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Calcium: A modular application toolset leveraging PRISM – Part 1

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1 Jun 2009BSD17 min read 250.7K   208  
Calcium provides much of what one needs to rapidly build a multifaceted and sophisticated modular application. Includes a host of modules and services, and an infrastructure that is ready to use in your next application.
//===================================================================================
// Microsoft patterns & practices
// Composite Application Guidance for Windows Presentation Foundation and Silverlight
//===================================================================================
// Copyright (c) Microsoft Corporation.  All rights reserved.
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE.
//===================================================================================
// The example companies, organizations, products, domain names,
// e-mail addresses, logos, people, places, and events depicted
// herein are fictitious.  No association with any real company,
// organization, product, domain name, email address, logo, person,
// places, or events is intended or should be inferred.
//===================================================================================
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using Microsoft.Practices.Composite.Presentation.Properties;
using Microsoft.Practices.Composite.Regions;
using Microsoft.Practices.ServiceLocation;

namespace Microsoft.Practices.Composite.Presentation.Regions
{
    /// <summary>
    /// Defines a factory that allows the registration of the default set of <see cref="IRegionBehavior"/>, that will
    /// be added to the <see cref="IRegionBehaviorCollection"/> of all <see cref="IRegion"/>s, unless overridden on a 'per-region' basis. 
    /// </summary>
    [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1710:IdentifiersShouldHaveCorrectSuffix", Justification = "It is more of a factory than a collection")]
    public class RegionBehaviorFactory : IRegionBehaviorFactory
    {
        private readonly IServiceLocator serviceLocator;
        private readonly Dictionary<string, Type> registeredBehaviors = new Dictionary<string, Type>();

        /// <summary>
        /// Initializes a new instance of <see cref="RegionBehaviorFactory"/>.
        /// </summary>
        /// <param name="serviceLocator"><see cref="IServiceLocator"/> used to create the instance of the behavior from its <see cref="Type"/>.</param>
        public RegionBehaviorFactory(IServiceLocator serviceLocator)
        {
            this.serviceLocator = serviceLocator;
        }

        /// <summary>
        /// Adds a particular type of RegionBehavior if it was not already registered. The <paramref name="behaviorKey"/> string is used to check if the behavior is already present
        /// </summary>
        /// <param name="behaviorKey">The behavior key that's used to find if a certain behavior is already added.</param>
        /// <param name="behaviorType">Type of the behavior to add.</param>
        public void AddIfMissing(string behaviorKey, Type behaviorType)
        {
            if (behaviorKey == null)
            {
                throw new ArgumentNullException("behaviorKey");
            }

            if (behaviorType == null)
            {
                throw new ArgumentNullException("behaviorType");
            }

            // Check if the type is a IRegionBehavior
            if (!typeof(IRegionBehavior).IsAssignableFrom(behaviorType))
            {
                throw new ArgumentException(
                    string.Format(Thread.CurrentThread.CurrentCulture, Resources.CanOnlyAddTypesThatInheritIFromRegionBehavior, behaviorType.Name), "behaviorType");
            }

            // Only add the behaviorKey if it doesn't already exists. 
            if (this.registeredBehaviors.ContainsKey(behaviorKey))
            {
                return;
            }

            this.registeredBehaviors.Add(behaviorKey, behaviorType);
        }

        /// <summary>
        /// Creates an instance of the the behavior <see cref="Type"/> that is registered using the specified key.
        /// </summary>
        /// <param name="key">The key that is used to register a behavior type.</param>
        /// <returns>A new instance of the behavior. </returns>
        public IRegionBehavior CreateFromKey(string key)
        {
            if (!this.ContainsKey(key))
            {
                throw new ArgumentException(
                    string.Format(Thread.CurrentThread.CurrentCulture, Resources.TypeWithKeyNotRegistered, key), "key");
            }
                
            return (IRegionBehavior)this.serviceLocator.GetInstance(this.registeredBehaviors[key]);
        }


        /// <summary>
        /// Returns an enumerator that iterates through the collection.
        /// </summary>
        /// <returns>
        /// A <see cref="T:System.Collections.Generic.IEnumerator`1" /> that can be used to iterate through the collection.
        /// </returns>
        /// <filterpriority>1</filterpriority>
        public IEnumerator<string> GetEnumerator()
        {
            return this.registeredBehaviors.Keys.GetEnumerator();
        }

        /// <summary>
        /// Returns an enumerator that iterates through a collection.
        /// </summary>
        /// <returns>
        /// An <see cref="T:System.Collections.IEnumerator" /> object that can be used to iterate through the collection.
        /// </returns>
        /// <filterpriority>2</filterpriority>
        IEnumerator IEnumerable.GetEnumerator()
        {
            return this.GetEnumerator();
        }

        /// <summary>
        /// Determines whether a behavior with the specified key already exists.
        /// </summary>
        /// <param name="behaviorKey">The behavior key.</param>
        /// <returns>
        /// <see langword="true"/> if a behavior with the specified key is present; otherwise, <see langword="false"/>.
        /// </returns>
        public bool ContainsKey(string behaviorKey)
        {
            return this.registeredBehaviors.ContainsKey(behaviorKey);
        }
    }
}

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This article, along with any associated source code and files, is licensed under The BSD License


Written By
Engineer
Switzerland Switzerland
Daniel is a former senior engineer in Technology and Research at the Office of the CTO at Microsoft, working on next generation systems.

Previously Daniel was a nine-time Microsoft MVP and co-founder of Outcoder, a Swiss software and consulting company.

Daniel is the author of Windows Phone 8 Unleashed and Windows Phone 7.5 Unleashed, both published by SAMS.

Daniel is the developer behind several acclaimed mobile apps including Surfy Browser for Android and Windows Phone. Daniel is the creator of a number of popular open-source projects, most notably Codon.

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