/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/***************************************************************************
* Circle3D.h
*
* Thu Jun 29 22:10:19 2006
* Copyright 2006 N. Sharjith
* sharjith@gmail.com
****************************************************************************/
#ifndef _CIRCLE3D_H
#define _CIRCLE3D_H
#include "VKGeom.h"
#include "Conic.h"
#include "AxisSystem.h"
#include "Matrix33.h"
#include "MMath.h"
class CPoint3D;
class CAxisSystem;
class VKGEOM_API CCircle3D : public CConic
{
public:
CCircle3D();
CCircle3D(const CPoint3D&, const double);
CCircle3D(const CAxisSystem& ax, const double rad);
CCircle3D(const CPoint3D&, const CPoint3D&, const CPoint3D&);
CCircle3D(const CCircle3D& C);
virtual ~CCircle3D();
virtual void Reverse();
CCircle3D Reversed() const;
virtual CPoint3D PointAtPara(const double& para);
inline virtual double FirstParameter() const { return 0; }
inline virtual double LastParameter() const { return 2*PI; }
inline virtual double Eccentricity() const { return 0.0; }
virtual bool IsClosed() const;
bool operator == (const CCircle3D& L) const;
CCircle3D operator = (const CCircle3D& C);
inline void SetRadius(const double& r) { itsRadius = r; }
inline void SetLocation(const CAxisSystem& ax) { itsLocation = ax; }
inline CAxisSystem GetLocation() const { return itsLocation; }
inline double GetRadius() const { return itsRadius; }
inline CPoint3D Center() const { return itsLocation.GetPosition(); }
virtual CCurve* Copy() const;
virtual void Translate(const COneAxis&, const double&);
virtual void Translate(double dx, double dy, double dz);
virtual void Translate(const CVector3D&);
virtual void Translate(const CPoint3D&, const CPoint3D&);
virtual void Rotate(const COneAxis&, double);
virtual void Scale(const CPoint3D&, double);
virtual void Mirror(const CPoint3D&);
virtual void Mirror(const COneAxis&);
virtual void Mirror(const CPlane&);
protected:
double itsRadius;
};
#endif /* _CIRCLE3D_H */