|
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.IO;
namespace AudioRecorder.Audio
{
public class WavManagerStereo
{
public static void SavePcmToWav(Stream rawData, Stream output, AudioFormat audioFormat)
{
if (audioFormat.WaveFormat != WaveFormatType.Pcm)
throw new ArgumentException("Only PCM coding is supported.");
BinaryWriter bwOutput = new BinaryWriter(output);
// Write down the WAV header.
// Refer to http://technology.niagarac.on.ca/courses/ctec1631/WavFileFormat.html
// for details on the format.
// Note that we use ToCharArray() when writing fixed strings
// to force using the char[] overload because
// Write(string) writes the string prefixed by its length.
// -- RIFF chunk
bwOutput.Write("RIFF".ToCharArray());
// Total Length Of Package To Follow
// Computed as data length plus the header length without the data
// we have written so far and this data (44 - 4 ("RIFF") - 4 (this data))
bwOutput.Write((uint)(rawData.Length + 36));
bwOutput.Write("WAVE".ToCharArray());
// -- FORMAT chunk
bwOutput.Write("fmt ".ToCharArray());
// Length Of FORMAT Chunk (Binary, always 0x10)
bwOutput.Write((uint)0x10);
// Always 0x01
bwOutput.Write((ushort)0x01);
// Channel Numbers (Always 0x01=Mono, 0x02=Stereo)
bwOutput.Write((ushort)audioFormat.Channels);
// Sample Rate (Binary, in Hz)
bwOutput.Write((uint)audioFormat.SamplesPerSecond);
// Bytes Per Second
bwOutput.Write((uint)(audioFormat.BitsPerSample * audioFormat.SamplesPerSecond * audioFormat.Channels / 8));
// Bytes Per Sample: 1=8 bit Mono, 2=8 bit Stereo or 16 bit Mono, 4=16 bit Stereo
bwOutput.Write((ushort)(audioFormat.BitsPerSample * audioFormat.Channels / 8));
// Bits Per Sample
bwOutput.Write((ushort)audioFormat.BitsPerSample);
// -- DATA chunk
bwOutput.Write("data".ToCharArray());
// Length Of Data To Follow
bwOutput.Write((uint)rawData.Length);
// Raw PCM data follows...
// Reset position in rawData and remember its origin position
// to restore at the end.
long originalRawDataStreamPosition = rawData.Position;
rawData.Seek(0, SeekOrigin.Begin);
// Append all data from rawData stream into output stream.
byte[] buffer = new byte[655350];
int read; // number of bytes read in one iteration
while ((read = rawData.Read(buffer, 0, 655350)) > 0)
{
bwOutput.Write(buffer, 0, read);
}
rawData.Seek(originalRawDataStreamPosition, SeekOrigin.Begin);
}
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.