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using System.Runtime.InteropServices;
namespace Storm.TextEditor.Win32.Structs
{
[StructLayout(LayoutKind.Sequential)]
public struct MyStruct
{
public int SomeValue;
public byte b1;
public byte b2;
public byte b3;
public byte b4;
public byte b5;
public byte b6;
public byte b7;
public byte b8;
}
}
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