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/*
** 2004 May 22
**
** The author disclaims copyright to this source code.  In place of
** a legal notice, here is a blessing:
**
**    May you do good and not evil.
**    May you find forgiveness for yourself and forgive others.
**    May you share freely, never taking more than you give.
**
******************************************************************************
**
** This file contains macros and a little bit of code that is common to
** all of the platform-specific files (os_*.c) and is #included into those
** files.
**
** This file should be #included by the os_*.c files only.  It is not a
** general purpose header file.
*/

/*
** At least two bugs have slipped in because we changed the MEMORY_DEBUG
** macro to SQLITE_DEBUG and some older makefiles have not yet made the
** switch.  The following code should catch this problem at compile-time.
*/
#ifdef MEMORY_DEBUG
# error "The MEMORY_DEBUG macro is obsolete.  Use SQLITE_DEBUG instead."
#endif


/*
 * When testing, this global variable stores the location of the
 * pending-byte in the database file.
 */
#ifdef SQLITE_TEST
unsigned int sqlite3_pending_byte = 0x40000000;
#endif

#ifdef SQLITE_DEBUG
int sqlite3_os_trace = 0;
#define OSTRACE1(X)         if( sqlite3_os_trace ) sqlite3DebugPrintf(X)
#define OSTRACE2(X,Y)       if( sqlite3_os_trace ) sqlite3DebugPrintf(X,Y)
#define OSTRACE3(X,Y,Z)     if( sqlite3_os_trace ) sqlite3DebugPrintf(X,Y,Z)
#define OSTRACE4(X,Y,Z,A)   if( sqlite3_os_trace ) sqlite3DebugPrintf(X,Y,Z,A)
#define OSTRACE5(X,Y,Z,A,B) if( sqlite3_os_trace ) sqlite3DebugPrintf(X,Y,Z,A,B)
#define OSTRACE6(X,Y,Z,A,B,C) \
    if(sqlite3_os_trace) sqlite3DebugPrintf(X,Y,Z,A,B,C)
#define OSTRACE7(X,Y,Z,A,B,C,D) \
    if(sqlite3_os_trace) sqlite3DebugPrintf(X,Y,Z,A,B,C,D)
#else
#define OSTRACE1(X)
#define OSTRACE2(X,Y)
#define OSTRACE3(X,Y,Z)
#define OSTRACE4(X,Y,Z,A)
#define OSTRACE5(X,Y,Z,A,B)
#define OSTRACE6(X,Y,Z,A,B,C)
#define OSTRACE7(X,Y,Z,A,B,C,D)
#endif

/*
** Macros for performance tracing.  Normally turned off.  Only works
** on i486 hardware.
*/
#ifdef SQLITE_PERFORMANCE_TRACE
__inline__ unsigned long long int hwtime(void){
  unsigned long long int x;
  __asm__("rdtsc\n\t"
          "mov %%edx, %%ecx\n\t"
          :"=A" (x));
  return x;
}
static unsigned long long int g_start;
static unsigned int elapse;
#define TIMER_START       g_start=hwtime()
#define TIMER_END         elapse=hwtime()-g_start
#define TIMER_ELAPSED     elapse
#else
#define TIMER_START
#define TIMER_END
#define TIMER_ELAPSED     0
#endif

/*
** If we compile with the SQLITE_TEST macro set, then the following block
** of code will give us the ability to simulate a disk I/O error.  This
** is used for testing the I/O recovery logic.
*/
#ifdef SQLITE_TEST
int sqlite3_io_error_hit = 0;
int sqlite3_io_error_pending = 0;
int sqlite3_io_error_persist = 0;
int sqlite3_diskfull_pending = 0;
int sqlite3_diskfull = 0;
#define SimulateIOError(CODE)  \
  if( sqlite3_io_error_pending || sqlite3_io_error_hit ) \
     if( sqlite3_io_error_pending-- == 1 \
         || (sqlite3_io_error_persist && sqlite3_io_error_hit) ) \
                { local_ioerr(); CODE; }
static void local_ioerr(){
  IOTRACE(("IOERR\n"));
  sqlite3_io_error_hit = 1;
}
#define SimulateDiskfullError(CODE) \
   if( sqlite3_diskfull_pending ){ \
     if( sqlite3_diskfull_pending == 1 ){ \
       local_ioerr(); \
       sqlite3_diskfull = 1; \
       sqlite3_io_error_hit = 1; \
       CODE; \
     }else{ \
       sqlite3_diskfull_pending--; \
     } \
   }
#else
#define SimulateIOError(A)
#define SimulateDiskfullError(A)
#endif

/*
** When testing, keep a count of the number of open files.
*/
#ifdef SQLITE_TEST
int sqlite3_open_file_count = 0;
#define OpenCounter(X)  sqlite3_open_file_count+=(X)
#else
#define OpenCounter(X)
#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Argentina Argentina
System developer from Argentina.

Programmed in VB 5,6,.NET, C#, Java, PL-SQL, Transac-SQL, C, C++ and even some "calculator" language.

Love to build small, useful applications.
Usually building big and complicated apps based on solid, reliable components.

Hobbies: reading, photography, chess, paddle, running.

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