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namespace Breakthrough.Game.Engine
{
public sealed class BoardPosition
{
public byte BoardColumn;
public byte BoardRow;
#region Constructors
public BoardPosition()
{
}
public BoardPosition(BoardPosition position)
{
BoardColumn = position.BoardColumn;
BoardRow = position.BoardRow;
}
public BoardPosition(byte boardColumn, byte boardRow)
{
BoardColumn = boardColumn;
BoardRow = boardRow;
}
#endregion
}
}
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