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Storm - the world's best IDE framework for .NET

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4 Feb 2010LGPL311 min read 278.5K   6.5K   340  
Create fast, flexible, and extensible IDE applications easily with Storm - it takes nearly no code at all!
//
//    ___ _____ ___  ___ __  __ 
//   / __|_   _/ _ \| _ \  \/  |
//   \__ \ | || (_) |   / |\/| |
//   |___/ |_| \___/|_|_\_|  |_|
// 
//   Storm.TextEditor.dll
//   ��������������������
//     Storm.TabControl.dll was created under the LGPL 
//     license. Some of the code was created from scratch, 
//     some was not. Code not created from scratch was 
//     based on the DotNetFireball framework and evolved 
//     from that. 
//     
//     What I mostly did in this library was that I 
//     cleaned up the code, structured it, documentated 
//     it and added new features. 
//     
//     Although it might not sound like it, it was very
//     hard and took a long (pretty much a shitload)
//     time. Why? Well, this was* some of the crappiest,
//     most unstructured, undocumentated, ugly code I've
//     ever seen. It would actually have taken me less 
//     time to create it from scratch, but I figured that
//     out too late. Figuring out what the code actually
//     did and then documentating it was (mostly) a 
//     day-long process. Well, I hope you enjoy some of
//     my hard work. /rant
//     
//     Of course some/most of it is made from scratch by me.
//     *Yes, was. It isn't now. :) Some of the naming 
//     conventions might still seem a little bit off though.
//
//   What is Storm?
//   ��������������
//     Storm is a set of dynamic link libraries used in 
//     Theodor "Vestras" Storm Kristensen's application 
//     "Moonlite".
//     
//
//   Thanks:
//   �������
//     - The DotNetFireball team for creating and publishing 
//       DotNetFireball which I based some of my code on.
//
//
//   Copyright (c) Theodor "Vestras" Storm Kristensen 2009
//   �����������������������������������������������������
//


namespace Storm.TextEditor.Utilities
{
    using System;
    using System.Collections;
    using System.ComponentModel;
    using System.ComponentModel.Design;
    using System.Drawing;
    using System.Drawing.Design;
    using System.Drawing.Drawing2D;
    using System.IO;
    using System.Reflection;
    using System.Resources;
    using System.Text;
    using System.Windows.Forms;

    using Storm.TextEditor;
    using Storm.TextEditor.Controls;
    using Storm.TextEditor.Controls.Core;
    using Storm.TextEditor.Controls.Core.Globalization;
    using Storm.TextEditor.Controls.Core.Timers;
    using Storm.TextEditor.Controls.IntelliMouse;
    using Storm.TextEditor.Document;
    using Storm.TextEditor.Document.Exporters;
    using Storm.TextEditor.Forms;
    using Storm.TextEditor.Interacting;
    using Storm.TextEditor.Painting;
    using Storm.TextEditor.Parsing;
    using Storm.TextEditor.Parsing.Base;
    using Storm.TextEditor.Parsing.Classes;
    using Storm.TextEditor.Parsing.Language;
    using Storm.TextEditor.Preset;
    using Storm.TextEditor.Preset.Painting;
    using Storm.TextEditor.Preset.TextDraw;
    using Storm.TextEditor.Printing;
    using Storm.TextEditor.Utilities;
    using Storm.TextEditor.Win32;

    /// <summary>
    /// Contains brushes/pens for the TextEditor to speed up drawing. Re-creation of brushes and pens seems too costly.
    /// </summary>
    public class BrushRegistry
    {
        #region Members
        static Hashtable brushes = new Hashtable();
        static Hashtable pens = new Hashtable();
        static Hashtable dotPens = new Hashtable();
        #endregion

        #region Methods
        public static Brush GetBrush(Color color)
        {
            if (!brushes.Contains(color))
            {
                Brush newBrush = new SolidBrush(color);
                brushes.Add(color, newBrush);
                return newBrush;
            }

            return brushes[color] as Brush;
        }

        public static Pen GetPen(Color color)
        {
            if (!pens.Contains(color))
            {
                Pen newPen = new Pen(color);
                pens.Add(color, newPen);
                return newPen;
            }

            return pens[color] as Pen;
        }

        public static Pen GetDotPen(Color bgColor, Color fgColor)
        {
            bool containsBgColor = dotPens.Contains(bgColor);
            if (!containsBgColor || !((Hashtable)dotPens[bgColor]).Contains(fgColor))
            {
                if (!containsBgColor)
                    dotPens[bgColor] = new Hashtable();

                HatchBrush hb = new HatchBrush(HatchStyle.Percent50, bgColor, fgColor);
                Pen newPen = new Pen(hb);
                ((Hashtable)dotPens[bgColor])[fgColor] = newPen;
                return newPen;
            }

            return ((Hashtable)dotPens[bgColor])[fgColor] as Pen;
        }
        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)



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