#region MIT License
/*
* Copyright (c) 2005-2008 Jonathan Mark Porter. http://physics2d.googlepages.com/
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#endregion
#if UseDouble
using Scalar = System.Double;
#else
using Scalar = System.Single;
#endif
using System;
using AdvanceMath;
namespace Physics2DDotNet.PhysicsLogics
{
/// <summary>
/// A PhysicsLogic to causes a Body to have a realistic pull of Gravity with a exponential drop-off.
/// </summary>
[Serializable]
public sealed class GravityPointMass : PhysicsLogic
{
Scalar metersPerDistanceUnit;
Body body;
/// <summary>
/// Creates a new GravityPointMass Instance.
/// </summary>
/// <param name="body">The body that will be the source of gravity.</param>
/// <param name="lifetime">A object Describing how long the object will be in the engine.</param>
public GravityPointMass(Body body):
this(body,1)
{}
/// <summary>
/// Creates a new GravityPointMass Instance.
/// </summary>
/// <param name="body">The body that will be the source of gravity.</param>
/// <param name="metersPerDistanceUnit">The scale of of the universe.</param>
/// <param name="lifetime">A object Describing how long the object will be in the engine.</param>
public GravityPointMass(Body body, Scalar metersPerDistanceUnit)
: base(GetLifeTime(body))
{
if (metersPerDistanceUnit <= 0) { throw new ArgumentOutOfRangeException("metersPerDistanceUnit"); }
this.body = body;
this.metersPerDistanceUnit = metersPerDistanceUnit;
}
protected internal override void RunLogic(TimeStep step)
{
foreach (Body e in Bodies)
{
if (e == body ||
e.IgnoresGravity ||
e.IgnoresPhysicsLogics)
{
continue;
}
Scalar magnitude;
Vector2D gravity;
Vector2D.Subtract(ref body.State.Position.Linear, ref e.State.Position.Linear, out gravity);
Vector2D.Normalize(ref gravity, out magnitude, out gravity);
magnitude = (body.Mass.AccelerationDueToGravity /
(magnitude * magnitude * metersPerDistanceUnit * metersPerDistanceUnit));
Vector2D.Multiply(ref gravity, ref magnitude, out gravity);
Vector2D.Add(ref e.State.Acceleration.Linear, ref gravity, out e.State.Acceleration.Linear);
}
}
protected internal override void BeforeAddCheck(PhysicsEngine engine)
{
if (body.Engine != engine) { throw new InvalidOperationException("The Body must be added to the Engine before the GravityPointMass."); }
}
}
}