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A C++ Websocket server for realtime interaction with Web clients

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17 May 2012Apache5 min read 178.5K   22.3K   105  
A Websocket protocol implementation atop the ush Framework real time library plus a demo example featuring four types of communication workflows between the HTML5 web client and the server.
/********************************************************************
	File :			PushFramework.h
	Creation date :	2010/6/27

	License :			Copyright 2010 Ahmed Charfeddine, http://www.pushframework.com

				   Licensed under the Apache License, Version 2.0 (the "License");
				   you may not use this file except in compliance with the License.
				   You may obtain a copy of the License at

					   http://www.apache.org/licenses/LICENSE-2.0

				   Unless required by applicable law or agreed to in writing, software
				   distributed under the License is distributed on an "AS IS" BASIS,
				   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
				   See the License for the specific language governing permissions and
				   limitations under the License.


*********************************************************************/
#ifndef PushFramework__INCLUDED
#define PushFramework__INCLUDED


#include "Plateform.h"


//Export/Import symbols :
#ifdef Plateform_Windows

#ifdef PUSHFRAMEWORK_EXPORTS
#define PUSHFRAMEWORK_API __declspec(dllexport)
#else
#define PUSHFRAMEWORK_API __declspec(dllimport)
#endif

#else

#ifdef Plateform_Linux
#define PUSHFRAMEWORK_API
#endif

#endif


namespace PushFramework
{
typedef  const char* CLIENT_KEY;
typedef  const char* BROADCASTPACKET_KEY;
typedef  const char* BROADCASTQUEUE_NAME;
}










#endif // PushFramework__INCLUDED




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License

This article, along with any associated source code and files, is licensed under The Apache License, Version 2.0


Written By
Technical Lead
Tunisia Tunisia
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http://www.pushframework.com/?page_id=890

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