#region MIT License
/*
* Copyright (c) 2005-2008 Jonathan Mark Porter. http://physics2d.googlepages.com/
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#endregion
#if UseDouble
using Scalar = System.Double;
#else
using Scalar = System.Single;
#endif
using System;
using System.Collections.ObjectModel;
using AdvanceMath;
namespace Physics2DDotNet.Joints
{
/// <summary>
/// A Joint between 2 Bodies that will keep the Angles between the 2 bodies at a certain amount.
/// </summary>
[Serializable]
public sealed class FixedAngleJoint : Joint, Solvers.ISequentialImpulsesJoint
{
Body body;
Scalar angle;
Scalar bias;
Scalar biasFactor;
Scalar softness;
Scalar M;
public FixedAngleJoint(Body body, Lifespan lifetime)
: base(lifetime)
{
if (body == null) { throw new ArgumentNullException("body"); }
this.body = body;
this.angle = body.State.Position.Angular;
this.softness = 0.001f;
this.biasFactor = 0.2f;
}
public Scalar Angle
{
get { return angle; }
set { MathHelper.ClampAngle(ref value, out angle); }
}
public Scalar BiasFactor
{
get { return biasFactor; }
set { biasFactor = value; }
}
public Scalar Softness
{
get { return softness; }
set { softness = value; }
}
public override ReadOnlyCollection<Body> Bodies
{
get { return new ReadOnlyCollection<Body>(new Body[1] { body }); }
}
public override void CheckFrozen()
{
}
void Solvers.ISequentialImpulsesJoint.PreStep(TimeStep step)
{
Scalar difference = body.State.Position.Angular - angle;
bias = -biasFactor * step.DtInv * difference;
M = (1 - softness) / (body.Mass.MomentOfInertiaInv);
}
void Solvers.ISequentialImpulsesJoint.ApplyImpulse()
{
Scalar angularImpulse = M * (bias - body.State.Velocity.Angular);
body.State.Velocity.Angular += body.Mass.MomentOfInertiaInv * angularImpulse;
}
}
}