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Basic Curves And Surfaces Modeler

, 18 Apr 2012 CPOL
A basic demo of modeling curves and surfaces in OpenGL.
 ```// RevolvedSurface.cpp: implementation of the CRevolvedSurface class. // ////////////////////////////////////////////////////////////////////// #if HAVE_CONFIG_H # include #endif #include "stdafx.h" #include "RevolvedSurface.h" #include "Point3D.h" #include "Vector3D.h" #include "Line3D.h" #include "AxisSystem.h" #include "MMath.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CRevolvedSurface::CRevolvedSurface(const CCurve* C, const COneAxis& Ax, const double& st, const double& en) : itsAxisOfRevol(Ax), startAngle(st), endAngle(en) { sType = REVOLVED; baseCurve = C->Copy(); } CRevolvedSurface::~CRevolvedSurface() { if(baseCurve) delete baseCurve; } CPoint3D CRevolvedSurface::PointAtPara(const double uPar, const double vPar) { CPoint3D P; CPoint3D CP = baseCurve->PointAtPara(uPar); COneAxis ax = itsAxisOfRevol; CP.Rotate(ax, vPar); P = CP; return P; } CVector3D CRevolvedSurface::NormalAt(const double uPar, const double vPar) { CPoint3D Po, Pu, Pv; CVector3D N; if(uPar == LastUParameter() && vPar == LastVParameter()) { Po = PointAtPara(uPar, vPar); Pu = PointAtPara(uPar-0.001, vPar); Pv = PointAtPara(uPar, vPar-0.001); CVector3D Vu(Po, Pu), Vv(Po, Pv); N = Vu^Vv; return N; } else if(uPar == LastUParameter() && vPar != LastVParameter()) { Po = PointAtPara(uPar, vPar); Pu = PointAtPara(uPar-0.001, vPar); Pv = PointAtPara(uPar, vPar+0.001); CVector3D Vu(Po, Pu), Vv(Po, Pv); N = Vv^Vu; return N; } else if(uPar != LastUParameter() && vPar == LastVParameter()) { Po = PointAtPara(uPar, vPar); Pu = PointAtPara(uPar+0.001, vPar); Pv = PointAtPara(uPar, vPar-0.001); CVector3D Vu(Po, Pu), Vv(Po, Pv); N = Vv^Vu; return N; } else { Po = PointAtPara(uPar, vPar); Pu = PointAtPara(uPar+0.001, vPar); Pv = PointAtPara(uPar, vPar+0.001); CVector3D Vu(Po, Pu), Vv(Po, Pv); N = Vu^Vv; return N; } } double CRevolvedSurface::FirstUParameter() const { return baseCurve->FirstParameter(); } double CRevolvedSurface::LastUParameter() const { return baseCurve->LastParameter(); } double CRevolvedSurface::FirstVParameter() const { return startAngle; } double CRevolvedSurface::LastVParameter() const { return endAngle; } bool CRevolvedSurface::IsUClosed() const { return false; } bool CRevolvedSurface::IsVClosed() const { bool b = ((endAngle - startAngle) - (2 * PI) == 0.0); return b; } CSurface* CRevolvedSurface::Copy() const { CRevolvedSurface* R = new CRevolvedSurface(baseCurve, itsAxisOfRevol, startAngle, endAngle); return R; } void CRevolvedSurface::Translate(const COneAxis& Ax, const double& amt) { CGeometry::Translate(Ax, amt); } void CRevolvedSurface::Translate(double dx, double dy, double dz) { baseCurve->Translate(dx,dy,dz); itsAxisOfRevol.Translate(dx,dy,dz); } void CRevolvedSurface::Translate(const CVector3D& V) { baseCurve->Translate(V); itsAxisOfRevol.Translate(V); } void CRevolvedSurface::Translate(const CPoint3D& P1, const CPoint3D& P2) { baseCurve->Translate(P1, P2); itsAxisOfRevol.Translate(P1, P2); } void CRevolvedSurface::Rotate(const COneAxis& Ax, double ang) { baseCurve->Rotate(Ax, ang); itsAxisOfRevol.Rotate(Ax, ang); } void CRevolvedSurface::Scale(const CPoint3D& P, double fact) { baseCurve->Scale(P, fact); itsAxisOfRevol.Scale(P, fact); } void CRevolvedSurface::Mirror(const CPoint3D& P) { baseCurve->Mirror(P); itsAxisOfRevol.Mirror(P); } void CRevolvedSurface::Mirror(const COneAxis& Ax) { baseCurve->Mirror(Ax); itsAxisOfRevol.Mirror(Ax); } void CRevolvedSurface::Mirror(const CPlane& Pln) { baseCurve->Mirror(Pln); itsAxisOfRevol.Mirror(Pln); } ```

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

 Engineer Tata Technologies Ltd India
Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.

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