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Synchronous Interprocess communication, A wrapper: Part I

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25 Apr 20032 min read 66K   1.6K   41  
A class to demonstrate another approach to IPC
// Process1Dlg.h : header file
//

#if !defined(AFX_PROCESS1DLG_H__D1A5BEDC_7270_40AD_9C99_5642FA8FD056__INCLUDED_)
#define AFX_PROCESS1DLG_H__D1A5BEDC_7270_40AD_9C99_5642FA8FD056__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CProcess1Dlg dialog
#include "../interprocesscommunication.h"

class CProcess1Dlg : public CDialog
{
// Construction
public:
	CInterProcessCommunication m_ipc;
	CProcess1Dlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CProcess1Dlg)
	enum { IDD = IDD_PROCESS1_DIALOG };
	CEdit	m_ctrlText;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CProcess1Dlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CProcess1Dlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnBtnConnect();
	afx_msg void OnBtnSayHello();
	afx_msg void OnBtnReadReply();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PROCESS1DLG_H__D1A5BEDC_7270_40AD_9C99_5642FA8FD056__INCLUDED_)

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Written By
Web Developer
United States United States
Elias (aka lallousx86, @0xeb) has always been interested in the making of things and their inner workings.

His computer interests include system programming, reverse engineering, writing libraries, tutorials and articles.

In his free time, and apart from researching, his favorite reading topics include: dreams, metaphysics, philosophy, psychology and any other human/mystical science.

Former employee of Microsoft and Hex-Rays (the creators of IDA Pro), was responsible about many debugger plugins, IDAPython project ownership and what not.

Elias currently works as an Anticheat engineer in Blizzard Entertainment.

Elias co-authored 2 books and authored one book:

- Practical Reverse Engineering
- The Antivirus Hacker's Handbook
- The Art of Batch Files Programming

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