDisplayMode& = GLWIREFRAME);
virtual void Hilight(const GLDisplayMode&);
virtual void SetColor(const GLubyte&, const GLubyte&, const GLubyte&);
virtual void GetColor(GLubyte*) const;
void SetSurface(const CSurface*);
virtual CGeometry* Geometry() const;
private:
void ComputePoints();
void ComputeWFPoints();
void ComputeBoundLimits();
void DrawWired();
void DrawShaded();
void DrawEdges();
void DrawUIso();
void DrawVIso();
void ComputeUIso(const double vPar);
void ComputeVIso(const double uPar);
void InitDisplayList();
private:
GLdouble SMOOTH;
GLdouble CSMOOTH;
CListOfCPoint3D* pointList;
CListOfCPoint3D* pointWFUList;
CListOfCPoint3D* pointWFVList;
CListOfCPoint3D* normalList;
CListOfCPoint3D* bpointList;
CListIteratorOfListOfCPoint3D myListWFUIter;
CListIteratorOfListOfCPoint3D myListWFVIter;
CSurface* pSurf;
GLubyte isoRed;
GLubyte isoGreen;
GLubyte isoBlue;
GLint factor; // Stippling factor
GLushort pattern; // Stipple pattern
GLint wireList;
GLint edgeList;
GLint shadList;
};
#endif /* _GLSURFACE_H */
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Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.