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// HelloWorldDlg.cpp : implementation file
//
#include "stdafx.h"
#include "HelloWorld.h"
#include "HelloWorldDlg.h"
#include <math.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define DEBUG_MSGBOX(X) MessageBox(X, "Debug", MB_OK);
/////////////////////////////////////////////////////////////////////////////
// CHelloWorldDlg dialog
CHelloWorldDlg::CHelloWorldDlg(CWnd* pParent /*=NULL*/)
: CDialog(CHelloWorldDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CHelloWorldDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_CursorX = 0;
}
void CHelloWorldDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CHelloWorldDlg)
DDX_Control(pDX, IDC_GDIPLUSPLOTCTRL1, m_GDIPlusPlot1);
DDX_Control(pDX, IDC_GDIPLUSPLOTCTRL2, m_GDIPlusPlot2);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CHelloWorldDlg, CDialog)
//{{AFX_MSG_MAP(CHelloWorldDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
ON_WM_SIZE()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTT, OnButt)
ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHelloWorldDlg message handlers
BOOL CHelloWorldDlg::OnInitDialog()
{
int RANGE_MIN = -10;
int RANGE_MAX = 10;
unsigned int i;
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_GDIPlusPlot1.SetXTime(TRUE);
m_GDIPlusPlot1.SetCaption("RealTime");
m_GDIPlusPlot1.AddElement(0);
m_GDIPlusPlot1.AddElement(2);
m_GDIPlusPlot2.SetXTrack(TRUE);
m_GDIPlusPlot2.AddElement(3);
m_GDIPlusPlot2.AddElement(4);
m_GDIPlusPlot2.AddElement(0);
for (i = 0; i < 168; i++)
{
int randv = (((double) rand() /
(double) RAND_MAX) * RANGE_MAX + RANGE_MIN);
m_GDIPlusPlot2.PlotXY(i, randv, 0);
m_GDIPlusPlot2.PlotXY(i, randv / 1.6, 1);
m_GDIPlusPlot2.PlotXY(i, sin(randv), 2);
}
SetTimer(1, 100, NULL);
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CHelloWorldDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CHelloWorldDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CHelloWorldDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
int RANGE_MIN = -6;
int RANGE_MAX = 6;
int randv = (((double) rand() /
(double) RAND_MAX) * RANGE_MAX + RANGE_MIN);
m_GDIPlusPlot1.PlotY(randv, 0);
m_GDIPlusPlot1.PlotY(randv * 3, 1);
CDialog::OnTimer(nIDEvent);
}
void CHelloWorldDlg::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
}
void CHelloWorldDlg::OnButton1()
{
// TODO: Add your control notification handler code here
}
void CHelloWorldDlg::OnButt()
{
// TODO: Add your control notification handler code here
m_GDIPlusPlot1.IsElementVisible(0, TRUE);
m_GDIPlusPlot1.IsElementVisible(1, FALSE);
}
void CHelloWorldDlg::OnButton3()
{
// TODO: Add your control notification handler code here
m_GDIPlusPlot1.IsElementVisible(1, TRUE);
m_GDIPlusPlot1.IsElementVisible(0, FALSE);
}
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An individual human existence should be like a river - small at first, narrowly contained within its banks, and rushing passionately past boulders and over waterfalls. Gradually the river grows wider, the banks recede, the waters flow more quietly, and in the end, without any visible break, they become merged in the sea, and painlessly lose their individual being.